150 SNES games at the speed I can handle

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Green Gecko
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PostRe: 150 SNES games at the speed I can handle
by Green Gecko » Sat Feb 10, 2018 6:06 am

Enjoyed the Another World and Cool Spot reviews. The anecdote about the cost cutting in the former and the removal of branded elements in the latter for European realise was interesting. I actually remember playing cool spot that I used to rent on megadrive and it having 7up cans in the game, I half understood and half didn't get the product placement aspect but I liked the music. Jumping those balloons was hard.

I really like the personal qualities of your writing and the extra details and effective summarisation. I'd definitely like to see them published on GRview which we'll move over to main site soon. I think it's valuable to have contemporary reviews of retro games which is not common on other sites, which with the prices and reflections is actually useful for retro gamers.

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Errkal
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PostRe: 150 SNES games at the speed I can handle
by Errkal » Sat Feb 10, 2018 7:57 am

Green Gecko wrote:Enjoyed the Another World and Cool Spot reviews. The anecdote about the cost cutting in the former and the removal of branded elements in the latter for European realise was interesting. I actually remember playing cool spot that I used to rent on megadrive and it having 7up cans in the game, I half understood and half didn't get the product placement aspect but I liked the music. Jumping those balloons was hard.

I really like the personal qualities of your writing and the extra details and effective summarisation. I'd definitely like to see them published on GRview which we'll move over to main site soon. I think it's valuable to have contemporary reviews of retro games which is not common on other sites, which with the prices and reflections is actually useful for retro gamers.


They are being published on view :)

Check out this post on GRView! http://grview.grcade.co.uk/reviews/150- ... ka-blooey/

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Ad7
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PostRe: 150 SNES games at the speed I can handle
by Ad7 » Sat Feb 10, 2018 9:06 am

Out of nowhere, one of the best threads on this site, superb stuff and a great read!

One minor thing - some of the box art isn't loading so it's not immediately clear which game the review is for, so maybe putting the title along with the game number would help.

Keep it up :toot:

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AndyXL
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PostRe: 150 SNES Games at the speed I can handle
by AndyXL » Sat Feb 10, 2018 10:13 am

kerr9000 wrote:SNES game review 95: Tiny Toons Adventures Buster Busts Loose

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Ah Konami, forgive me for getting side tracked here but back in those days Konami was a company name and box symbol which brought joy in to the hearts of games, you would see there logo and be pretty darn sure that if you picked that game up you were in for a jolly good time. This is a reputation they had earned by being responsible for a great list of games originally on the NES such as the first three Castlevania games, Contra, and then Turtles Tournament Fighters, Turtles in Time, Lethal Enforcers, Sunset Riders, Zombies Ate My Neighbours, and Legend of the Mystical Ninja.

I absolutely love this game, I like the sound the graphics, the stages, the bonus stages the atmosphere


I 100% agree with the above.

Buster Busts Loose is one of my favourite SNES games. So much variety in the levels, colour and fun. The short length actually appealed to me, as it's one of the few games I completed.

When I load up my old SNES, this is one of the first game I will always play.

Also agree with what you say about Konami - up to the SNES, an absolute guarantee of quality. Shame what happened to one of the greats.

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Green Gecko
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PostRe: 150 SNES games at the speed I can handle
by Green Gecko » Sat Feb 10, 2018 2:10 pm

Errkal wrote:
Green Gecko wrote:Enjoyed the Another World and Cool Spot reviews. The anecdote about the cost cutting in the former and the removal of branded elements in the latter for European realise was interesting. I actually remember playing cool spot that I used to rent on megadrive and it having 7up cans in the game, I half understood and half didn't get the product placement aspect but I liked the music. Jumping those balloons was hard.

I really like the personal qualities of your writing and the extra details and effective summarisation. I'd definitely like to see them published on GRview which we'll move over to main site soon. I think it's valuable to have contemporary reviews of retro games which is not common on other sites, which with the prices and reflections is actually useful for retro gamers.


They are being published on view :)

Check out this post on GRView! http://grview.grcade.co.uk/reviews/150- ... ka-blooey/

Indeed, and just when we were looking too!

But I mean, we should get them ALL up, boxart, screens etc (someone might want to have fun getting original screenshots from emus or hardware) and help with minor proofing etc. This can't have been easy. Big respect.

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Errkal
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PostRe: 150 SNES games at the speed I can handle
by Errkal » Sat Feb 10, 2018 2:19 pm

Green Gecko wrote:
Errkal wrote:
Green Gecko wrote:Enjoyed the Another World and Cool Spot reviews. The anecdote about the cost cutting in the former and the removal of branded elements in the latter for European realise was interesting. I actually remember playing cool spot that I used to rent on megadrive and it having 7up cans in the game, I half understood and half didn't get the product placement aspect but I liked the music. Jumping those balloons was hard.

I really like the personal qualities of your writing and the extra details and effective summarisation. I'd definitely like to see them published on GRview which we'll move over to main site soon. I think it's valuable to have contemporary reviews of retro games which is not common on other sites, which with the prices and reflections is actually useful for retro gamers.


They are being published on view :)

Check out this post on GRView! http://grview.grcade.co.uk/reviews/150- ... ka-blooey/

Indeed, and just when we were looking too!

But I mean, we should get them ALL up, boxart, screens etc (someone might want to have fun getting original screenshots from emus or hardware) and help with minor proofing etc. This can't have been easy. Big respect.


Don't worry they are all going up there is about 10 in draft. And we will be releasing them over the coming weeks :)

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PostRe: 150 SNES games at the speed I can handle
by Pedz » Sat Feb 10, 2018 4:32 pm

Nice reviews and great to see something on view after the big gap from when we last had something up. Only problem with these for me is how inadequate they make my mini reviews for Retro some days look. :lol:

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Pedz
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PostRe: 150 SNES games at the speed I can handle
by Pedz » Sat Feb 10, 2018 4:32 pm

Nice reviews and great to see something on view after the big gap from when we last had something up. Only problem with these for me is how inadequate they make my mini reviews for Retro some days look. :lol:

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Errkal
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PostRe: 150 SNES games at the speed I can handle
by Errkal » Sat Feb 10, 2018 5:04 pm

Pedz wrote:Nice reviews and great to see something on view after the big gap from when we last had something up. Only problem with these for me is how inadequate they make my mini reviews for Retro some days look. :lol:


Yours are good, maybe it would be worth adding more detail of how it plays and how you feel it has stood up to time etc.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Sat Feb 10, 2018 5:53 pm

Thanks to everyone for all of your kind words about my reviews. I have started a new one as well as starting to edit some of the titles and pictures here in this thread etc.. I will probably spend an hour or two tommorow evening working on stuff to do with this thread in some capacity. :D

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Sun Feb 11, 2018 4:38 pm

SNES Review 138: Fatal Fury 2 AKA Garou Densetsu 2

OK so quiet a long time ago I reviewed Fatal Fury and at the time I said that Fatal Fury 2 and Fatal Fury special also hit the SNES but I wouldn't be reviewing them as I didn't own them, well guess what since then I got Japanese cartridge copies of both games. So here I am now about to review Fatal Fury 2 AKA Garou Densetsu 2.

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OK so first lets put things in to a little bit of perspective. The original Fatal Fury 2 was a head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms originally coming out at the end of 1992 (Early 1993 in the home). The first Fatal Fury came out at the end of 1991 so its sequel only came out one year later, but what a difference a year can make. The original Neo game was 55Megs with its sequel being the second game in SNK's 100-Mega Shock series making its cartridge almost twice as big (Apparently it was 106Megs). Looking at the size of Roms for Fatal Fury and Fatal Fury 2 on the SNES the first is 1.0MB and the second is 1.9mb So once again the second game is nearly double the size of its predecessor but I think its obvious that both of these games are very cut down versions of there Neo Geo counterparts. This doesn't make them bad games though as if you look at it a lot of the games we got in the home back in the old days be they on home computer or console were cut down versions of arcade hits it was all about how could you best cut a game down so that it would run on home hardware without cutting the life and soul out of the game.

With the first Fatal Fury I said that the main problem with the SNES version laid with the conversion that unlike with the SNES version of Street Fighter 2 it was just to far removed from its arcade counterpart. Well the SNES version of Fatal Fury 2 was made by Takara the same people who made the SNES version of the original but hold on its not as bad as it sounds.

One of the main things I found annoying about the original Fatal Fury was that if you played the arcade mode you only actually had a choice of three different characters to play it with, in this sequel you have a choice of eight this includes the three from the first game but also five others. After defeating all eight playable characters in the single player story mode (including a clone of the person you picked), you then face four bosses much like the original street fighter 2. This was true in the Neo version and its also true in the snes version.

OK as basically most fighting games live or die by there character rosters I think its about time I talked about the guys on offer here starting with those who are Playable fighters in the main game mode.

Terry Bogard - an American street fighting champion from a place called Southtown. Terry is somewhat cocky. For those into there street fighter 2 you can consider this guy here to be the Ken type of character. Although in all fairness he feels like a character in his own right not like a street fighter 2 rip off cut and paste job.

Andy Bogard - Terry's younger brother who fights using ninjutsu. He might be younger but he is far more disciplined and serious he is kind of a Ryu to Terry's Ken.

Joe Higashi - the Bogards brothers friend and also a Muay Thai champion. Imagine if your in to your street fighter 2 a small faster Sagat (Street fighter actually got a character more like that later)

Big Bear - an Australian wrestler formerly known as Raiden (as he was called in the original Fatal Fury). It is pretty easy to see he is based on the real life wrestler Big Van Vader. He is your slow hard hitting guy basically.

Jubei Yamada - an elderly Japanese judo master once known as "Yamada the Demon" during his youth. Having grown up on a lot of old Kung Fu type films this guy basically reminds me of your 'Old Master' type figure.

Cheng Sinzan - an tubby master of taiji from Hong Kong seeking to open his own training hall. This guy is probably my least favorite character in the game.

Kim Kaphwan - a Taekwondo master from Korea. This guy is kind of interesting as his offense is pretty much all kick based, it actually works out a lot better than it sounds and I find him quiet an interesting character.

Mai Shiranui - she is the daughter of the head a ninja clan and Andy Bogards's love interest. Also the games token chick fighter basically.

The Boss characters are

Billy Kane - a staff-fighting master from the UK. Now I actually like that we have a Character from the UK in this game especially seeing as thats where I am from.I am not so keen on the fact he was apparently designed to look like the Dynamite Kid an English wrestler who to put it mildly is a bit of an ass but none the less I think he is a pretty cool character both in looks and in his fighting style.

Axel Hawk - a retired heavyweight boxing champion who quit to maintaining his health until he was hired by this games boss to be a sub boss. He is based on former heavyweight champion George Foreman which I think is kind of interesting seeing as Street Fighter 2 had a character based on Iron Mike Tyson.

Laurence Blood - a former matador who uses a fighting style based on a mix of bull fighting and fencing. His matador look is interesting and he certainly stand out.

The main boss is a guy called Wolfgang Krauser - a German nobleman seeking to defeat the men responsible for Geese's downfall. I don't really like the design of this character in all honest I do however like his fighting style its a mix between the German martial art named Kampfringen, the ancient Greek fighting style of Pankration and a bit of wrestling thrown in on top.

The game has very nice colorful graphics, I think all of the above characters are represented well both in how they look and how they move, I also have to say that I am very fond of both the games backgrounds and the tunes in it.

Now on to the bit that matters the most the Gamplay. The original Neo Geo Fatal Fury allowed you to jump between two different planes on the screen to avoid attacks but this was missing in its SNES conversion, this is in the SNES version of Fatal Fury 2 however and I think it really does help this game stand apart from other one on one beat em ups. Other than the ability to change the plane your standing on the gameplay here follows the usual formula of one on one fighting games from this time period, with you playing against the computer in a best two-out-of-three contest. Each of the characters in the game has their own special attacks that are performed by inputting specific commands and combinations many of them being the same sort of motions you would find in street fighter 2 but unlike the first Fatal Fury where they were an absolute pig to pull off here they are with a little practice pretty straight forward. For me this game is a huge improvement over its predecessor, more selectable characters to play through the game in one player, more tactical options and better control just makes the whole thing feel like quiet a big jump forward.

I do think that the game is a little limited as a one player game, but that is something that can be said about most one on one fighting games hey at least there are 8 diffrent characters to try and complete the game with which should keep you coming back to it for a bit. Where this game really excels though is when played with friends, with all of its bright and different characters it has a great roster for multiplayer. This game works at its best when there are a bunch of you and you all sit round and see who is the best maybe with a bit of a winner stays on tournament.

I find myself giving this game an 8 out of 10, yes that is the same mark I gave the original Street Fighter 2 the world warrior and I think thats rather fair because while the first Fatal Fury was lacking and looked a bit like a poor cousin this game is more of a serious contender. If you like your fighting games and want to give the Fatal Fury series a go on your SNES then just skip the first one in total honesty as its sequel is just more of the same but with a whole heap of extra polish. If you want this game well I spent £3.50 getting a Japanese Cartridge of this game, which is a decent price looking online its not hard to get a Japanese cart for around the £5 mark, if you want a pal cart though your talking more around the £35 figure which I think is far too much when you start looking at that kind of figure you should probably look into a download version or a compilation. There was a PS2 fatal fury collection with 4 Fatal Fury games on it for example, or you could look on some of the modern download services where you could get a download of the original Neo Geo version of the game for probably £6 to £8 less if you happen to find it on sale.

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PostRe: 150 SNES games at the speed I can handle
by SerialCeler » Thu Feb 15, 2018 12:50 pm

A question for kerr, having edited his reviews for GRview.

Did you actually grow up with a SNES at the time and play some of these titles when they were released, or were they all played retrospectively?

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Feb 15, 2018 2:13 pm

Hi SerialCeler thank you for editing the reviews for me its very appreciated. I am really happy to answer questions from anyone.

I had a SNES about one year after its release, I had opted for a Megadrive first and it took a little while to explain to my folks why I wanted a second 16bit machine, but a fair few friends had machines more or less as soon as they came out so I was playing on the machine a lot back then. I played a heck of a lot of the games I have reviewed as a kid, I was obsessed with games I would spend all my pocket money, my early part time wages and heck id even not eat dinner at school and spend my dinner money on snes or megadrive games.

When I started collecting retro stuff a lot of it started with trying to get the stuff I had as a kid again, I had actually kept a reasonable amount but I was trying to replug the gaps and then I started trying to get things I had enjoyed at friends houses or which I had rented and then I looked for stuff I had never tried.

When I am reviewing these even if I played it a million times for hours as a Kid I make sure I sit down and invest at least a good four hours into replaying the game because I want to review it now as I see it now not review my memories if that makes sense?

Again thanks loads SerialCeler.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Feb 15, 2018 6:37 pm

SNES Review 139: Desert Strike: Return to the Gulf

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It is funny how you sometimes consider a game to be a SNES game or a Megadrive game or a playstation game not because it was exclusive to that machine but because thats just the machine you most associate with it. For me Desert Strike: Return to the Gulf was always a Megadrive game, I owned a SNES and an Amiga at the same time as I had my Megadrive but back in the day I never even realized you could get Desert Strike on anything other than the MegaDrive. Desert Stike came into my life because of one of my brothers, he brought it home one day and began playing it, at first I just watched him but eventually I started having a go at it myself. I have to admit that other than Thunderblade I hadn't actually played many games were you controlled a helicopter at least not any that automatically spring to mind so this made it stand out. In fact helicopters were not something I had thought about much at all with my only real exposure to them being airwolf and Howling mad Murdoch flying one in the A team.

So Desert Strike is a military themed shoot 'em up released by Electronic Arts in 1992 originally for the Sega Megadrive/Genesis I think my brother must have gotten it pretty soon after its release because of my strong association between the game and this format. The truth of the matter though is that the game made it to all kinds of formats obviously the SNES as I am talking about it here, but it also made it to the , Amiga, MS-DOS, Mac OS, the Master System, the Lynx, the Game Gear, and the Game Boy.

The game is clearly inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, who despite having a made up name is obviously a stand in for Saddam Hussein and the United States. The game came out after the gulf War had ended but there is a certain degree to which this game kind of has an America F*** Yeah propaganda sort of feel to it and there actually was some small degree of controversy regarding the game's subject matter back in the day with some people criticizing it saying it was a little bit distasteful with its release being so close to the end of the Gulf War. Looking at it now and thinking of the context of it all sort of makes me think of Team America but still even noting this as insensitive as it might seem of me I personally don't really care if the game is semi based on reality if its a fun game thats enough for me. As far as plot goes it doesn't extend much beyond where the good guys and we are going to stop a nut case dictator by destroying his weapons but really for this sort of game what more do you need?

OK so when your playing Desert Strike you control an AH-64 Apache helicopter and ''if there's one thing you can be sure of, it's that nothing is more powerful than an Apache helicopter. An Apache helicopter has machine guns AND missiles. It is an unbelievably impressive complement of weaponry, an absolute death machine.'' to paraphrase Patrick Stewart. Well you use this absolute death machine to go on missions which involve all manner of objectives such as destroying enemy weapons and installations, rescuing hostages and capture enemy personnel. While doing this you need to be mindful of your ammunition it is possible to run out of both shells for your cannons and rockets but you can find more and pick them up. When I described this as a shoot em up it might have brought all kinds of ideas to the brain of someone who has not played it, usually shoot em ups are fast and your either going up the screen or left to right but Desert Strike is not like this at all. There is less emphasis on quick moving and more on strategy. The action takes place on open, multi-directional scrolling levels viewed from an isometric perspective, your not forced to keep moving you can go towards enemies at your own pace and you can back up, strafe and even retreat, this makes it have more of a thinking edge to it. Do you fly in all weapons blazing or slowly strafe towards a target or even decide your not ready and go seeking extra missiles and ammo?

As previously mentioned the levels in the game consist of several missions, which are based around the destruction of enemy weapons and/or enemy installations, rescuing POWs, or capturing enemies. How you do this though is where your grey matter comes into the equation, you need to look at the map work out the direction you need to go in and then meet whatever enemies you find with the appropriate response, obviously you could fire a hydra missile at a stick man holding a pistol but then what are you going to do when you have used all of your missiles and your stuck trying to knock out an anti air missile defense with a low powered machine gun most likely your going to die. So given this some of the strategy comes in knowing which weapon to use when, which target to eliminate first, when to fight and when to run. Your Apache has a very limited amount of armor, which is depleted as the helicopter is hit by enemy fire, when the armor is gone well then its bang bye bye helicopter time. If this happens three times then its game over.You also have a finite amount of fuel which is steadily depleted over time. Should the fuel run out the Apache will crash, again bye bye helicopter. You can however refuel by collecting fuel barrels. This means that really you need to plan mission routes carefully in order to maximize fuel efficiency.so there is a lot of balancing you need to do making this more thought based than a lot of shooting games.

The game controls well if there is anything I would add it would be cross-hairs to show where your missiles and guns are pointing and likely to hit but I suppose this would lower the challenge really. The game is fairly short but is pretty high on challenge its not one for those who are easily frustrated due to the fact if you just go in guns blazing your armor is pretty shoddy and you'll soon find yourself facing a game over screen, slow and steady wins the race here. Its also not the best game for re-playability as once you have it done and dusted your probably not going to pick it up again for quiet a long time as outside of the main game theres nothing to help prolong your time with it (no multiplayer or score attack or anything). The graphics are simple but functional, everything looks as it should even if its not overly flashy. It all sort of looks like highly accurate military toys which is kind of cool. The same can be said for the sound its all very functional, you have your helicopter noise your missile and machine gun noises your crashing noise but if you want music then your sadly out of look as the game simply doesn't have any. I know music would potentially hurt the realism but I would have personally liked the option.

So what do I think of Desert Strike overall? I think its a pretty darn good game really, I wouldn't call it perfect and I do have some issues with it but for me I would call it a 7 out of 10. I did grab my megadrive version and have a quick go on it and maybe its just me but it actually seemed a little bit better on there, having checked though apparently the main developer much prefers the megadrive version so if you have both machines id look to the megadrive in this case. I spent £5 on an American SNES cart of this game and having a look the going rate seems to be around £10 for either a Pal or NTSC cart with boxed copies being more between the £25 to £35 price range, obviously these prices vary but this gives you a rough idea of what to expect.

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