Assassin's Creed VR trailer:
Looks alright. Quest exclusive, which is bullshit.
Expectation dampening, dev Q&A:
How much freedom do players have to choose their own path? Is it a totally open sandbox, or are there linear levels with several intended paths?
DV: It is a core pillar that they're what we call open maps. It's not one big open world like in Assassin’s Creed Odyssey or Valhalla, but it is very explorable. Think of Venice or Boston – in the section of town that you will play in, if you can see it, you can climb it, you can parkour it. You can scale it, traverse it horizontally, vertically, etc. – again, because that's what Assassin’s Creed is, right? And we want to make sure we deliver on that. Most of the objectives in the game are what we call tactical sandboxes, which allow players 360 degrees of freedom in terms of how they approach it. Do they want to sneak in? Do they want to go in fighting, use the rooftops, or stay down on the ground?
I will say that the first couple of missions are more linear, as players learn how to play Assassin’s Creed in VR, but after that – and for the rest of the campaign – it’s all open environments. We felt it was very important to keep this core tenet of the brand intact.
The game is apparently "full-length", whatever they've decided that actually means.
Also: Meta Quest 3 is launching in just under two weeks. Maaaay have put in a pre-order.
Ad for the thing:
About as heartwarming and sincere as these things go (which is to say not very, but you can tell they're trying). Well put-together enough as such things go.
Hands-on video: