The worst Aliens game of all time: now with SP DLC

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Wed Feb 13, 2013 7:06 pm

I mean normal standard, not Gearbox standard.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by JediDragon05 » Wed Feb 13, 2013 7:27 pm

What a shambles it is after seeing the video above :fp:

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Cal
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Wed Feb 13, 2013 8:29 pm

This guy from this thread on reddit expresses my feelings about game developers and the Alien/s IP perfectly:

"...It's just so weird. In theory it can't be that hard to make a good Alien game. Freaky aliens, Space Marines, guns, dark corridors, spaceships. That's easy. As you said, take Doom 3, replace demons with Aliens, Replace Hell with Hive, also replace weapons. BAM! Good Alien action game. gooseberry fool story, otherwise awesome.

Or take Dead Space, do the same. Still works.

Or take Quake 4, and the story is about going to the Alien homeworld to end the threat. I can even see that.

Just... what is your problem game developers? You've made the Alien games we'd be happy with so often already, just under a different label. You're trained in making these games, you're good at making these games, so what the strawberry float's going on here? Why is there always something going wrong?"


+100 Aura of Spot-On-ness

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Preezy » Wed Feb 13, 2013 8:33 pm

Maybe the massive shadow of 20th Century Fox has been looming large. It's not inconceivable that film studios interfere with licensed games.

Obviously Gearbox and Sega are the main ones to blame, but just saying.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 13, 2013 8:34 pm

Cal wrote:This guy from this thread on reddit expresses my feelings about game developers and the Alien/s IP perfectly:

"...It's just so weird. In theory it can't be that hard to make a good Alien game. Freaky aliens, Space Marines, guns, dark corridors, spaceships. That's easy. As you said, take Doom 3, replace demons with Aliens, Replace Hell with Hive, also replace weapons. BAM! Good Alien action game. gooseberry fool story, otherwise awesome.

Or take Dead Space, do the same. Still works.

Or take Quake 4, and the story is about going to the Alien homeworld to end the threat. I can even see that.

Just... what is your problem game developers? You've made the Alien games we'd be happy with so often already, just under a different label. You're trained in making these games, you're good at making these games, so what the strawberry float's going on here? Why is there always something going wrong?"


+100 Aura of Spot-On-ness



Thats pretty much it.

I was honestly expecting a left 4 dead caper, replace zombies with aliens, towns for Hadleys and spaceships and the job's a good un.

Story really isn't an issue, just wanna play co-op online with some buddies surviving against hordes of aliens quoting the film endlessly.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Hexx » Wed Feb 13, 2013 8:36 pm

http://www.reddit.com/r/LV426/comments/ ... the_final/

First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys.

Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.

Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no strawberry floating way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.

About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.

Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.
I'll answer some questions, but I have to run soon, so it may take a while for responses.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Something Fishy » Wed Feb 13, 2013 8:37 pm

YouSmellOfWee wrote:
TheTurnipKing wrote:If SEGA wants to salvage anything from this, they need to delay the Wii U version until Gearbox can get it up to standard.


It's already up to Gearbox standard.


It is starting to make me wonder if Borderlands was a bit of a happy accident.

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kommissarboris
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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 13, 2013 8:38 pm

Something Fishy wrote:
YouSmellOfWee wrote:
TheTurnipKing wrote:If SEGA wants to salvage anything from this, they need to delay the Wii U version until Gearbox can get it up to standard.


It's already up to Gearbox standard.


It is starting to make me wonder if Borderlands was a bit of a happy accident.


Yes, Yes and Yes.

Because they strawberry floated the second.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Something Fishy » Wed Feb 13, 2013 8:43 pm

yeah they did really. it wasn't great.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Preezy » Wed Feb 13, 2013 8:43 pm

Think I'm going to just grab AVP to tide me over until this drops in price sufficiently and gets patched some more.

I just need an Aliens fix ffs :x :(

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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 13, 2013 8:47 pm

Preezy wrote:Think I'm going to just grab AVP to tide me over until this drops in price sufficiently and gets patched some more.

I just need an Aliens fix ffs :x :(


I have the old space Hulk board game, with Imperial Guard Cadians with rules drawn up along time ago by me and a few mates called SpaceHulk Colonial marines :lol: :fp:

I could dig it out I think.

although I'm not friends with any of them anymore so I'd have to play it myself :cry:

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Gandalf » Wed Feb 13, 2013 8:48 pm

NickSCFC wrote:

strawberry floating disgusting

Edit: Some parts are labeled 'Final' when they should say 'Demo' and vice-versa, but you can easy tell which is which.


strawberry float me. Even I can't defend that. I never saw the 'demo' footage when it got released, but when you get the comparisons like that, Jesus Christ. Wow.......heads should roll big time.

Edit:

I mean I've already said how gooseberry fool the graphics were and how the 'ebbed and flowed' but after watching that.

My main argument for this games was I'm sure it would be great for 4 buddies to team up and shoot gooseberry fool outta xenomorphs, quoting Alien scripts and having a blast! I said the SP isn't that good. But going back to that video, I'm aghast!

The only thing I can say is for those who haven't got it, wait until it's bargain basement prices, then go on-line and have a bit of a blast. To pay full price and give top bucks to a bunch of deceivers and liars, I don't blame you if you decline.....

Last edited by Gandalf on Wed Feb 13, 2013 8:55 pm, edited 1 time in total.
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Fade » Wed Feb 13, 2013 8:52 pm

kommissarboris wrote:
Something Fishy wrote:
YouSmellOfWee wrote:
TheTurnipKing wrote:If SEGA wants to salvage anything from this, they need to delay the Wii U version until Gearbox can get it up to standard.


It's already up to Gearbox standard.


It is starting to make me wonder if Borderlands was a bit of a happy accident.


Yes, Yes and Yes.

Because they strawberry floated the second.


what a glitchy mess that was at launch. I still like it more than 1 though. because story and more customization

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kommissarboris
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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 13, 2013 9:05 pm

Fade wrote:
kommissarboris wrote:
Something Fishy wrote:
YouSmellOfWee wrote:
TheTurnipKing wrote:If SEGA wants to salvage anything from this, they need to delay the Wii U version until Gearbox can get it up to standard.


It's already up to Gearbox standard.


It is starting to make me wonder if Borderlands was a bit of a happy accident.


Yes, Yes and Yes.

Because they strawberry floated the second.


what a glitchy mess that was at launch. I still like it more than 1 though. because story and more customization


I don't wanna de-rail this with BL talk, but the story is just as meh as the first, the script for Jack etc was better, much more funny.

But the missions have no thought, the looting is over due to legendary whoring, the 4 main characters are weaker clones of the first, the glitches are awesome, the saving system is a joke, the hit point sponges of enemies are out of control and the lazy DLC is a disaster.

Why you think I don't play it no more, I ain't putting up with that gooseberry fool, or at least I got strawberry floated off with it to the point where I'm not giving it any more time.

I put almost a 1000 hours into BL1, less than 200 into BL2, and I didn't once farm in BL1. BL2 is borked.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Starquake » Wed Feb 13, 2013 9:25 pm

Gandalf wrote:
NickSCFC wrote:

strawberry floating disgusting

Edit: Some parts are labeled 'Final' when they should say 'Demo' and vice-versa, but you can easy tell which is which.


strawberry float me. Even I can't defend that. I never saw the 'demo' footage when it got released, but when you get the comparisons like that, Jesus Christ. Wow.......heads should roll big time.

Edit:

I mean I've already said how gooseberry fool the graphics were and how the 'ebbed and flowed' but after watching that.

My main argument for this games was I'm sure it would be great for 4 buddies to team up and shoot gooseberry fool outta xenomorphs, quoting Alien scripts and having a blast! I said the SP isn't that good. But going back to that video, I'm aghast!

The only thing I can say is for those who haven't got it, wait until it's bargain basement prices, then go on-line and have a bit of a blast. To pay full price and give top bucks to a bunch of deceivers and liars, I don't blame you if you decline.....


I think the original demo in that video was probably the Wii U version...






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PostRe: Aliens: Derp Marines - The blunder of the Century
by Starquake » Wed Feb 13, 2013 9:28 pm

On the eve of release they should have just said strawberry float it this is gooseberry fool, and stuck Aliens Infestation on the disks instead. I think everyone would have been happier.

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SuperChris
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PostRe: Aliens: Derp Marines - The blunder of the Century
by SuperChris » Wed Feb 13, 2013 9:46 pm

This whole thing reminds me of Silicon knights.
I expect some of this games developers will spill what went wrong eventually..

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mogster » Wed Feb 13, 2013 9:48 pm

To give Gearbox et al the benefit of the doubt, I think that video was probably what they were aiming for rather than an out and out deception. In the reddit excerpt I posted a few pages back the Gearbox guy mentioned how the game required far too much memory for the PS3 version at the time the crunch started, so it looks like they simply had to rip a bunch of stuff out rather than attempt to optimise it. It will be interesting to see how much, if any of it can be dug up from the PC version.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Wed Feb 13, 2013 10:11 pm

Except that IS the PC version on full detail mode.

The console versions are butchered further still.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mogster » Wed Feb 13, 2013 11:07 pm

TheTurnipKing wrote:Except that IS the PC version on full detail mode.

The console versions are butchered further still.

I know that, but it's not exactly rare for PC versions to be straight ports of the console build with no improvements bar higher AA and the like. It sounds like Gearbox barely got the console release ready on time, so they didn't exactly have time to focus on improving the PC release! The console versions are worse, but the textures, models and AI are as bad as each other in all versions.

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