Are You A Hitman? 2 - DAY 6 | GAME OVER - Hitmen Win
Posted: Sun Jul 23, 2023 2:12 pm
Are You A Hitman? is a dark web series that focuses on personal and brutal murders. Each season, prospective Hitmen send in their footage to see who will be crowned The Hitman of the Year. The previous season's winners were those who had destroyed the village of Elan Valley, having first taken care of numerous residents who lived there. Knowing they needed to strike a bigger target, the team set their sights on the south coast and the town of Swanage. It is a number of months before they start their campaign of destruction, knowing of the investigations into murders across the UK that aim to root out the series and stop it. For this team, that is an extra challenge.
When their campaign begins, they go hard and fast, doing whatever they could to kill as many as possible. Then, they slow down, waiting for the response. It was even better than they'd expected. A full lockdown of the town had begun, with patrols making sure nobody left. Those investigative agencies had pulled in local and special police units to help, and also encouraged the citizens of the town to do so. Talk spread of a group who would be helping to root out the killers. When one of the group reported that to the rest, joyful smirks and head nods greeted the news. The plan was now obvious. Become a part of the unit that would be hunting them, and instead make them the hunted.
THE GAME
The game will run in three day cycles, with two patrol days and one meeting day. Day 1 and 2 will be patrol days, where everyone chooses a location to visit. Day 3 will be the meeting day, where everyone is gathered to choose their top three suspects.
On patrol days, the Hitmen will have one kill to make. The choice of who is making the kill will be decided before each patrol day starts at 11:00 BST. That choice CAN NOT be changed.
Every person will choose a location they will visit by the deadline of 18:00 BST. That location can be changed by the individual up to the deadline. If a location hasn't been chosen by an individual, a location for them will be chosen randomly. The final confirmation of locations will be posted by me.
After that confirmation, the Hitman who was selected to make the kill will decide who from those people at their location they will kill. A choice MUST be made, no matter whether it is incriminating to do so. The outcome of that kill will be revealed before the next patrol day starts.
The location the kill was made will be closed during the next patrol day. The Hitman who made that kill will not be able to have a second shot until another of the team has killed. Once two kills have happened at a location, it will be shut for good.
On meeting days, everyone is gathered in the same place. Each person will choose three suspects starting from 11:00. Those suspects must be clearly labelled as choices, since the first choice of suspects is final.
Once everyone has submitted their lists by 18:00, the three most popular will be gathered together and executed, revealing role alignment. On a tie for third most popular, the first of those names that had been submitted will be the one chosen.
Once the first cycle has been completed, ability cards will start appearing at locations. The first person who chooses to visit a location will be the one to grab that card. The effects of these abilities will be the same for Citizens and Hitmen. Abilities come in two forms based on when they can be used. Patrol cards are used during patrol days. Meeting cards are used during meeting days. The list of abilities is as follows.
Patrol Cards
-Retire Early | Though you will select a location to visit, using this card before the confirmation of locations will allow you to avoid visiting that location
-Self Defence | By using this card, you have armed yourself against a possible attack. If a Hitman targets you on that day, the Hitman will be killed instead
-Pot Shot | Using this card will allow you to attack anyone at your current location. This ability will take priority over the Hitman kill
-Letter Drop | This card will allow you to leave a message for the first person who next visits this location to find
Meeting Cards
-All-In | Using this card will allow your first choice of suspect to be recorded three times rather than having three suspects
-Sneak Away | After you've given your list of suspects, using this card will allow you to leave the meeting early
-Watchful Eye | Using this card will put you on alert for anyone using Sneak Away. If they are on the top three suspects list, you will stop them from leaving
All abilities must be activated by PM. All abilities are one-time use, which will then put them back in the pool of those that can appear at locations. If a card has not been used for an entire cycle after it was found, it will expire and return to the pool (so finding a card on Day 4 will see it expire at the end of Day 7).
The game is won by the civilians when all Hitmen are killed. The game is won by the Hitmen when all civilians are killed.
HITMEN LIST
Herdanos as O.Caruso
Drumstick as N.Crest
Nun as F.De Santis
Curls as A.Edwards
CITIZEN LIST
Sprouty as P.Graves | Day 1
Jenuall as J.Knight | Day 2
Qikz as C.Ingram | Day 3
Jezo as L.Vetrova | Day 3
Ironhide as C.Sturrock | Day 3
aayl1 as G.Vholes | Day 4
Vermilion as M.Gonif | Day 5
Oblomov Boblomov as A.Martinez | Day 6
Mommy as J.Moorhead | Day 6
Pedz as A.Troutt | Day 6
Denster as M.Faba - Finale
When their campaign begins, they go hard and fast, doing whatever they could to kill as many as possible. Then, they slow down, waiting for the response. It was even better than they'd expected. A full lockdown of the town had begun, with patrols making sure nobody left. Those investigative agencies had pulled in local and special police units to help, and also encouraged the citizens of the town to do so. Talk spread of a group who would be helping to root out the killers. When one of the group reported that to the rest, joyful smirks and head nods greeted the news. The plan was now obvious. Become a part of the unit that would be hunting them, and instead make them the hunted.
THE GAME
The game will run in three day cycles, with two patrol days and one meeting day. Day 1 and 2 will be patrol days, where everyone chooses a location to visit. Day 3 will be the meeting day, where everyone is gathered to choose their top three suspects.
On patrol days, the Hitmen will have one kill to make. The choice of who is making the kill will be decided before each patrol day starts at 11:00 BST. That choice CAN NOT be changed.
Every person will choose a location they will visit by the deadline of 18:00 BST. That location can be changed by the individual up to the deadline. If a location hasn't been chosen by an individual, a location for them will be chosen randomly. The final confirmation of locations will be posted by me.
After that confirmation, the Hitman who was selected to make the kill will decide who from those people at their location they will kill. A choice MUST be made, no matter whether it is incriminating to do so. The outcome of that kill will be revealed before the next patrol day starts.
The location the kill was made will be closed during the next patrol day. The Hitman who made that kill will not be able to have a second shot until another of the team has killed. Once two kills have happened at a location, it will be shut for good.
On meeting days, everyone is gathered in the same place. Each person will choose three suspects starting from 11:00. Those suspects must be clearly labelled as choices, since the first choice of suspects is final.
Once everyone has submitted their lists by 18:00, the three most popular will be gathered together and executed, revealing role alignment. On a tie for third most popular, the first of those names that had been submitted will be the one chosen.
Once the first cycle has been completed, ability cards will start appearing at locations. The first person who chooses to visit a location will be the one to grab that card. The effects of these abilities will be the same for Citizens and Hitmen. Abilities come in two forms based on when they can be used. Patrol cards are used during patrol days. Meeting cards are used during meeting days. The list of abilities is as follows.
Patrol Cards
-Retire Early | Though you will select a location to visit, using this card before the confirmation of locations will allow you to avoid visiting that location
-Self Defence | By using this card, you have armed yourself against a possible attack. If a Hitman targets you on that day, the Hitman will be killed instead
-Pot Shot | Using this card will allow you to attack anyone at your current location. This ability will take priority over the Hitman kill
-Letter Drop | This card will allow you to leave a message for the first person who next visits this location to find
Meeting Cards
-All-In | Using this card will allow your first choice of suspect to be recorded three times rather than having three suspects
-Sneak Away | After you've given your list of suspects, using this card will allow you to leave the meeting early
-Watchful Eye | Using this card will put you on alert for anyone using Sneak Away. If they are on the top three suspects list, you will stop them from leaving
All abilities must be activated by PM. All abilities are one-time use, which will then put them back in the pool of those that can appear at locations. If a card has not been used for an entire cycle after it was found, it will expire and return to the pool (so finding a card on Day 4 will see it expire at the end of Day 7).
The game is won by the civilians when all Hitmen are killed. The game is won by the Hitmen when all civilians are killed.
HITMEN LIST
Herdanos as O.Caruso
Drumstick as N.Crest
Nun as F.De Santis
Curls as A.Edwards
CITIZEN LIST
Sprouty as P.Graves | Day 1
Jenuall as J.Knight | Day 2
Qikz as C.Ingram | Day 3
Jezo as L.Vetrova | Day 3
Ironhide as C.Sturrock | Day 3
aayl1 as G.Vholes | Day 4
Vermilion as M.Gonif | Day 5
Oblomov Boblomov as A.Martinez | Day 6
Mommy as J.Moorhead | Day 6
Pedz as A.Troutt | Day 6
Denster as M.Faba - Finale