Alan Wake: American Nightmare (XBLA) - Alan Wake 2 domain

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Wedgie
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PostRe: Alan Wake: American Nightmare (XBLA) - debut trailer out
by Wedgie » Thu Dec 15, 2011 2:20 pm

The combat mechanics does need freshed up. That is my opinion after playing through Alan Wake twice, (twice on each DLC too.) but that does not mean I want more in-your-face action. Alan Wake was all about tension, story-telling and all that I like in a horror game, not an all-out action shooter.

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PostRe: Alan Wake: American Nightmare (XBLA) - debut trailer out
by Monkey Man » Thu Dec 15, 2011 8:39 pm

More info:-

Alan Wake's American Nightmare: First details
Evil Alan roams the open-world...

Alan Wake might be the talk of the town but little is known about his re-emergence on Xbox Live Arcade. Fortunately, Xbox World magazine has delivered a sprawling eight-page feature chalk-full of details on the flannel-clad writer's newest nightmare.

According to the mag, Alan Wake's American Nightmare draws thematic and narrative inspiration from pulp action-adventures such as From Dusk 'Til Dawn and other Quentin Tarantino/Robert Rodriguez material.
The XBLA follow-up is a return to Alan Wake's open-world roots, featuring a hub structure which will see players returning to locations multiple times during the story. The game is described as "significantly bigger than any episode of the original game."

American Nightmare takes place two years after the events of the original game. Since saving Alice, his perpetually in danger other half, and confining himself to the 'Dark Place' beneath Cauldron Lake Alan has become an urban-legend.

In his absence fans of the writer have re-imagined him as a Candyman of sorts, the legend goes that Alan vanished into the woods of Bright Falls and returned as Mr Scratch, a maniacal serial killer.

Like all good urban myths uttering Mr Scratch's name a few too many times is rumored to summon him, and since things have a way of mysteriously coming true in Alan's world, the evil doppleganger has manifested and is on his way to finish Alice off, leaving a trail of bodies and video evidence of his murderous activities for Alan to find.

During the game players will learn what became of Alice, as well as Alan's agent Barry, after the events of the first game through new manuscript pages, TVs and radios, Xbox World reveals.

Although it still relies on the same combat mechanics as the original game, enemies now respond to Alan's light-based attacks in different ways that force him to switch up his tactics. A new crossbow weapon which can pierce through the darkness protecting enemies has been introduced, along with and Uzis, military-grade rifles and a nailgun, which Alan can use to overwhelm his foes.

For the full eight-page feature on Alan Wake's American Nightmare pick up Xbox World magazine issue 113, which also includes an exclusive look at Rainbow Six Patriots.


http://www.computerandvideogames.com/32 ... eneral-RSS

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PostRe: Alan Wake: American Nightmare (XBLA) - debut trailer out
by tomvek » Fri Dec 16, 2011 4:18 pm

MS have put up the "box" art for American Nightmare:

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PostAlan Wake: American Nightmare (XBLA) - debut trailer out
by Buffalo » Sat Dec 17, 2011 12:03 pm

That is beyond awful.

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PostRe: Alan Wake: American Nightmare (XBLA) - debut trailer out
by Monkey Man » Mon Dec 19, 2011 2:34 pm

Extended trailer:-



“This is one step on Wake’s path forward, and it certainly doesn’t end here. For some gamers it begins here, and we think this is a cool entry point. But right now, this is what we’re focused on.”

It’s “close to five hours” long, according to head of franchise development Oskari Häkkinen, and transports Wake from America’s tree-strewn Pacific Northwest to the Arizona desert.

The structure, too, has shifted. “If Alan Wake was two-thirds story and one-third action, American Nightmare is one-third story and two-thirds action,” Myllyrinne adds, before likening it to Tarantino’s From Dusk Till Dawn.

For the moment, though, Alan Wake is to remain with Microsoft, who will publish American Nightmare. Remedy came forward with the game as the next step in Wake’s adventure and Microsoft was “supportive” of the idea of an XBLA-only update, so don’t expect it to appear elsewhere.


http://www.vg247.com/2011/12/19/alan-wa ... he-future/

Screenshots:-

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Last edited by Monkey Man on Mon Dec 19, 2011 2:45 pm, edited 1 time in total.
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PostRe: Alan Wake: American Nightmare (XBLA) - debut trailer out
by TheTurnipKing » Mon Dec 19, 2011 2:38 pm

FEstive FEast wrote:
Monkey Man wrote:
Alan Wake's American Nightmare, the new Xbox Live Arcade installment of Remedy's series, is going to be more action-oriented than the 2010 original.

"One of the things about Alan Wake is that people loved the story, the setting and the theme but people wanted more in-your-face action," Remedy vice president Aki Järvilehto told Eurogamer, "people wanted more variation, different types of enemies and different types of weapon."

And that's precisely what Alan Wake's American Nightmare will offer - as well as a new arcade mode that sits alongside the story called Fight 'til Dawn. While details are still scarce on the new mode, it's safe to assume that it'll offer the same kind of wave-based gunplay of Gears of War's Horde mode.

"It's more faster-paced, and more action-orientated," said Aki, "I think people expect that from an XBLA game."


http://www.eurogamer.net/articles/2011- ... n-oriented


I didn't :lol:

No. Me either.

Who the strawberry float did they ask about this?

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Wedgie
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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by Wedgie » Mon Dec 19, 2011 3:01 pm

Looks like the slow "HEY I'M OVER THERE LOLOLOLOLOLOLOLOL!" scenes are back. strawberry floating annoying as you're trying to run away.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by jiggles » Mon Dec 19, 2011 3:34 pm

FROM THE MASTERS OF CINEMATIC ACTION

Alrighty.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by Floex » Mon Dec 19, 2011 4:09 pm

http://www.next-gen.biz/features/remedy ... -nightmare

The key quote being 'And why Wake's latest chapter owes more to Tarantino than Stephen King.' I really do think they are going the wrong way about this. The combat was the worst part outside of the awful acting. Great they added in an open world but the the direction they are taking is very risky one. Alan Wake wasn't a huge hit that was expected to be, alienating the fans who actually bought the game seems a bit backwards to me

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by TheTurnipKing » Mon Dec 19, 2011 4:15 pm

Hmm, I wouldn't worry. I don't think Night Springs represents a new direction as such, so much as an opportunity to try a lot of different things and see what sticks.

Alan Wake is our own IP and we absolutely love it, and we feel like we can do many things with it; custom versions for different mediums.


It’s a nice place to experiment and then feed what we learn back into bigger games.


American Nightmare is made for [XBLA]. We can go wilder with the weapons and include the kind of enemies that you would never expect in the Alan Wake universe. The Night Springs setting has enabled us to try out things we wouldn’t have been able to try out in the first game.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by TheTurnipKing » Mon Dec 19, 2011 4:57 pm

I would guess that a true sequel is what Remedy are hoping for off the back of Night Springs and the PC release of the first title.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by tomvek » Tue Dec 20, 2011 1:42 pm

DT Preview

If the original Alan Wake was the perfect accumulation of the psychological thriller, American Nightmare hopes to do the same for fans of pulp-action. Inspired by the likes of Quentin Tarantino and films such as From Dusk Till Dawn, Alan Wake's latest decent into madness turns the action up to eleven while still maintaining Remedy's penchant for atmospheric storytelling.

Taking place in the Arizona desert town of Night Springs, fans of Alan Wake might remember its name from the Twilight Zone-esque program that could be watched throughout the original. See early in Wake's career, that talented author lent his skills to writing a few of the show's episodes. And now, not only does Wake find himself trapped in this strange town, but also reliving the events of his past work.

To make matters even worse, Wake's evil doppelganger (called Mr. Scratch) is tormenting him, leaving behind video messages, while on the hunt for his wife Alice. Similar to the first game, these videos are portrayed with live actors -- capturing that Sega CD era FMV vibe. The only scene I witnessed was expertly done and strangely enough, made the supernatural serial killer extremely likable. Hopefully, there are a good amount of these scene in American Nightmare, as they are by far the highlight of the narrative.

American Nightmare's story has all the fixings -- from the limited amount I was shown -- to satisfy the staunchest of fans. My only complaint with the delivery of the story was in the somewhat stiff character performance that took place between Wake and the woman seen below. Similar to the first Mass Effect, each character just stood in place, fairly motionless, as they talked to each other about all the strange occurrences going on. I'm optimistic if this will be addressed, but thankfully everything else, especially the combat, is animated beautifully.

Speaking of the combat, the action in American Nightmare is faster, more frantic, and even more intense than its predecessor. The compelling light versus dark mechanic is back, but has been greatly improved upon to hopefully attract a wider range of players. New exotic weapon types, wilder enemies -- with even more aggressive behaviors -- and a more dynamic and destructible world help create a thrilling pulp-action environment.

My favorite of the new weapons, by far, is the nail gun. Similar to an SMG, it quickly rips through foes and offers a decent amount of "rounds" per clip. With more sinister enemy types -- such as ones that continue to split into smaller and faster beings -- having a weapon that can spray a lot of ammo rapidly comes in quite handy when things get hectic. For the more careful shot, there is also the crossbow which hurts enemies even without the aid of light. It's slow to reload, but packs one mean punch.

While the eyes-on demo I witnessed was clearly built to showcase the games improved combat, there's still a balance created for fans of the original. For starters, the folks at Remedy made it clear that there is plenty of optional story content -- extra dialog amongst NPCs, manuscript pages, and radio programs -- for those looking to connect the dots to Wake's endeavors in Bright Falls. Music, as well, also still plays a big part in American Nightmare, with licensed tracks -- like Kasabian's Club Foot -- supporting some of the game's most suspenseful moments.

Perhaps the biggest addition to American Nightmare and the one that makes it much more suited for the XBLA experience, is the game's "Fight Till Dawn" mode. Similar to Gears of War's Horde Mode, this arcade-action fest has Wake fighting waves of enemies, with limited resources, hoping to survive 10 minutes to make it safely into dawn. It's not just surviving though that's important, as setting a high score, on the modes leader boards is ultimately the task at hand.

I was able to go hands-on with the game's cemetery map -- one of five available maps at launch -- during my preview. Similar to the story mode, this map exuded a great sense of fear throughout. With the difficulty of each wave building as the time wound down, managing resources while fending off each attacking horde proved as stressful as challenging. While not scary per se, this mode still was just as nerve racking as I remember some of the most tense parts of the original Alan Wake. In the end, I made it through to dawn, but my cowardly skills were highlighted by my measly two-star rating.

Remedy promised tons of unlockable rewards for Fight Till Dawn mode and they hadn't ruled out the possibility for more maps in the future. But for those who find the five maps easy, there is also a Nightmare mode that, while not shown, should give even the most diehard action gamer a run for their money.

It's kind of funny, when American Nightmare was first created it actually started off strictly as an arcade action game, Remedy told me. They had this new world of weapons and of monsters with a greatly enhanced combat mechanic, but no real setting to call home. Thankfully, the rich idea of Night Springs fit perfectly into place. As excited as I am to blast enemies away in Fight Till Dawn mode, an Alan Wake experience is just not complete without a story to completely mess with my head. Hopefully, the wait isn't too long this time around,as I think that just might make my head explode.

http://www.destructoid.com/preview-alan ... 8150.phtml

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Tragic Magic
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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by Tragic Magic » Tue Dec 20, 2011 8:09 pm

Really cannot wait for this. Mr Scratch sounds like an awesome villain. Can't wait to unravel the story. :wub:

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by Monkey Man » Wed Dec 21, 2011 12:08 am

11min Dev commentary vid, Remedy CEO Matias Myllyrinne talks us through Alan Wake's terrifying new Arcade Mode "Fight 'til Dawn" and shows off the new weapons and enemies you'll face in this demo of the XBLA title:-


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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by tomvek » Wed Dec 21, 2011 12:26 am

Sounds like a really interesting vid, shall watch it in bed :)

Good find MM.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by Fargo » Fri Jan 13, 2012 2:48 pm

Some footage from CES. http://www.vg247.com/2012/01/13/alan-wakes-american-nightmare-videos-come-running-from-ces/

I really wish Alan Wake was an open world game. I so wanted to just be able to explore that town :cry:

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by tomvek » Fri Jan 13, 2012 3:15 pm

Hopefully they'll make it more open world if Remedy do go ahead and make Alan Wake 2.

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by tomvek » Wed Jan 18, 2012 3:00 am

Alan Wake's American Nightmare lasts 4-5 hours

Remedy's head of franchise development, Oskari Hakkinen, told Gametrailers: "The story mode is, it's kind of hard to put a time on it, but I'm guessing for the average player, [it's] something between four and five hours, maybe a little bit more depending how much you explore the optional story content."

A standalone chapter in the Alan Wake universe, the game features a new arcadey, action-oriented gameplay design, including a fresh Horde-style arcade mode called Fight 'til Dawn.

The downloadable title was previously described as being "significantly bigger than any episode of the original game." Häkkinen also says it's a perfect for XBLA.

Alan Wake's American Nightmare will be released as part of Microsoft's upcoming Xbox Live House Party season, which begins on February 15.

http://www.computerandvideogames.com/33 ... -4-5-hours

Also some licensed music for the game has been mentioned here:
Kasabian and Ed Harcourt have contributed tracks to a forthcoming Xbox 360 video game.

The Leicester's band's breakthrough single 'Club Foot' and the London songwriter's track 'Me Watching The Sun Come Up' will feature on the action horror shooter Alan Wake's American Nightmare.

http://www.nme.com/news/kasabian/61467

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PostRe: Alan Wake: American Nightmare (XBLA) - extended trailer
by tomvek » Tue Feb 07, 2012 4:00 am

Remedy have released a dev diary :)


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PostRe: Alan Wake: American Nightmare (XBLA) - Dev Diary out
by Tragic Magic » Tue Feb 07, 2012 7:46 am

I have such a man crush on Sam Lake. :wub:


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