Anti-Natal/ Move/ Motionplus

Anything to do with games at all.
User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Anti-Natal/ Move/ Motionplus
by Mafro » Wed May 12, 2010 10:51 pm

NickSCFC wrote:Using motion controls as a pointer should be banned. Lowest common denominator!

Ridiculous statement. Lost Winds 1&2, Sin & Punishment, HotD: Overkill etc say otherwise.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
NickSCFC

PostRe: Anti-Natal/ Move/ Motionplus
by NickSCFC » Wed May 12, 2010 10:54 pm

Complete waste of motion control, lazy devs!

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Anti-Natal/ Move/ Motionplus
by Mafro » Wed May 12, 2010 10:55 pm

You're clearly joking now, so I'll stop :)

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
chalkitdown
Member
Member
Joined in 2008
Location: Cork

PostRe: Anti-Natal/ Move/ Motionplus
by chalkitdown » Wed May 12, 2010 10:56 pm

HailToTheKingBaby! wrote:
Alvin Flummux wrote:
HailToTheKingBaby! wrote:
Alvin Flummux wrote:
Winckle wrote:
NickSCFC wrote:
Mafro wrote:Oh, and pointer controls >>> motion controls.



You don't need a motion controller for pointer games though, a mouse does a much better job!


No console has a dedicated lapboard/mouse combo though.


Dreamcast did bless it :wub: Well, keyboard/mouse combo anyway..

Image


I was thinking something more along the lines of the Phantom...

Image


Sony's Jean-O-Key Keyboard PS3 Prototype looks an intriguing solution..

Image


Image

Game over.

NickSCFC

PostRe: Anti-Natal/ Move/ Motionplus
by NickSCFC » Wed May 12, 2010 10:58 pm

cooldawn wrote:So does nobody think the possibilities are wide open if you marry Move with 3D?


Well Move is supposedly VERY accurate with depth perception, so I think it'll be an added bonus.


Return to “Games”

Who is online

Users browsing this forum: No registered users and 651 guests