ARMS | Nintendo Switch | Answer the Call to ARMS on 16th June

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Parksey
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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Parksey » Sun May 28, 2017 2:11 pm

I was pretty good and won more than I lost once I switched to the Pro controller.

Which is a shame, really, as the game loses some of its tactile pleasures when you are just hitting a button. But I cannot get on with moving via the motion controls. I hope they put an option in for the analogue sticks in dual joycon mode.

Once I switch to analogue sticks I was able to move around a lot more. The problem then is you instinctively have your thumb on the stick so your punches tend to curve that way.


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That
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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by That » Sun May 28, 2017 2:17 pm

The game is a lot of fun and I'm not knocking it, but I think they probably need to revisit how it controls, as neither motion nor button modes sound great at the moment. I personally had some trouble with left stick in to guard.

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rinks
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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by rinks » Sun May 28, 2017 2:27 pm

Yeah, guarding was too much of a faff, and so I lost a lot. Need it to be on one of the triggers, I think.

Good fun, though.

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by jawafour » Mon May 29, 2017 10:49 am

I think I'm gonna hold off from picking up ARMS. I'm not a fan of fighting games (outside of scrolling beat-em-ups!) and, although the characters and artwork do look cool in this, I don't think the gameplay will suit me. I plan on sitting this out and saving my money for Splatoon 2 in late July.

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Qikz » Mon May 29, 2017 11:26 am

rinks wrote:Yeah, guarding was too much of a faff, and so I lost a lot. Need it to be on one of the triggers, I think.

Good fun, though.


Guarding is easy on motion controls.

Guarding though isn't even that effective, since you'll get grabbed :P

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Cuttooth » Mon May 29, 2017 12:06 pm

Only played a handful of matches using the pro controller but I'm quite surpised how sharp it feels and looks in one on one battles. Team matches turn into a bit of a clusterfuck though and I don't think there's enough there to pick it up straight away, but I'm certainly more interested in it than before.

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Jazzem » Mon May 29, 2017 12:27 pm

Cuttooth wrote:Only played a handful of matches using the pro controller but I'm quite surpised how sharp it feels and looks in one on one battles. Team matches turn into a bit of a clusterfuck though and I don't think there's enough there to pick it up straight away, but I'm certainly more interested in it than before.


I ended up liking 3/4 player matches more than I expected to, becomes an interesting crowd control game of trying to decide who you should be targeting in each scenario. Team battles can be infuriating if your partner gets thrown a lot though, as you end up being flung back as well

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rinks wrote:Yeah, guarding was too much of a faff, and so I lost a lot. Need it to be on one of the triggers, I think.

Good fun, though.


Guarding is easy on motion controls.

Guarding though isn't even that effective, since you'll get grabbed :P


It's something you'll want to do here and there, especially with Ninjara as he warps after guarding an attack which can be handy. But aye, as with other fighters it leaves you open for grabs if you're not careful!

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Mafro » Fri Jun 02, 2017 1:21 pm

There's another test punch this weekend.

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by jawafour » Fri Jun 02, 2017 1:28 pm

Following the discussions in the "Is gaming an expensive hobby?" thread, and my subsequent reflections about spending (for me) far too much dough on gaming over the past year, this was one of my pre-ordered titles that I have cancelled.

So, uhm... I'm not going to try the demo because I don't want to change my mind. I hope you guys enjoy it, though!

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by That » Fri Jun 02, 2017 1:34 pm

jawafour wrote:Following the discussions in the "Is gaming an expensive hobby?" thread, and my subsequent reflections about spending (for me) far too much dough on gaming over the past year, this was one of my pre-ordered titles that I have cancelled.

So, uhm... I'm not going to try the demo because I don't want to change my mind. I hope you guys enjoy it, though!


:lol:

I'll see you in Arms about 2 weeks after launch, dood :toot:

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by jawafour » Fri Jun 02, 2017 1:55 pm

Karl wrote::lol:

I'll see you in Arms about 2 weeks after launch, dood :toot:

I gotta stop my habits of (a) Pre-ordering, and (b) Letting myself get caught up in the advertising hype that I must have game XYZ. That thread really made think... I have been pretty silly over the past couple of years :shifty: .

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Qikz
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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Saturday 3rd June at 1AM, 1PM and 7PM
by Qikz » Fri Jun 02, 2017 3:23 pm

Twintelle is being added to the second test punch due to fan demand! Yaaaay

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by That » Fri Jun 02, 2017 3:26 pm

jawafour wrote:I gotta stop my habits of (a) Pre-ordering, and (b) Letting myself get caught up in the advertising hype that I must have game XYZ. That thread really made think... I have been pretty silly over the past couple of years :shifty: .


That's cool dude. I can see Arms becoming a big thing on here, though - it's really good, and obviously multiplayer-centric - so hopefully you'll join us eventually. :)

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by Mafro » Fri Jun 02, 2017 6:32 pm

twitter.com/NintendoUK/status/870693957570707456


jawafour wrote:.

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Sunday 28th June at 1AM, 1PM and 7PM
by jawafour » Fri Jun 02, 2017 6:43 pm

Mafro wrote:
jawafour wrote:.

I've got plans for Saturday and Sunday - and I'm far too boring to stay up for those 1am sessions - and so I won't be tempted :toot: . When the game releases I'm just gonna avoid reading about it...

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PostRe: ARMS | Nintendo Switch | Launches on 16th June | Global Testpunch on Saturday 3rd June at 1AM, 1PM and 7PM
by Jazzem » Sat Jun 03, 2017 8:13 pm

Damn, level 5 and up hedloks are no joke!

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Super Dragon 64
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PostRe: ARMS | Nintendo Switch | Answer the Call to ARMS on 16th June
by Super Dragon 64 » Mon Jun 05, 2017 2:27 am

I managed to take part in Sunday afternoon's Testpunch and enjoyed using Twintelle during that hour. Master Mummy was my character of choice last weekend but I think that I'll continue using Twintelle when the full game launches next week.

I'm excited! :toot:

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PostRe: ARMS | Nintendo Switch | Answer the Call to ARMS on 16th June
by jawafour » Tue Jun 06, 2017 3:29 pm

Famitsu have published their review - 8/8/8/9 [33/40].

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PostRe: ARMS | Nintendo Switch | Answer the Call to ARMS on 16th June
by chalkitdown » Tue Jun 06, 2017 4:21 pm

Nintendo forgot to bring their checkbook to the meeting.

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PostRe: ARMS | Nintendo Switch | Answer the Call to ARMS on 16th June
by Floex » Tue Jun 06, 2017 4:54 pm

This feels like one of those games that lack content at the start but become more fulfilling over time.


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