Are You A Hitman? 2 - DAY 6 | GAME OVER - Hitmen Win

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DarkRula
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PostAre You A Hitman? 2 - DAY 6 | GAME OVER - Hitmen Win
by DarkRula » Sun Jul 23, 2023 2:12 pm

Are You A Hitman? is a dark web series that focuses on personal and brutal murders. Each season, prospective Hitmen send in their footage to see who will be crowned The Hitman of the Year. The previous season's winners were those who had destroyed the village of Elan Valley, having first taken care of numerous residents who lived there. Knowing they needed to strike a bigger target, the team set their sights on the south coast and the town of Swanage. It is a number of months before they start their campaign of destruction, knowing of the investigations into murders across the UK that aim to root out the series and stop it. For this team, that is an extra challenge.

When their campaign begins, they go hard and fast, doing whatever they could to kill as many as possible. Then, they slow down, waiting for the response. It was even better than they'd expected. A full lockdown of the town had begun, with patrols making sure nobody left. Those investigative agencies had pulled in local and special police units to help, and also encouraged the citizens of the town to do so. Talk spread of a group who would be helping to root out the killers. When one of the group reported that to the rest, joyful smirks and head nods greeted the news. The plan was now obvious. Become a part of the unit that would be hunting them, and instead make them the hunted.

THE GAME
The game will run in three day cycles, with two patrol days and one meeting day. Day 1 and 2 will be patrol days, where everyone chooses a location to visit. Day 3 will be the meeting day, where everyone is gathered to choose their top three suspects.

On patrol days, the Hitmen will have one kill to make. The choice of who is making the kill will be decided before each patrol day starts at 11:00 BST. That choice CAN NOT be changed.

Every person will choose a location they will visit by the deadline of 18:00 BST. That location can be changed by the individual up to the deadline. If a location hasn't been chosen by an individual, a location for them will be chosen randomly. The final confirmation of locations will be posted by me.

After that confirmation, the Hitman who was selected to make the kill will decide who from those people at their location they will kill. A choice MUST be made, no matter whether it is incriminating to do so. The outcome of that kill will be revealed before the next patrol day starts.

The location the kill was made will be closed during the next patrol day. The Hitman who made that kill will not be able to have a second shot until another of the team has killed. Once two kills have happened at a location, it will be shut for good.

On meeting days, everyone is gathered in the same place. Each person will choose three suspects starting from 11:00. Those suspects must be clearly labelled as choices, since the first choice of suspects is final.

Once everyone has submitted their lists by 18:00, the three most popular will be gathered together and executed, revealing role alignment. On a tie for third most popular, the first of those names that had been submitted will be the one chosen.

Once the first cycle has been completed, ability cards will start appearing at locations. The first person who chooses to visit a location will be the one to grab that card. The effects of these abilities will be the same for Citizens and Hitmen. Abilities come in two forms based on when they can be used. Patrol cards are used during patrol days. Meeting cards are used during meeting days. The list of abilities is as follows.

Patrol Cards
-Retire Early | Though you will select a location to visit, using this card before the confirmation of locations will allow you to avoid visiting that location
-Self Defence | By using this card, you have armed yourself against a possible attack. If a Hitman targets you on that day, the Hitman will be killed instead
-Pot Shot | Using this card will allow you to attack anyone at your current location. This ability will take priority over the Hitman kill
-Letter Drop | This card will allow you to leave a message for the first person who next visits this location to find

Meeting Cards
-All-In | Using this card will allow your first choice of suspect to be recorded three times rather than having three suspects
-Sneak Away | After you've given your list of suspects, using this card will allow you to leave the meeting early
-Watchful Eye | Using this card will put you on alert for anyone using Sneak Away. If they are on the top three suspects list, you will stop them from leaving

All abilities must be activated by PM. All abilities are one-time use, which will then put them back in the pool of those that can appear at locations. If a card has not been used for an entire cycle after it was found, it will expire and return to the pool (so finding a card on Day 4 will see it expire at the end of Day 7).

The game is won by the civilians when all Hitmen are killed. The game is won by the Hitmen when all civilians are killed.

HITMEN LIST
Herdanos as O.Caruso
Drumstick as N.Crest
Nun as F.De Santis
Curls as A.Edwards

CITIZEN LIST
Sprouty as P.Graves | Day 1
Jenuall as J.Knight | Day 2
Qikz as C.Ingram | Day 3
Jezo as L.Vetrova | Day 3
Ironhide as C.Sturrock | Day 3
aayl1 as G.Vholes | Day 4
Vermilion as M.Gonif | Day 5
Oblomov Boblomov as A.Martinez | Day 6
Mommy as J.Moorhead | Day 6
Pedz as A.Troutt | Day 6
Denster as M.Faba - Finale

Last edited by DarkRula on Sat Jul 29, 2023 6:34 pm, edited 11 times in total.
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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by DarkRula » Sun Jul 23, 2023 2:12 pm

Day 0
"These killers are dangerous. They need to be found," the agent told the gathered group. "Unfortunately, that means taking no chances. If you are found a suspect, you will be executed at one of these meetings. I am glad we have people like you who are prepared to face that."

"It's like you say," one of those gathered speaks up, hiding their fear. "They need to be found, no matter what."

"And you are the perfect bait. I have outlined these four locations. Each offers good visibility. We should have no problems rooting these killers out. Patrol these areas, keep a watchful eye on everything happening, and we will meet back here every third day to report our findings."

The gathered group look at the locations given. Then, they break up to talk. Despite the grave situation they found themselves in, they all tried to be happy and joyful. This being a pub, the Black Swan Inn, they felt comfortable here. But that wasn't doing much to ease the fear they felt at what they were facing. At what would inevitably happen to them in the coming days.
__________

The game thread is now open. Post here, meet your fellow game players, and prepare for what is to come.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by G. Vholes » Sun Jul 23, 2023 2:23 pm

Afternoon boys.

Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by P.Graves » Sun Jul 23, 2023 2:55 pm

Hello, Glory Vholes, and my fellow citizens!

G. Vholes wrote:Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


I'm up for a three way at the sexiest location! :datass:

With regard to player locations, is it better to let players pick their own locations, or should we try to manage it in thread?

If we publicly pick locations for players to visit, there's an added chance that we'll stick the shooter with another hitman at the same location. If we managed to pull that off, we'd get a free kill and identify a hitman in the same move. Of course, they'd 'get confused' or 'pick the wrong location by mistake' to stop this happening, but that could be quite telling!

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by DarkRula » Sun Jul 23, 2023 3:03 pm

P.Graves wrote:Hello, Glory Vholes,


I had a feeling that joke was coming. It's obvious.

Also, in case I forgot to mention it above, all choosing of locations and suspects has to be done in-thread. There are no PMs allowed except for the Hitman team and activating abilities.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by N.Crest » Sun Jul 23, 2023 3:14 pm

Howdy. Let's make like Marvin Gay and get it on. 8-)

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by C.Ingram » Sun Jul 23, 2023 3:48 pm

Making an account is difficult to choose an avatar, whenever I see the gallery avatars it just reminds me of different people who are either no longer around or no longer use the avatar.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by O.Caruso » Sun Jul 23, 2023 4:34 pm

Hello hello.

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G. Vholes
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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by G. Vholes » Sun Jul 23, 2023 5:10 pm

P.Graves wrote:Hello, Glory Vholes, and my fellow citizens!

G. Vholes wrote:Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


I'm up for a three way at the sexiest location! :datass:

With regard to player locations, is it better to let players pick their own locations, or should we try to manage it in thread?

If we publicly pick locations for players to visit, there's an added chance that we'll stick the shooter with another hitman at the same location. If we managed to pull that off, we'd get a free kill and identify a hitman in the same move. Of course, they'd 'get confused' or 'pick the wrong location by mistake' to stop this happening, but that could be quite telling!


I say we randomly assign the locations to each other in the thread to completely negate the hitmen being able to construct any plays early on. Anyone not going along with the plan will be very suspect.

I am happy for someone else to do the random allocation to distance myself from any shenanigans too.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by G. Vholes » Sun Jul 23, 2023 5:30 pm

Actually we can guarantee 0 shenanigans by using an already generated list by our esteemed host! Thanks Rula!

So let's split people up based on the first page. We will go to the following locations (location names will be assigned in the order rula tells us the location names. The 4th he mentions will be location 4).

Group 1 - Location 1
H.Bagnato
O.Caruso
N.Crest
F.De Santis

Group 2 - Location 2
A.Edwards
M.Faba
P.Graves
C.Ingram

Group 3 - Location 3

J.Knight
A.Martinez
J.Moorhead
C.Sturrock

Group 4 - Location 4
A.Troutt
L.Vetrova
G.Vholes

This feels logical and is as "random" as any of us doing it.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by A.Troutt » Sun Jul 23, 2023 6:56 pm

Hello. A.Troutt signing off as being here.

G. Vholes wrote:Afternoon boys.

Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


Will we be sticking to these groups every time we go on Patrol or we going to randomise each time? I think stick with the same grooups may make hitmen easier to pinpoint if people in those specific groups die quicker/only.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by N.Crest » Sun Jul 23, 2023 8:01 pm

Every person will choose a location they will visit by the deadline of 18:00 BST. If a location hasn't been chosen by an individual, a location for them will be chosen randomly. The final confirmation of locations will be posted by me.

This seems to suggest that each player will need to make a conscious decision themselves, i.e. we are unable to assign locations.

What's interesting is, if we want to go the "random" route, DarkRula will randomly allocate players who do not provide a location. Correct me if I'm wrong, but the Hitmen are unlikely to favour this option because as the game progresses, theres's an opportunity that a) one ends up at a location with one innocent and has to kill said innocent, or b) two hitmen end up as the only players at a location and one might have to kill the other. Both of these would be hugely compromising and would effectively out a Hitman, the second of these from the Hitmen's perspective would be disastrous. :lol:

So, perhaps this option of leaving Rula to randomise player locations is worth consideration.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by G. Vholes » Sun Jul 23, 2023 8:06 pm

N.Crest wrote:
Every person will choose a location they will visit by the deadline of 18:00 BST. If a location hasn't been chosen by an individual, a location for them will be chosen randomly. The final confirmation of locations will be posted by me.

This seems to suggest that each player will need to make a conscious decision themselves, i.e. we are unable to assign locations.




Yes, we all choose our own location, but we choose it based on the allocation above. Anyone going off script will be very suspicious.

A.Troutt wrote:Hello. A.Troutt signing off as being here.

G. Vholes wrote:Afternoon boys.

Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


Will we be sticking to these groups every time we go on Patrol or we going to randomise each time? I think stick with the same grooups may make hitmen easier to pinpoint if people in those specific groups die quicker/only.


We will mix it up after the first day to help triangulate the hitmen. This is just to guarantee us a a nice small pool of suspects to be getting on with.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by C.Sturrock » Sun Jul 23, 2023 8:08 pm

Citizen Sturrock reporting for duty.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by L. Vetrova » Sun Jul 23, 2023 8:09 pm

Hello all. Citizen Vetrova also reporting for duty.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by O.Caruso » Sun Jul 23, 2023 8:39 pm

Still trying to get my head around the mechanics of this. Vholesy, are you suggesting we maintain that player / location split every day?

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by P.Graves » Sun Jul 23, 2023 8:43 pm

O.Caruso wrote:Still trying to get my head around the mechanics of this. Vholesy, are you suggesting we maintain that player / location split every day?


I dont think Glory is suggesting that, but its a good list for day one.

In future days, would we be better to allocate locations after the hitmen have selected their assassin for the day? Publicly sharing in advance gives them the choice of who to target. We want them to be in the dark until after they've made their pick.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by C.Ingram » Sun Jul 23, 2023 8:44 pm

G. Vholes wrote:
P.Graves wrote:Hello, Glory Vholes, and my fellow citizens!

G. Vholes wrote:Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


I'm up for a three way at the sexiest location! :datass:

With regard to player locations, is it better to let players pick their own locations, or should we try to manage it in thread?

If we publicly pick locations for players to visit, there's an added chance that we'll stick the shooter with another hitman at the same location. If we managed to pull that off, we'd get a free kill and identify a hitman in the same move. Of course, they'd 'get confused' or 'pick the wrong location by mistake' to stop this happening, but that could be quite telling!


I say we randomly assign the locations to each other in the thread to completely negate the hitmen being able to construct any plays early on. Anyone not going along with the plan will be very suspect.

I am happy for someone else to do the random allocation to distance myself from any shenanigans too.


I don't understand logically how you could possibly ever do this randomly. The list from the OP makes sense, but wouldn't it be better to send 3 groups of 2 and then a group of 6?

That way whoever goes off in the group of two, even if they're paired with a hitman there's no chance the hitman will kill as they'll out themselves. It means the largest group will be targeted mostly, but I think at that point we can narrow it down a lot sooner.

After that confirmation, the Hitman who was selected to make the kill will decide who from those people at their location they will kill. A choice MUST be made, no matter whether it is incriminating to do so. The outcome of that kill will be revealed before the next patrol day starts.


See this rule from the OP as well, we could possibly use this to catch people as well, although we'd need some kind of sacrifice to do so.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by A.Martinez1 » Sun Jul 23, 2023 9:01 pm

Sorry for my late arrival, chaps. I had some difficulty creating my account, as you might be able to tell from the interloping number at the end of it :x.

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PostRe: Are You A Hitman? 2 - DAY 0 | The First Meeting
by P.Graves » Sun Jul 23, 2023 9:08 pm

C.Ingram wrote:
G. Vholes wrote:
P.Graves wrote:Hello, Glory Vholes, and my fellow citizens!

G. Vholes wrote:Seems like a fairly straightforward affair. We should split up into 4 even groups (3 of 4, one of 3) at each of the four locations. This means we'll have a very small pool to find a hitman in after the first kill. Easy.


I'm up for a three way at the sexiest location! :datass:

With regard to player locations, is it better to let players pick their own locations, or should we try to manage it in thread?

If we publicly pick locations for players to visit, there's an added chance that we'll stick the shooter with another hitman at the same location. If we managed to pull that off, we'd get a free kill and identify a hitman in the same move. Of course, they'd 'get confused' or 'pick the wrong location by mistake' to stop this happening, but that could be quite telling!


I say we randomly assign the locations to each other in the thread to completely negate the hitmen being able to construct any plays early on. Anyone not going along with the plan will be very suspect.

I am happy for someone else to do the random allocation to distance myself from any shenanigans too.


I don't understand logically how you could possibly ever do this randomly. The list from the OP makes sense, but wouldn't it be better to send 3 groups of 2 and then a group of 6?

That way whoever goes off in the group of two, even if they're paired with a hitman there's no chance the hitman will kill as they'll out themselves. It means the largest group will be targeted mostly, but I think at that point we can narrow it down a lot sooner.

After that confirmation, the Hitman who was selected to make the kill will decide who from those people at their location they will kill. A choice MUST be made, no matter whether it is incriminating to do so. The outcome of that kill will be revealed before the next patrol day starts.


See this rule from the OP as well, we could possibly use this to catch people as well, although we'd need some kind of sacrifice to do so.


The benefit of 3 groups of 2 would be that if the active hitman was in one of those three groups, they'd have to make the kill and as a result, would reveal themselves. But we'd have to allocate the groups after the hitmen had made their pick to pull it off. The chance of us placing the active hitman with another hitman is unlikely, but not impossible. As players pick in reality, they would obviously 'forget' the public choice and go to another location, but it would prevent a kill and give us two likely suspects.

Of course, the active hitman could end up in the group of 6, which would be a worse outcome than if the players were more evenly spread.


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