lex-man wrote:Mogster wrote:TheTurnipKing wrote:Except that IS the PC version on full detail mode.
The console versions are butchered further still.
I know that, but it's not exactly rare for PC versions to be straight ports of the console build with no improvements bar higher AA and the like. It sounds like Gearbox barely got the console release ready on time, so they didn't exactly have time to focus on improving the PC release! The console versions are worse, but the textures, models and AI are as bad as each other in all versions.
I haven't played the game but surly it wouldn't explain everything that is wrong with the game, the AI sound and voice acting is terrible also the dynamic lighting shouldn't have taking up to much space as well.
Of course it wouldn't explain everything. A bad game is a bad game no matter how good it looks!
There was more in that demo than just dynamic lighting, but it's kind of my point that what was there shouldn't have caused as many problems as it evidently did. It was meant to show what they hoped the game would have been like after all, but based on what's been said they ended up having to rush the game to release when it was in a state that simply didn't work. If they really didn't have time to properly optimise it then all they could do was rip stuff out until it worked.
It's not uncommon to showcase demos that aren't representative of the current state of a game. In fact that's pretty much what they have to be unless they're released at the same time as the game. One that springs to mind was Bungie's Halo 2 E3 demo, which they apparently had to throw together at a time when they didn't have anything in an acceptable state, and even then they had to have a guy behind the scenes manually deleting and spawning stuff on the fly to keep it running properly. Still, generally you'd hope that a game's engine would be pretty much locked down by the time the release date is looming, especially after six years!