OrangeRKN wrote:Pancake wrote:Reading the post mortems from wolf team and I think actually you have to conclude that village and red wolf teams played pretty well. We killed two wolves and worked out that OR was another, we essentially forced blue wolf team to out themselves and take a 50/50 punt on a gamechanger, different gamechanger and we get a different outcome. Can't dispute that blue wolf team then made the most of the hand they were given but the whole game hinged on that gamble.
There were
many more ways the game could have gone that ended with a village win or a red wolf win, and pretty much only one way that we could have won. We had to figure that out and every gamble was calculated, so I feel like it was deserved in that respect, but yes we won against the odds!
I think the village could have done a lot
better at many points too though. When the crossbow gamechanger got unveiled I was in a proper panic as I was certain the seer would gain control of the crossbow. We figured out vermi getting the crossbow might be best for us and that turned out very true!
Key village mishaps from my perspective:
1. Using random kills and shots so early in the game. I get why it happens, it's fun and having weapons makes you feel at risk. But us wolves wanted the village to use these early, whilst the odds of survival were best for us.
2. Players listing every player and how they think each leans. This is gold dust for wolves! It's literally telling us who might keep us in the game and who our big threats are, allowing us to kill our most vocal critics. These contributed to the idea of a big gamble, because it was clear I was not trusted enough to make it to the end as lone wolf.
3. A little bit of village switching off at times. One example would be that my Mayorship was uncontested, yet several players had me pegged as a potential wolf lean. At the time I put myself up, my priority was getting the unlynchable status. This was key to our original plan, as the town couldn't lynch either of us blue wolves, so we could see a potential route to the win, even being known at 15 players. But everyone was so focussed on figuring out who lied in the previous vote & I was able to get in on a platform which I knew would be popular.
3b. Part of the problem here, in my eyes, was that some of the more experienced players tend to jump in at the start to try gain control & in this game, that meant taking their turn as Mayor before it was optimum. There were one or two calls for somebody else to stand against me, but those calling had already used their turn.
Having said all if that, I think the village also made many good moves. It felt like we were on top for the start, but then very quickly it started to feel like people were honing in on us.
Wolf mistakes:
1. Trying to fix the SuperChris vote was a big mistake for us. A complete unforced error. It forced us to completely rethink our plans. Fantastic that we made it work, but we could have avoided the heat.
2. We threw Dan under the bus to give us some cover, but never really capitalised that, though we benefited from gaining Orange his unlynchable ex Mayor status, which was vital in the end. Truth is there was little to lose, as the town made it clear he was strongest suspect at the time.
3. Asking Dan to out Tomous in the thread! Tomous ended up being essential to our win, but we made the decision to out him, which could have cost us the game. Thankfully for us, the village didn't pay much attention to this.
Having said that... deserved Blue Wolf (+1) win!