Ancestors: The Humankind Odyssey

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Alvin Flummux
Joined in 2008
Location: Wilmington, OH, USA

PostAncestors: The Humankind Odyssey
by Alvin Flummux » Thu Apr 20, 2017 12:40 pm

Apparently, this game was first shown off a couple of years ago, but I (and I suspect all of you) totally forgot about it. But now it's back. In Pog form.

Assassin’s Creed creator Patrice Desilets has detailed his new game, Ancestors: The Humankind Odyssey, at a live presentation at Reboot Develop in Croatia today. Here’s every significant thing he said about it:

  • The game is no longer episodic as it’s grown too big.
  • The game is currently playable but isn’t ready to release anytime soon. Panache does have a date in mind for release so it’s not a “ship when it’s ready” affair.
  • “It’s a third-person action adventure game set 10 million to 2 million years ago,” according to Desilets.
  • There will be resource management and survival elements.
  • The team has discussed cannibalism and whether it should feature in the game as it has in human history.
  • On fighting or tribal conflict in the game: “Eventually, maybe, there will be conflict [in the game] but it’s not there yet.”
  • The game was originally about playing “hour to hour” when episodic, now it’s “open, bigger” and “has systems working together”.
    [*]The same animator who created Ezio in Assassin’s Creed and the prince in Prince of Persia is working on the characters of Ancestors: The Humankind Odyssey.
  • A significant part of the game is set in Africa: “the game world is big,” says Desilets, but he’s not keen to spoil too much of the game ahead of the release.
  • “It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…
  • Desilets wants players to “have fun with the toy I’m giving you and you’ll create the story of your ancestors.”
  • Desilet’s other project, 1666: Amsterdam is currently on hold while work continues on Ancestors.
  • The project is “well funded” and being built by 32 staff at the studio in Montreal. When you work at Panache, no one works on a Monday (!).
  • On hiring female staff to work on his game: “If the candidate has a dick he’s not hired. I’m not telling the story of humankind only with guys. It didn’t happen that way. You need to make babies.”
  • On the Assassin’s Creed and Prince of Persia movies: “I never participated in them.” ... ancestors/

Sounds like an interesting concept, and it seems to be chugging along fairly well, even we aren't going to get our hands on it for a while yet. Reading Shaman by Kim Stanley Robinson has made me wonder if a game set that far back (or further) in mankind's past might be feasible - certainly it is from the God Sim perspective (Universim et al), but I'm thinking from a more visceral, first and third person perspective, like this probably takes.

Hope it's not a pretentious shitpile. :simper:

One day, I know we'll meet again, under the Iron Sky...
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Joined in 2015
Location: Reading, UK

PostRe: Ancestors: The Humankind Odyssey
by OrangeRakoon » Thu Apr 20, 2017 1:26 pm

Having played ACII, I bet the twist is ancient aliens

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Joined in 2008
AKA: Raxicori

PostRe: Ancestors: The Humankind Odyssey
by Rax » Thu Apr 20, 2017 1:31 pm

OrangeRakoon wrote:Having played ACII, I bet the twist is ancient aliens

Sounds about right.

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