DarkRula wrote: using names from the Hitman franchise
Yep, didn't know this
Thought I'd add a few more comments.
Obviously was chuffed to see out the win, and to do so without losing any of our number. Cheers to Huw, Nun and Drum for being an excellent team, and big thanks to DR for running the game!
I don't really think I called many of the villager identities correctly (beyond Qikz - sorry Qikz). I thought Mommy was Denster, Aaron was Sprouty, and Sprouty was Ob Bob. I don't know if any of you deliberately tried to copy the traits of others to conceal your own identity?
Like Drum has said, we never left our location to chance, and we were fortunate that nobody noticed this as a pattern. The day one list also helped us enormously, as we knew where everyone would be, and so knew in advance the best person to choose from within our team to make that kill.
We (well, I) did briefly panic when Bagnato was renamed Gonif, because Bagnato was the only non-Hitman in the first group. If the village had redone its grouping in alphabetical order at that point, we'd have been well and truly shafted.
Drumstick wrote:I think the numbers were in our favour, I probably would've had three, or maybe even two Hitmen and removed the consecutive killer rule.
I do agree that, in terms of balance, things were weighted in our favour from the outset. Having fewer hitmen would probably have been fairer.
The main changes I would make would be to bring the cards in from the outset (or at least from the second day) and to make public the number of hitmen from the start. I had interpreted the OP as implying that the cards were the only "special" roles available to the village, so to have these withheld until we'd already killed off a third of the playerbase (and then we made up 40% of the remaining players) made things extremely difficult for the village.
The fact that the village didn't know how many of us there were, also worked in our favour. On days we didn't want there to be much activity, we basically stayed quiet; on days we wanted things to happen, we all posted and made moves in the thread. I am guessing that most people thought there would be two or three hitmen, so never thought to analyse these kind of trends (as why would you expect such a large bloc of players to act in tandem?)
Aaron was spot on about me, but unfortunately (for him) only said so after having publicly agreed with me about everything until that point
I don't know whether my (over)reaction post helped me avoid further scrutiny, or whether it was because we were able to move the thread along elsewhere.
Regardless of balancing, Rula remains an impeccable narrator and a good gamerunner. I would propose that for his next game he reboot AYAW in its "classic" GR form. Make the rules and numbers public in the OP and stick to the original ruleset (PMs allowed, PM spying allowed, daily mayors with immunity, seers and witch doctors and all the rest) and I reckon you'd get 30+ players - old heads excited to play an old game, and all the "new" members we've gotten since then who've never played the "classic" version (and who roll their eyes when we refer to it as such
). I think it would play out really interestingly!