The worst Aliens game of all time: now with SP DLC

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KjGarly
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PostRe: Aliens: Derp Marines - The blunder of the Century
by KjGarly » Thu Feb 14, 2013 1:01 pm

Well the patches have sorted a few things out. Patchy framerate that would drop every now and again (Happened big during the first Alien encounter) is sorted and Aliens now seem to attack the squad mates which never happened in the unpatched version.

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Victor Mildew
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Victor Mildew » Thu Feb 14, 2013 1:03 pm

As I said a few pages back, maybe the modding community will be able to make a whole new game using the assets? At least it wont get shut down.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Lex-Man » Thu Feb 14, 2013 1:19 pm

Mogster wrote:
lex-man wrote:
Mogster wrote:
TheTurnipKing wrote:Except that IS the PC version on full detail mode.

The console versions are butchered further still.

I know that, but it's not exactly rare for PC versions to be straight ports of the console build with no improvements bar higher AA and the like. It sounds like Gearbox barely got the console release ready on time, so they didn't exactly have time to focus on improving the PC release! The console versions are worse, but the textures, models and AI are as bad as each other in all versions.


I haven't played the game but surly it wouldn't explain everything that is wrong with the game, the AI sound and voice acting is terrible also the dynamic lighting shouldn't have taking up to much space as well.

Of course it wouldn't explain everything. A bad game is a bad game no matter how good it looks!

There was more in that demo than just dynamic lighting, but it's kind of my point that what was there shouldn't have caused as many problems as it evidently did. It was meant to show what they hoped the game would have been like after all, but based on what's been said they ended up having to rush the game to release when it was in a state that simply didn't work. If they really didn't have time to properly optimise it then all they could do was rip stuff out until it worked.

It's not uncommon to showcase demos that aren't representative of the current state of a game. In fact that's pretty much what they have to be unless they're released at the same time as the game. One that springs to mind was Bungie's Halo 2 E3 demo, which they apparently had to throw together at a time when they didn't have anything in an acceptable state, and even then they had to have a guy behind the scenes manually deleting and spawning stuff on the fly to keep it running properly. Still, generally you'd hope that a game's engine would be pretty much locked down by the time the release date is looming, especially after six years!


There was a bunch of early PS 3 games that did the same thing I guess your right though that is what they were aiming for but they missed the mark. Still that early game play video must have been touched up in post.

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KjGarly
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PostRe: Aliens: Derp Marines - The blunder of the Century
by KjGarly » Thu Feb 14, 2013 1:22 pm

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Is that how they train the Colonial Marines to fire around corners? Wtf is he afraid of? An Alien shooting him in the face? :slol:

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Ripley's Pulse Rifle/Flamethrower :datass:

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Victor Mildew
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Victor Mildew » Thu Feb 14, 2013 1:23 pm

That FOV :fp: Is the gun either the size of a bus or up against the eyeball?

Hexx wrote:Ad7 is older and balder than I thought.
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KjGarly
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PostRe: Aliens: Derp Marines - The blunder of the Century
by KjGarly » Thu Feb 14, 2013 1:26 pm

There's no iron sights with that one :slol: and that's with the FOV slider on full :fp:

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Cal
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Thu Feb 14, 2013 1:41 pm

Ad7 wrote:As I said a few pages back, maybe the modding community will be able to make a whole new game using the assets?


In an ideal world, this would be the best outcome, short of Gearbox issuing a hi-res texture pack to the PC community and a mega-patch, maybe even including DX11 support (yeah, right), to address the countless other niggles with the game. In reality, I doubt very much whether Sega will countenance handing more money over to Gearbox to make mapping/editor tools available to the public. Most likely scenario: this game might get a few more desultory patches for a while (if we're lucky), then it will just be left to die.

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Thu Feb 14, 2013 2:27 pm

Rex Kramer wrote:At least Randy will be correct with his quote of last year saying the Wii U version will be the best looking. I'd imagine Gearbox have now bought it in-house in an attempt to get it up to snuff.

I think they actually did that about a year ago.

It was then they realised the horrible truth about what kind of state it was in.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Thu Feb 14, 2013 2:29 pm

Cal wrote:
Ad7 wrote:As I said a few pages back, maybe the modding community will be able to make a whole new game using the assets?


In an ideal world, this would be the best outcome, short of Gearbox issuing a hi-res texture pack to the PC community and a mega-patch, maybe even including DX11 support (yeah, right), to address the countless other niggles with the game. In reality, I doubt very much whether Sega will countenance handing more money over to Gearbox to make mapping/editor tools available to the public. Most likely scenario: this game might get a few more desultory patches for a while (if we're lucky), then it will just be left to die.

I dunno. As a franchise Aliens has got more than a few hardcore nuts. I could see it picking up a modest modding community and that they might be able to do something with it, especially since it's Unreal based.

Depends on whether or not there's anything in there to sustain their interest at all, like the multiplayer.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Drunken_Master » Thu Feb 14, 2013 2:47 pm

The backlash has been more entertaining than the game or indeed the buildup to the game. Loving some of the Aliens related quotes.

"How many games created is this for you Randy/Gearbox?"
"Uhmm Thirty eight... simulated."
"How many *decent* games?"
"Uh, two. Not including this one."


"Hey Randy/Gearbox, Has anyone ever mistaken you for a decent game developer?"
"No, You?"


"how long until this game is declared utter shite and we can expect a rescue patch"

"17 years"

"17 years!, I don't mean to reign on your parade but this gooseberry fool game ain't gonna last 17 hours. People are going to trade it in just like they did before!"


I'm Pitchford. Randy Pitchford. I work for The Company. But don't let that fool you, I'm really an okay guy. I'm glad to see you're feeling a little better. They, uh, they tell me that all the weakness and disorientation should pass soon. It's just natural side effects of such a terrible game, or something like that.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Thu Feb 14, 2013 3:53 pm

Anung wrote:Does anybody want to buy this off me for the low low price of 39.95? I'm practically giving it away!

Try ACTUALLY giving it away.

If that doesn't work, maybe you could find someone who needs a kidney and offer them one of yours to take it off your hands?

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PostRe: Aliens: Derp Marines - The blunder of the Century
by $ilva $hadow » Thu Feb 14, 2013 4:21 pm

TheTurnipKing wrote:
Cal wrote:
Ad7 wrote:As I said a few pages back, maybe the modding community will be able to make a whole new game using the assets?


In an ideal world, this would be the best outcome, short of Gearbox issuing a hi-res texture pack to the PC community and a mega-patch, maybe even including DX11 support (yeah, right), to address the countless other niggles with the game. In reality, I doubt very much whether Sega will countenance handing more money over to Gearbox to make mapping/editor tools available to the public. Most likely scenario: this game might get a few more desultory patches for a while (if we're lucky), then it will just be left to die.

I dunno. As a franchise Aliens has got more than a few hardcore nuts. I could see it picking up a modest modding community and that they might be able to do something with it, especially since it's Unreal based.

Depends on whether or not there's anything in there to sustain their interest at all, like the multiplayer.



Nobody is going to mod this pile of float.

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Thu Feb 14, 2013 4:25 pm

Didn't stop people modding Stalker.

http://www.moddb.com/games/aliens-colonial-marines

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Cal
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Cal » Thu Feb 14, 2013 4:28 pm

Now the game is starting to look reasonably impressive...eight chapters in and one can start to see the level design improving...

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PostRe: Aliens: Derp Marines - The blunder of the Century
by $ilva $hadow » Thu Feb 14, 2013 4:29 pm

TheTurnipKing wrote:Didn't stop people modding Stalker.

http://www.moddb.com/games/aliens-colonial-marines



Implying Stalker was a bad game like Colonial Marines :fp:

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Denster
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Denster » Thu Feb 14, 2013 4:32 pm

So is this gash then?

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Drunken_Master
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PostRe: Aliens: Derp Marines - The blunder of the Century
by Drunken_Master » Thu Feb 14, 2013 4:33 pm

$ilva $hadow wrote:

Nobody is going to mod this pile of float.



People will mod it because it's one of the most beloved gaming licences out there. It'll start off with the simple stuff, like improving the textures and then hopefully people will build on that.

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KjGarly
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PostRe: Aliens: Derp Marines - The blunder of the Century
by KjGarly » Thu Feb 14, 2013 4:34 pm

Denster wrote:So is this gash then?


No, it's class.

You should buy Anungs copy off him it's that good.

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TheTurnipKing
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PostRe: Aliens: Derp Marines - The blunder of the Century
by TheTurnipKing » Thu Feb 14, 2013 4:35 pm

Drunken_Master wrote:
$ilva $hadow wrote:

Nobody is going to mod this pile of float.



People will mod it because it's one of the most beloved gaming licences out there. It'll start off with the simple stuff, like improving the textures and then hopefully people will build on that.

To be honest I'm surprised Cal isn't elbow deep in texture unpacking tools right now just to replace those low res control panels that bugged him.

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PostRe: Aliens: Derp Marines - The blunder of the Century
by Mafro » Thu Feb 14, 2013 4:38 pm

TheTurnipKing wrote:Didn't stop people modding Stalker.

http://www.moddb.com/games/aliens-colonial-marines

I know it's you, but in what way is STALKER a bad game? :dread:

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