False - A Golbin Bard named Pompo
Nun - A Hill Dwarf Druid named Osrick Gaelstan
Roonmaster - A Human Monk name Miller
Kezzer - A Wood Elf Range named Colwyrr Finwë
Stugene - A Tabaxi Rogue named Lock on an Open Door
Session 1:
The Party are travelling to Phandalin with a caravan of goods for Gundrin Rockseeker. On the way, Gundrin and his fellow companion Sildar say they need to head off in advance and speed off in front. After half a day's travel the party come across 2 horses dead on the floor with arrows in them. Pompo climbs up a steep embankment and peers over towards the horses, while Lock and Colwyrr move closer to inspect the horses. As they do this 4 Goblins jump out and attack. During the battle, Lock is taken out pretty quickly and falls unconscious as he tries to run from his attacker. Colwyrr also gets taken out by attacks from 2 goblins. Fortunately, Colwyrr is healed by Osrick, while Pompo heals Lock. Lock gets a kill... and then gets knocked out again. The team takes out the Goblins. Don't worry though, Lock is helped after the battle concludes.
After searching the area tracks are discovered leading into the woods to the north-east. The party head that way, luckily discovering the traps along the way while not triggering them. In fact, Lock took the snare from the first trap. They exit the trail and discover a cave. The party move stealthily towards the cave and as they do they notice two goblins, practically asleep outside the cave. they sneak up and knock the goblins out. Here they are interested and are also told they will have their genitals removed, before being tied up to a tree further away from the cave.
After entering the cave the party move forward and notice wolves, Pompo carries moving forward and is seen by another goblin on the bridge as the Goblin runs off Pompo hides under the bridge. Everyone else stops and decides it's best to take out the wolves before they break free of their chains and attack from behind. As they are in the middle of fighting a surge of rushing water fills the cave, will some good roles 4 of the 5 party members succeed on the rolls they needed, but Osrick gets taken by the water and swept back outside taking damage as he does. The fight with the wolves continues and Lock moves in close to the final wolf to try and kill it, it survives but barely. The Colwyrr tries to finish it off with a shot from the bow in his hands, poor Colwyrr must have been a little shocked by the wave of water as he completely missed his shot and instead hit Lock and again Lock was unconscious. The battle was eventually won, Lock was saved again and the group headed towards the bridge.
Here The group decide to climb up the wall to the bridge. Colwyrr goes first and drops a rope down for everyone else to climb, one by one they climb up, first is Osrick, the Miller and then Lock takes their turn, he decides he has no need of a rope as he reaches the top he loses his grip and falls down taking more than enough damage to knock him back out, the only person left below the bridge is Pompo and she is hiding and all she sees is a Tabaxi (cat man) fall and smack into the floor. With that, he is healed once again by Pompo heals Lock. Lock has another attempt at the wall, again saying he doesn't need any rope and again falls back down, luckily this time he didn't get incapacitated. Lock takes a safer route past the bridge as he is filled with shame (maybe?) Pompo climbs up the wall and the group advance to the next room.
In this room, they fight 3 more Goblins, and the Goblins die pretty easily. The fight is not over, just around a corner nearby are more enemies and a wolf can see the group and starts growling, here they hear someone shouting "Who dares enter Klargs cave?" The biggest battle begins with 2 more Goblins, a bigger-than-average wolf named Ripper and Klarg a pretty angry Bugbear. The battle goes fairly easily for the group with Klarg and Ripper getting totally destroyed by the party's attacks while not getting any shots back. After defeating the last of the goblins in this room the party searches Klargs lair and finds a load of boxes with a Blue Lion Ctampp on them as well as some treasure. The group decide that they need to rest, and a long rest was taken. Knowing there are more Goblins in the cave as they saw them from a distance Will they be safe? Find out next time on GRcaD&De!