Week 1Just like Mushroom Group, I thought we'd do something to ease us back into the flow of level making. In addition it gives the newer participants a chance to get used to working within some simple guidelines.
With that in mind this weeks task will be fairly straight forward.
You are to create a level in the
Super Mario Bros 3 style. This should be an attempt at a mid-game level. So not so easy it's boring, but not so hard it takes multiple attempts to complete. Can you get the balance right?
You may use anything shown in the image below.
In addition to this, you can use all the Super Mario Bros 3 styles,
EXCEPT for Ghost House.
You MAY use checkpoints.
You MAY use Super-Sized enemies.You will have until
8pm Sunday 21st of August to submit your level to me via PM.
PM's should be titled
AYAMM - Flower Group SubmissionYou should include:
- The name of the level
- The Code for the level
- A link to the level on the
Super Mario Maker Bookmark siteDo NOT post your level in the thread. All levels will be released by me once they are all submitted. Obviously people can play your levels as soon as you upload them, but I'm asking for participants to please refrain from this.
This will be the only time where guidelines are similar. Going forward each group can expect drastically different types of level to be required.
So once more, good luck to everyone and lets see some fantastic levels!
Week 2Well, Flower Group it's time to turn it up a notch.
Week 1, was the easy stuff, now I'm looking for something far more clever.
Your challenge this week, is to make a level entirely on
ONE SCREEN. That means
no scrolling, no pipes. The only scrolling I will accept is the scrolling the game automatically does to centre on Mario.
You should be able to see the entire level from the moment it starts (Including the exit). Doors are allowed, but again, you cannot move Mario away from the starting area.
Now what you do with this one screen level is up to you. It can be a puzzle, a race against time, a quick test of skill or something else entirely.
You may use
any game style, and any level type.
This is probably one of the tougher challenges I've set, so it's going to take some thinking to come up with something worthy of coming top.
Have fun!
Week 3That's right Flower Group it's the return of one of my favourite levels from the last time around. Yoshi levels!
While last time it was about Super Mario World specifically, this time around I only care about Yoshi.
You can use either Super Mario World or New Super Mario Bros.
Yoshi must be an integral part of the level, essential to completion. You can do anything you like with him and there are no restrictions on anything else. I'm looking for interesting uses of him, so see if you can surprise me.
After the One Screen Wonder I wanted to give you all something a little less constraining.
Week 4Last time we had an autoscroller week, this time we're having a water level week.
Flower Group, your challenge this week is to create a good water level. This is the hardest challenge I've set so far, simply because water levels are almost universally shite.
This another week light on restrictions. You may use any game style and any enemies/items that you wish. The level may contain non-water sections, but the vast majority of the level should be water based.
As usual, levels are due in by 8pm Sunday 2nd of October.
Week 5Yes it's another returning challenge from the last contest!
This time around Flower Group are challenged to come up with the very best Boss Battle they can.
You can have several mini-bosses, or one big challenge, but the idea is to do something a bit more interesting than just jumping over Bowser and hitting the goal.
As with last time, while Bowser and Bowser Jr are pre-made for this kind of challenge, I will accept boss fights based around other enemies, with the caveat attached that it has to FEEL like a boss fight. Jazzem's infamous Magikoopa shows both the potential and the pitfalls of this approach. But it is an option available to you. Take it at your own risk.
ALL styles and level types are available to you, with no restrictions on items, enemies or blocks.
Good luck guys!
Week 6So this weeks challenge for Flower Group is to build a level around the mechanics introduced in New Super Mario Bros.
Walljumps are an essential tool in that game, and as such your level must need Walljumps to be completed.
The trick will be judging just how hard you want to make your level.
Naturally the level has to be in the New Super Mario Bros style, though you can include any and all items, weapons and block types at your disposal.
As usual you have until Sunday at 8pm to submit your levels!
Have fun!
Week 7#
I love shmups!
This week your task it to make a level themed around using the koopa clown car to create a shmup level. Can you make a great shooter?
You can use any Game skin and any level type. All items, enemies and blocks are allowed.
Have fun guys.