The worst Aliens game of all time: now with SP DLC

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mic
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PostRe: Aliens: Derp Marines - The blunder of the Century
by mic » Wed Feb 13, 2013 10:38 am

Anyone tried out the patch yet? I remain hopeful that at least some of the more glaring issues will be resolved so I can, um, get onboard...?

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Floex » Wed Feb 13, 2013 11:32 am

mic wrote:Anyone tried out the patch yet? I remain hopeful that at least some of the more glaring issues will be resolved so I can, um, get onboard...?


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PostRe: Aliens: Derp Marines - The blunder of the Century
by TigaSefi » Wed Feb 13, 2013 11:55 am

http://www.reddit.com/r/LV426/comments/ ... the_final/

I can see why Randy Pitchford had STFU on his twitter account :lol:

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PostRe: Aliens: Derp Marines - The blunder of the Century
by NickSCFC » Wed Feb 13, 2013 12:06 pm

Buffalo and Mafro wrote:
Floex wrote:
mic wrote:Anyone tried out the patch yet? I remain hopeful that at least some of the more glaring issues will be resolved so I can, um, get onboard...?


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PostRe: Aliens: Derp Marines - The blunder of the Century
by Preezy » Wed Feb 13, 2013 12:25 pm

I'd also be interested to see if this patch cleans things up a bit. Anyone care to share?

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Hulohot » Wed Feb 13, 2013 12:25 pm

Gandalf wrote:I do find it amusing that someone like Cal is completely slating this game, yet had the audacity to claim Vampire Rain and RE: Op Racoon City were good games?????!!!!!! :slol:


Vampire Rain was a good game.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Wed Feb 13, 2013 12:40 pm

TigaSefi wrote:http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/

I can see why Randy Pitchford had STFU on his twitter account :lol:


I think what's saddest about Gearbox's behaviour is that they appear to have put more resources into Borderlands 2 at the deliberate expense of Colonial Marines. It's been rumored Sega were so unhappy with Gearbox's lack of focus on their property that they were considering legal action.

Why would anyone gifted the Alien/s franchise to build an entire game around simply just deliberately p*ss that chance away..?

Randy Pitchford really is a total f*cking pr*ck. :|

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mogster » Wed Feb 13, 2013 12:42 pm

This seems to shed more light on the game's development. As the guy says he has no way to prove any of it mind, so take it with a pinch of salt.

http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/

First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys.

Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.

Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no strawberry floating way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.

About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.

Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Buffalo » Wed Feb 13, 2013 12:51 pm

DaddyBrown wrote:
Buffalo wrote:Played it?


Yes, yesterday, and its complete gooseberry fool.


I wasn't asking you, I was asking Wedgie. Get back under your bridge.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Gemini73 » Wed Feb 13, 2013 1:15 pm

Buffalo wrote:
DaddyBrown wrote:
Buffalo wrote:Played it?


Yes, yesterday, and its complete gooseberry fool.


I wasn't asking you, I was asking Wedgie. Get back under your bridge.


Ah yes of course, anyone who has played this game and can see it for what it is - an absolute mess - is just "being a troll". A convenient way for you to dismiss any negativity, (which as it stands is coming from a huge chunk of the gaming community and gaming press at the moment), geared towards this terrible title you're blindly defending.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Wedgie » Wed Feb 13, 2013 1:17 pm

Buffalo wrote:
DaddyBrown wrote:
Buffalo wrote:Played it?


Yes, yesterday, and its complete gooseberry fool.


I wasn't asking you, I was asking Wedgie. Get back under your bridge.


I'm not going to pay a lot of money for a crap game.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Drunken_Master » Wed Feb 13, 2013 1:42 pm

Cal wrote:
TigaSefi wrote:http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/

I can see why Randy Pitchford had STFU on his twitter account :lol:


I think what's saddest about Gearbox's behaviour is that they appear to have put more resources into Borderlands 2 at the deliberate expense of Colonial Marines. It's been rumored Sega were so unhappy with Gearbox's lack of focus on their property that they were considering legal action.

Why would anyone gifted the Alien/s franchise to build an entire game around simply just deliberately p*ss that chance away..?

Randy Pitchford really is a total f*cking pr*ck. :|


If it's any consolation, I doubt any publisher will give these chucklefucks the opportunity again. Sega, you should have gone for Obsidian's Alien rpg.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Buffalo » Wed Feb 13, 2013 1:43 pm

DaddyBrown wrote:
Buffalo wrote:
DaddyBrown wrote:
Buffalo wrote:Played it?


Yes, yesterday, and its complete gooseberry fool.


I wasn't asking you, I was asking Wedgie. Get back under your bridge.


Ah yes of course, anyone who has played this game and can see it for what it is - an absolute mess - is just "being a troll". A convenient way for you to dismiss any negativity, (which as it stands is coming from a huge chunk of the gaming community and gaming press at the moment), geared towards this terrible title you're blindly defending.


Blindly defending would be if I hadn't played it. I have, unlike most of the idiots in here slagging it off, and it's nowhere near a 'terrible title'.
You are being a troll and admitted as such a few pages back, so...

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mafro » Wed Feb 13, 2013 1:44 pm

I tried some of the multiplayer last night. Standard team death match is pretty dull but escape mode is good. It's similar to Left 4 Dead's versus mode where the team of Marines have a set of objectives and work their way through a map while the Xenos stops them and the Marines lose if they all die. The teams switch over at the end of the round.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Buffalo » Wed Feb 13, 2013 1:44 pm

Is the net code any good?

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mafro » Wed Feb 13, 2013 1:50 pm

Seems alright from what I played last night. It takes a while to get used to the Xenomorph controls but once you do it's fun playing as them, similar to the hunter in L4D. One thing that annoyed me was that you can't back out of lobbies once the game is close to starting, and if the host back out of a lobby before that then everyone gets kicked.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Gemini73 » Wed Feb 13, 2013 1:52 pm

Buffalo wrote:Blindly defending would be if I hadn't played it. I have, unlike most of the idiots in here slagging it off, and it's nowhere near a 'terrible title'.
You are being a troll and admitted as such a few pages back, so...


For a bit yes I did a bit trolling for gooseberry fools n' giggles and no harm done, but now I'm just amazed that some people, like yourself who have clearly played vastly superior titles over the years, are refusing to accept that this is a woefully inept title deserved of the scorn being poured over it from all angles.

You can keep calling people trolls until the cows come home, but the truth is the only idiots in this scenario are those claiming Aliens: CM to be anything other than the steaming pile of horseshit it truly is.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by kommissarboris » Wed Feb 13, 2013 2:12 pm

Are Sega not able to make games anymore?

They get the rights to make an Aliens game, then don't make it... then it turns out to be a bit gooseberry fool and they threaten legal action?

Why not make it themselves?

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mogster » Wed Feb 13, 2013 2:15 pm

Sega aren't exactly know for their skill with FPS games for a start. Even so they're more of a publisher than a developer these days.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Dig Dug » Wed Feb 13, 2013 2:36 pm

Sega only really have the resources to develop their own games and even then many of "their" games are developed by the likes of Sumo.
Can't think of many sega developed games this gen off the top of my head other than Virtua Fighter, Sega collections, Sonic and After Burner Climax.


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