The worst Aliens game of all time: now with SP DLC

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Zellery
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Zellery » Sun Feb 24, 2013 8:59 pm

Hexx wrote:
http://www.simplygames.com/info/19834/Aliens-Colonial-Marines-CD-Key-Download-PC


£15

Bargain. :dread:

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SEP
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PostRe: Aliens: Derp Marines - The blunder of the Century
by SEP » Sun Feb 24, 2013 9:08 pm

Hexx wrote:
http://www.simplygames.com/info/19834/Aliens-Colonial-Marines-CD-Key-Download-PC


£15


Is that how much they'll pay you to download it?

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smurphy
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PostRe: Aliens: Derp Marines - The blunder of the Century
by smurphy » Sun Feb 24, 2013 9:21 pm

I've seen the RoboCop and Predator versions of this, but I didn't know there was an Aliens one! It's amazing:


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mic
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PostRe: Aliens: Derp Marines - The blunder of the Century
by mic » Sun Feb 24, 2013 10:04 pm

:shock: OMG THIS IS GREAT!

Ripley isn't daunted
She get's things sorted
"I say we take off and nuke the entire site from orbit"

I love it! :wub: :wub: :wub:

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Cal
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Sun Feb 24, 2013 10:15 pm

Alvin Flummux wrote:Oh gooseberry fool. :slol:


I'm all for Jim Sterling acting like a dog with a bone on this - Gearbox clearly have a lot of questions to answer for the utter disaster that was Colonial Marines (destined to go down in videogames' inglorious history alongside such treasures as TR: Angel of Darkness and Haze, etc) - but a note of caution might be advisable. Gearbox, Pitchford himself, as well as Sega and Timegate all have lawyers. People need to measure their words carefully until the facts are properly established.

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Cal
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Tue Feb 26, 2013 11:48 pm


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mic
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PostRe: Aliens: Derp Marines - The blunder of the Century
by mic » Wed Feb 27, 2013 7:47 am

tl;dr?

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Wed Feb 27, 2013 8:09 am

"Video games can't really do Aliens because Spehhs marines".

Convieniently ignoring the many good games of the past, some Aliens games among them, that do it really well. Including but not limited to AVP Classic 2000 and Argus Press Alien game.

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Lagamorph
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Lagamorph » Wed Feb 27, 2013 8:25 am

It's all down to the Call of Battlefield effect. FPS games actually tried to be original before that. Now they just try to emulate CoD and Battlefield to 'Xbox it up'

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mic
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PostRe: Aliens: Derp Marines - The blunder of the Century
by mic » Wed Feb 27, 2013 1:06 pm

Having started this (pc, of course), it really doesn't seem that bad, and in places it CAN look acceptably decent...

Has everyone tried it on the hardest setting? The xenos are much more effectively represented, even if the difficulty is artificially inflated... Of course, I haven't gotten to any of the weyland troop bits yet, but so far it's been okay.

Not a patch on Dead Space 3 though, which is simply gorgeous on my pc. :wub:

Where'd you get the patches from, brer?

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Skarjo
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Skarjo » Wed Feb 27, 2013 1:25 pm

Why couldn't someone try and make an Aliens game based around an ethos like Amnesia? Enemy encounters are few and far between and you're virtually powerless when they do. All you can do is flee and hope for the best all the while being terrified of every dancing shadow.

Man, I would play the gooseberry fool out of a combat-less Aliens game.

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Gandalf
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Gandalf » Wed Feb 27, 2013 1:37 pm

Skarjo wrote:Why couldn't someone try and make an Aliens game based around an ethos like Amnesia? Enemy encounters are few and far between and you're virtually powerless when they do. All you can do is flee and hope for the best all the while being terrified of every dancing shadow.

Man, I would play the gooseberry fool out of a combat-less Aliens game.


Or a bit like Silent Hill: Shattered Dreams where you got to run like strawberry float to get away from the attacking creatures.

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Wed Feb 27, 2013 1:57 pm

Skarjo wrote:Why couldn't someone try and make an Aliens game based around an ethos like Amnesia? Enemy encounters are few and far between and you're virtually powerless when they do. All you can do is flee and hope for the best all the while being terrified of every dancing shadow.

Man, I would play the gooseberry fool out of a combat-less Aliens game.

Actually, I'd like to see weapons included, but make them nearly useless for their obvious purpose.

Shoot the alien, it leaks acid blood which breaches the hull and then everybody dies.

Actually, I'd love to see a recreation of the old Argus Press game using modern technology. Basically it's a "situation simulator". Except the situation is randomly generated. The Alien hatches from a random crew member, and you have no idea who the android is. So you have to move the rest of the screw around the interior of the Nostromo trying to "kill" the Alien.



From a modern perspective, you're probably talking about something a little bit like FTL.

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Drunken_Master
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Drunken_Master » Wed Feb 27, 2013 2:30 pm

Did anyone ever play Cryo's Alien the comic book adventure game? It came out almost 20 years ago, when PC CD gaming was pretty new, and developers used to do those games which spooled their graphics off CD (Rebel Assault, Lost Eden).

I remember enjoying it at the time, seems to have been forgotten about now though.


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kommissarboris
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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 27, 2013 2:47 pm

I just wanted left for dead.

Take the zombies out, put aliens in.

4 player co-op in the Aliens universe. Thats all.

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Skarjo
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Skarjo » Wed Feb 27, 2013 2:52 pm

TheTurnipKing wrote:
Skarjo wrote:Why couldn't someone try and make an Aliens game based around an ethos like Amnesia? Enemy encounters are few and far between and you're virtually powerless when they do. All you can do is flee and hope for the best all the while being terrified of every dancing shadow.

Man, I would play the gooseberry fool out of a combat-less Aliens game.

Actually, I'd like to see weapons included, but make them nearly useless for their obvious purpose.

Shoot the alien, it leaks acid blood which breaches the hull and then everybody dies.


Having to account for alien blood as a central gameplay mechanic would be great. I kept seeing videos from CM where marines were shoving shotguns under xenomorph chins and blowing half the head away which was retarded enough in itself, except that it showed the strawberry floating acid blood splashing on the HUD. The hud, in this case, being your strawberry floating face.

strawberry float me.

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Wed Feb 27, 2013 3:06 pm

Skarjo wrote:
TheTurnipKing wrote:
Skarjo wrote:Why couldn't someone try and make an Aliens game based around an ethos like Amnesia? Enemy encounters are few and far between and you're virtually powerless when they do. All you can do is flee and hope for the best all the while being terrified of every dancing shadow.

Man, I would play the gooseberry fool out of a combat-less Aliens game.

Actually, I'd like to see weapons included, but make them nearly useless for their obvious purpose.

Shoot the alien, it leaks acid blood which breaches the hull and then everybody dies.


Having to account for alien blood as a central gameplay mechanic would be great. I kept seeing videos from CM where marines were shoving shotguns under xenomorph chins and blowing half the head away which was retarded enough in itself, except that it showed the strawberry floating acid blood splashing on the HUD. The hud, in this case, being your strawberry floating face.

strawberry float me.

Admittedly the acid blood thing is a tricky mechanic to model. Especially with the health system they chose in CM.

I've got a feeling that the developers probably wanted it in, but SEGA wanted something that played a bit more like Call of Duty.

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Victor Mildew
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Victor Mildew » Wed Feb 27, 2013 3:09 pm

What they should have done is have it like the first ghost recon, where its pretty much one hit kills you.

You start with say 10 marines and as you die, you change to another. You only get these 10 to make it through the whole game.

Hexx wrote:Ad7 is older and balder than I thought.
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kommissarboris
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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 27, 2013 3:18 pm

Ad7 wrote:What they should have done is have it like the first ghost recon, where its pretty much one hit kills you.

You start with say 10 marines and as you die, you change to another. You only get these 10 to make it through the whole game.


Bit like Alien infestation?

I like that idea, as a single player game.

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Victor Mildew
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Victor Mildew » Wed Feb 27, 2013 3:21 pm

kommissarboris wrote:Bit like Alien infestation?


Just looked that up to see what it is....yeah, just like that really.

Hexx wrote:Ad7 is older and balder than I thought.

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