'Are You A Werewolf? - The Final Lynch? p374

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The Alchemist Penguin
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by The Alchemist Penguin » Mon Oct 13, 2008 8:21 pm

Herb wrote:I do think DML listened to us when we asked for a back to basics AYAW though as aside from the bridge thing that's what this was.


You could say that about any AYAW though: Apart from the [complicated thing] it was like a basic AYAW. This was the worst because the Bridge thing completely ruined it, giving Denster almost complete power because he signed up first and then only allowing the mayor from a pool that only you can only get into by complete random was a really bad decision. The humans shouldn't have to be fighting against luck, they've a hard enough time as it is.

Drummy is right about the inactive rule. The wolves were always allowed to kill off the actives (after a short period of time) in the old games, but they never did because it kills the game stone dead. This set of wolves weren't the first group to think about wiping out all the major players early, they were just the first group willing to take the cheap victory. :evil:

It was still hilarious to watch (although for the wrong reasons) so roll on the AYAW Christmas Special Classic Edition, I say.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by SEP » Mon Oct 13, 2008 8:22 pm

The reason KP did what he did was because he was pissed off at having played AYAW so many times, and having never had any special role in all that time.

The fact that his finger-pointing got extremely lucky on this occasion is pure coincidence.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Rog » Mon Oct 13, 2008 8:23 pm

MCN wrote:The reason KP did what he did was because he was pissed off at having played AYAW so many times, and having never had any special role in all that time.

The fact that his finger-pointing got extremely lucky on this occasion is pure coincidence.


I wasn't on about KP.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by SEP » Mon Oct 13, 2008 8:24 pm

The Alchemist Penguin wrote:
Herb wrote:I do think DML listened to us when we asked for a back to basics AYAW though as aside from the bridge thing that's what this was.


You could say that about any AYAW though: Apart from the [complicated thing] it was like a basic AYAW. This was the worst because the Bridge thing completely ruined it, giving Denster almost complete power because he signed up first and then only allowing the mayor from a pool that only you can only get into by complete random was a really bad decision. The humans shouldn't have to be fighting against luck, they've a hard enough time as it is.

Drummy is right about the inactive rule. The wolves were always allowed to kill off the actives (after a short period of time) in the old games, but they never did because it kills the game stone dead. This set of wolves weren't the first group to think about wiping out all the major players early, they were just the first group willing to take the cheap victory. :evil:

It was still hilarious to watch (although for the wrong reasons) so roll on the AYAW Christmas Special Classic Edition, I say.


Excuse me, did you see how many of us started out?

It's the humans' fault we lost, and no-one else's.

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Clarkman
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Clarkman » Mon Oct 13, 2008 8:37 pm

Are you saying we were BAD wolves TAP? :|

I think we did almost as well as I did as a wolf last time.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Weapon of Choice » Mon Oct 13, 2008 8:54 pm

Mori contacted me out of the blue during the game. I was confident that he was a wolf but I was dead by that stage. Well played wolves. I think DML would have a difficult job to make the game fairer than it is. One more wolf kill would have made a huge difference.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by DML » Mon Oct 13, 2008 8:56 pm

Weapon of Choice wrote:Mori contacted me out of the blue during the game. I was confident that he was a wolf but I was dead by that stage. Well played wolves. I think DML would have a difficult job to make the game fairer than it is. One more wolf kill would have made a huge difference.


It really would have.

Incidentally the Bridge system was only brought in to give the game some focus, because there was just so many players this time. I thought we might get Mayors coming out of our ears. I didnt expect it to become as insular as it became.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by SEP » Mon Oct 13, 2008 9:00 pm

All respect to the wolves. They clearly played the game to their advantage, and through pure stupidity, the humans let that happen.

The humans resorted to random finger-pointing to get their kills, especially towards the end, instead of following leads that had previously been established. To blame anyone but the humans for their failure is an act of denial, purely and simply. Yes, the rules changed, but we should have been able to adapt to that easily. We didn't, and it is our fault, not DML's. We already had numbers on our side. To give us anything more would be to make the game too easy.

Also, is one day, or even one week, enough to decide who is genuinely inactive?

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Rog » Mon Oct 13, 2008 9:04 pm

Thank you MCN.

In a game that starts off as 75 vs 9 there can't be cheap victories. We were down two wolves very early on through a mistake and were down to two kills a night. And who says that the people who are seen as big players should be given more of a chance than everyone else? The rest are players too, obviously a lot of them didn't bother but that's not our fault. There were a few new people to the game that stepped up (fatdaz and GCE) but by keeping the "big names" in it we might have lost them and made this game more about existing forum cliques that it already was.

The reason you lost was because the humans made countless mistakes from the start. The bridge idea would have worked if people were posting coherent theories and persuading the bridge in private to take the right course. It was meant to get people communicating but instead if someone came along with an opinion that didn't belong to the group who'd taken hold they were vilified for it. Roonmastor suggested killing inactives but it was ignored. If you can tell us who we should have killed then I'll ask why weren't you lynching inactives as an appropriate response. It was a good idea backed up by Drumstick to name one and it was ignored. People chose to ignore it and in retrospect they can look back and see it was a mistake but it was one of many. Your seers were too trusting. Joer chose to put his trust in people before he'd seered them and unluckily he picked the wrong person. Baron was posting that he was a seer in the thread, which was his choice but looking back it was a big mistake. This led to the vigilantes having no solid basis for their kills which led to more mistakes. Eighthours, right at the start, posted a good plan that would've taken a lot of organising but if they'd have listened to it and made it so it would've done wonders. Instead Eighthours was ignored and initially was part of a needless name calling movement. Parksey posted nothing but sense there was no reason whatsoever not to listen to it yet again he was ignored. In my eyes Parksey and Eighthours would've become stupidly good players if they'd had been able to get up and running. What you would call big players yet it wasn't us that killed them it was you lot. There are more mistakes from people like WOC who lead everyone away from what they should have been looking at. But on the whole the people above made choices and they were totally within their rights to do so. They turned out to be mistakes but they weren't meant to know that. Then there were the inactives, they'd signed up to play so why didn't they? Not our fault they gave us cover for the start. Throughout the game people had suspected Clarkman yet nothing was ever done about it. Starbreaker boobed by texting Joer. I can't remember who picked up on it but they posted a clear questioning of why it was odd. It was ignored again. People made the wrong choices time and time again, no fault of their own though as they were doing what they thought was right.

All these mistakes from the humans are what lost it for you guys. Not us, not DML but the humans.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Qikz » Mon Oct 13, 2008 9:07 pm

I'll admit, as one of the later humans it's partly my fault we lost. The only thing I see is by the time it got to the stage where I was one of the last humans active alive, the wolves controlled all the votes. As far as I can remember it was me and Dalax at one stage, against almost all of the wolves. I was taken like a sheep and herded into the pen of failure.

I apologise for that.

Good work wolves, you got me. Didn't help RandomHero for pointing the finger at me for no reason though.

The Watching Artist wrote:I feel so inept next to Qikz...
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Rog
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Rog » Mon Oct 13, 2008 9:10 pm

You don't have to apologise. You played the game the way you saw it.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Mockmaster » Mon Oct 13, 2008 9:13 pm

Rog wrote:You don't have to apologise. You played the game the way you saw it.



Hey Rog, is your name John?

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Rog » Mon Oct 13, 2008 9:14 pm

Lee.

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Mockmaster
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Mockmaster » Mon Oct 13, 2008 9:16 pm

Rog wrote:Lee.



Excellent, another one off the list. The net is closing.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by FatDaz » Mon Oct 13, 2008 9:17 pm

Looking back on the game i didnt play sensibly at all. It was my first AYAW and i will learn from the needless finger pointing. For a relative newcomer both to the game and the forum it is harder to pick up on posting styles for clues to who is acting strange. This is why i was led along a little by the more "experienced" forumites, which ultimately led to me overlooking wolves. Starbreaker was under my radar untill it was too late, Raze had been in touch with me and had assured me of his HUMAN'ness. I guess when Raze was shown as Human I had no reason to suspect Starbreaker was a wolf. I knew KP was blowing smoke, but his constant random accusations made it hard to unify the remaining humans, but by that stage in the game the humans were not trusting of anyone. The game descended badly to the point where mayors were decided simply by however posted nearest to 2pm. This meant the wolves had free reign on many occasions to hand pick the lynchees. The main lesson to learn next time is to think logically, not get swept up in "hunches", follow up leads not forget them and ensure that Mayors are decided by a decent majority (i.e more than 2 people).

Good Game DML.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Denster » Mon Oct 13, 2008 9:18 pm

The people who moaned about me and hexx monopolising the mayorship. I think i only had it three times. Eighthours had it twice.

And hexx and I were the only ones prepared to be here at the correct times.

I trusted Hexx and Drummy and was spot on to do so. Its just that the wolves were spot on killing the active players.

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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Captain Kinopio » Mon Oct 13, 2008 9:19 pm

The Alchemist Penguin wrote:
Herb wrote:I do think DML listened to us when we asked for a back to basics AYAW though as aside from the bridge thing that's what this was.


You could say that about any AYAW though: Apart from the [complicated thing] it was like a basic AYAW. This was the worst because the Bridge thing completely ruined it, giving Denster almost complete power because he signed up first and then only allowing the mayor from a pool that only you can only get into by complete random was a really bad decision. The humans shouldn't have to be fighting against luck, they've a hard enough time as it is.

Drummy is right about the inactive rule. The wolves were always allowed to kill off the actives (after a short period of time) in the old games, but they never did because it kills the game stone dead. This set of wolves weren't the first group to think about wiping out all the major players early, they were just the first group willing to take the cheap victory.
:evil:

It was still hilarious to watch (although for the wrong reasons) so roll on the AYAW Christmas Special Classic Edition, I say.


Totally agree with this.

Time for adventure
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Denster » Mon Oct 13, 2008 9:19 pm

Id like to propose a posthumous award to drummy. If he had stayed in longer it would have been very different. he made the game great for me with our MSN conversations!

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Captain Kinopio
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Captain Kinopio » Mon Oct 13, 2008 9:20 pm

Denster wrote:The people who moaned about me and hexx monopolising the mayorship. I think i only had it three times. Eighthours had it twice.

And hexx and I were the only ones prepared to be here at the correct times.

I trusted Hexx and Drummy and was spot on to do so. Its just that the wolves were spot on killing the active players.


...who were on the bridge

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Denster
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PostRe: 'Are You A Werewolf? - The Final Lynch? p374
by Denster » Mon Oct 13, 2008 9:26 pm

The bridge thing was never going to last. DML was bound to mix it up. The number of players necessitated some control as far as the mayorship went.


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