Ancestors: The Humankind Odyssey

Anything to do with games at all.
User avatar
Alvin Flummux
Member
Joined in 2008
Location: Wilmington, OH, USA
Contact:

PostAncestors: The Humankind Odyssey
by Alvin Flummux » Thu Apr 20, 2017 12:40 pm

Apparently, this game was first shown off a couple of years ago, but I (and I suspect all of you) totally forgot about it. But now it's back. In Pog form.



Assassin’s Creed creator Patrice Desilets has detailed his new game, Ancestors: The Humankind Odyssey, at a live presentation at Reboot Develop in Croatia today. Here’s every significant thing he said about it:

  • The game is no longer episodic as it’s grown too big.
  • The game is currently playable but isn’t ready to release anytime soon. Panache does have a date in mind for release so it’s not a “ship when it’s ready” affair.
  • “It’s a third-person action adventure game set 10 million to 2 million years ago,” according to Desilets.
  • There will be resource management and survival elements.
  • The team has discussed cannibalism and whether it should feature in the game as it has in human history.
  • On fighting or tribal conflict in the game: “Eventually, maybe, there will be conflict [in the game] but it’s not there yet.”
  • The game was originally about playing “hour to hour” when episodic, now it’s “open, bigger” and “has systems working together”.
    [*]The same animator who created Ezio in Assassin’s Creed and the prince in Prince of Persia is working on the characters of Ancestors: The Humankind Odyssey.
  • A significant part of the game is set in Africa: “the game world is big,” says Desilets, but he’s not keen to spoil too much of the game ahead of the release.
  • “It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…
  • Desilets wants players to “have fun with the toy I’m giving you and you’ll create the story of your ancestors.”
  • Desilet’s other project, 1666: Amsterdam is currently on hold while work continues on Ancestors.
  • The project is “well funded” and being built by 32 staff at the studio in Montreal. When you work at Panache, no one works on a Monday (!).
  • On hiring female staff to work on his game: “If the candidate has a dick he’s not hired. I’m not telling the story of humankind only with guys. It didn’t happen that way. You need to make babies.”
  • On the Assassin’s Creed and Prince of Persia movies: “I never participated in them.”


http://www.vg247.com/2017/04/20/watch-o ... ancestors/

Sounds like an interesting concept, and it seems to be chugging along fairly well, even we aren't going to get our hands on it for a while yet. Reading Shaman by Kim Stanley Robinson has made me wonder if a game set that far back (or further) in mankind's past might be feasible - certainly it is from the God Sim perspective (Universim et al), but I'm thinking from a more visceral, first and third person perspective, like this probably takes.

Hope it's not a pretentious shitpile. :simper:
Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
User avatar
OrangeRakoon
Member
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Ancestors: The Humankind Odyssey
by OrangeRakoon » Thu Apr 20, 2017 1:26 pm

Having played ACII, I bet the twist is ancient aliens
User avatar
Rax
Member
Joined in 2008
AKA: Raxicori

PostRe: Ancestors: The Humankind Odyssey
by Rax » Thu Apr 20, 2017 1:31 pm

OrangeRakoon wrote:Having played ACII, I bet the twist is ancient aliens

Sounds about right.

Return to “Games”