Photek wrote:Lagamorph wrote:Why not both? Have two player characters. Ripley, who is more stealth focused and is small enough to crawl through vents and isn't really very good at combat. Then a partner character who's perhaps ex-military, can't enter vents and isn't very stealthy, but has extensive combat training and weapon experience. You could go for either two different, though similar, campaigns, ala Resident Evil 1/2, or a buddy system ala Resident Evil Code Veronica.
One of the worst Idea's I've seen for a game.
Ripley decides to become a colonist on an out of the way world with no aliens and little corporate presence. She lives there somewhat happily for many years, developing her skills as a technician or botanist or whatever before eventually deciding to return to Earth, for as bad as things are there, she's just plain homesick. En route home, the ship docks at a lunar outpost on the edge of a more fully colonized star system to refuel and resupply. Except that the outpost is quiet; nobody's home, no trace of the inhabitants. Signs of struggle are everywhere though. Perturbed, the ship's captain orders them to move on and heads toward an orbital refueling platform closer to the inner system worlds where they can report the outpost, but things begin happening aboard ship. People vanishing. Screams. Ripley knows instantly what's going on. She heads to the armory, and finds the security officer cowering in a corner. gooseberry fool goes down.
Probably terrible as far as ideas go, a bit too Alien Resurrectiony maybe, but it's all I've got.