Alien Isolation (PS4, XBO, PC, Rift) - Original cast is back

Anything to do with games at all.

Favourite Alien/Aliens game?

Alien - 1982 (Atari 2600, C64, Spectrum)
2
3%
Aliens: The Computer Game - 1986 (C64, Spectrum)
1
2%
Aliens - 1990 (Arcade)
3
5%
Alien 3 - 1993 (SNES, MegaDrive)
10
15%
Alien vs Predator - 1993 (SNES)
0
No votes
Alien vs Predator - 1993 (Arcade)
1
2%
Alien vs Predator - 1994 (Jaguar)
1
2%
Alien Trilogy - 1996 (PS, Saturn, PC)
13
20%
Aliens Online - 1999 (PC)
0
No votes
Aliens vs Predator - 1999 (PC, Mac)
10
15%
Alien Resurrection - 2000 (PS)
2
3%
Aliens vs Predator 2 - 2001 (PC, Mac)
4
6%
Aliens vs Predator - 2010 (PS3, 360, PC)
3
5%
Aliens: Infestation - 2011 (DS)
8
12%
Aliens: Colonial Marines - 2013 (PS3, 360, PC)
7
11%
 
Total votes: 65
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Cal
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Cal » Tue Jan 07, 2014 6:32 pm

This is now looking very promising. :o I love the design (beautiful corridors!) and the whole approach to the game being described by the developers is spot-on. Is it too much to hope that Creative Assembly might actually be developing the unthinkable - a good Alien game? Fingers crossed...

Also, what a dream project to work on! :mrgreen:

NickSCFC

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by NickSCFC » Tue Jan 07, 2014 7:45 pm


JediDragon05
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by JediDragon05 » Tue Jan 07, 2014 7:47 pm

Just read there is no no tacked on multiplayer (5th tweet down).
https://twitter.com/GameFrontCom
Good to see a game dev not taking the retarded "it's got tp have teh muliplayerz!!1!1!!!! route.


Shamefully stolen from gaf (sue me)

Little bit of a summary.

- Alien: Isolation by The Creative Assembly.
- Q4 2014.
- Play as Amanda Ripley, Ellen's daughter.
- Set 15 years after the first film. Amanda, a Weyland-Yutani employee, learns that the USCSS Nostromo flight recorder has been recovered on a tradition station, and so seeks it out to learn of her mother's fate.
- Only one Xenomorph in the entire game. Focus on making the aliens scary again.
- Hunts you throughout the game. AI programmed to learn your movement and avoidance patterns to adapt and ambush. Want to make the xeno a "living entity".
- Encounters with xeno deliberately kept scarce to keep them scary.
- During a play test one tester stood by a desk for around seven minutes, and the dev team were worried it was due him having trouble working out where to go, or fumbling with a mechanic. They asked him what was wrong, and he said that he knew the xeno was in the area and was watching its patrol routes trying to work out a pattern, realised there wasn't one, and thus was trying to decide what to do.
- "What you do is different every time, so what it does is different every time".
- Xeno's learning rate is organic, not fixed. May find he learns one thing quickly on one playthrough, but slower on another.
- Other NPC occupants on the station. Both them, and the environment, will prove to be threats of their own.
- "Alien" game, not an "Aliens" game.
- "Haunted house in space".
- "When you come across the alien in our game it's about survival, avoidance, and hiding".
- First person. "Lean" function.
- Equipment: Flashlight, motion tracker, welding tool.
- The Creative Assembly have drawn from around 3 terabytes of unreleased material used for the films, including concept art and music.
- Will not contain any tech not seen in the film, described as "Low-fi sci-fi".
- Next-gen controllers used for gameplay feedback, eg: PS4 light bar flashes in time with the motion tracker.
- "No-one had made the game we wanted to play".

West side mofos
Gemini73

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Gemini73 » Tue Jan 07, 2014 8:11 pm

Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

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Mafro
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Mafro » Tue Jan 07, 2014 8:22 pm

DaddyBrown wrote:Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

Colonial Marines went through development hell and wasn't even demoed to the press until two months before launch, whereas this has.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Cal
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Cal » Tue Jan 07, 2014 8:36 pm



8-) Set designs are amazingly faithful and gloriously 70s retro. :wub:

Last edited by Cal on Tue Jan 07, 2014 8:57 pm, edited 1 time in total.
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kommissarboris
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by kommissarboris » Tue Jan 07, 2014 9:03 pm

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I for one, will not be getting on said hype train.

The oppressed are allowed once every few years to decide which particular representatives of the oppressing class are to represent and repress them in parliament.
NickSCFC

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by NickSCFC » Tue Jan 07, 2014 9:07 pm

Cal approves, dis gon be gud!

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Gemini73

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Gemini73 » Tue Jan 07, 2014 9:10 pm

Mafro wrote:
DaddyBrown wrote:Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

Colonial Marines went through development hell and wasn't even demoed to the press until two months before launch, whereas this has.


Can't say I share your faith.

Skippy
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Skippy » Tue Jan 07, 2014 9:18 pm

DaddyBrown wrote:
Mafro wrote:
DaddyBrown wrote:Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

Colonial Marines went through development hell and wasn't even demoed to the press until two months before launch, whereas this has.


Can't say I share your faith.


Where's the faith in what Maf said? He's stating fact :lol:

Gemini73

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Gemini73 » Tue Jan 07, 2014 9:27 pm

Skippy wrote:
DaddyBrown wrote:
Mafro wrote:
DaddyBrown wrote:Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

Colonial Marines went through development hell and wasn't even demoed to the press until two months before launch, whereas this has.


Can't say I share your faith.


Where's the faith in what Maf said? He's stating fact :lol:


Faith in that it will be any good, is what I meant.

Skippy
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Joined in 2008

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Skippy » Tue Jan 07, 2014 9:41 pm

DaddyBrown wrote:
Skippy wrote:
DaddyBrown wrote:
Mafro wrote:
DaddyBrown wrote:Looks good, however so did Aliens CM in the trailers and demos...

Just saying.

Colonial Marines went through development hell and wasn't even demoed to the press until two months before launch, whereas this has.


Can't say I share your faith.


Where's the faith in what Maf said? He's stating fact :lol:


Faith in that it will be any good, is what I meant.


Again, where does Maf suggest that? All he's doing is stating fact.

NickSCFC

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by NickSCFC » Tue Jan 07, 2014 9:46 pm

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Mafro
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Mafro » Tue Jan 07, 2014 9:46 pm

"That wasn't a statement of opinion, it's just plain fact" - HSH28

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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NickSCFC

PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by NickSCFC » Tue Jan 07, 2014 9:56 pm

Mafro wrote:"That wasn't a statement of opinion, it's just plain fact" - HSH28


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chalkitdown
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by chalkitdown » Wed Jan 08, 2014 1:33 am

Holy strawberry float, everything about this game sounds amazing.

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Please don't be gooseberry fool. Please don't be gooseberry fool. Please don't be gooseberry fool. Please don't be gooseberry fool. Please don't be gooseberry fool. Please don't be gooseberry fool.

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tomvek
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by tomvek » Wed Jan 08, 2014 1:40 am

Trailer and gameplay looks good at this stage. I really, really hope it doesn't turn out like CM but I'm staying positive.

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Cal
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Cal » Wed Jan 08, 2014 8:44 am

Hands on – Alien: Isolation

We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly’s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster...The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie.

Rock, Paper, Shotgun

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Photek
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by Photek » Wed Jan 08, 2014 9:22 am

Looks at the very least like they are going for a different angle. They've ditched any notion of multiplayer and I think that will give them more focus on the SP. Could be brilliant or merely average, which will still put it ahead of the last couple of Alien games.

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LewisD
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PostRe: Alien: Isolation (Creative Assembly) ft: Amanda Ripley
by LewisD » Wed Jan 08, 2014 10:19 am

Cal wrote: I love the design (beautiful corridors!)


I came here for this post.
Does look amazing though!


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