Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018

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jawafour
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by jawafour » Sat Oct 06, 2018 8:29 am

HSH28 wrote:There are people who own PSVR and won't play Resident Evil 7...that is a crime.

No way would I play RE7. Even if I did get PSVR.

"If a man is considered guilty, For what goes on in his mind, Then give me the electric chair, For all my future crimes-oh!"

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by fry87 » Sat Oct 06, 2018 10:54 am

Up to the end of World 4 (not done the boss though) and still loving this. Finding some of the levels a bit more challenging now and will definitely have to revisit some earlier levels to find the bots and chameleons I missed.

Still another world left, plus all the challenge levels. Really does feel like a pretty decent amount of content given the lower price point.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by HSH28 » Sat Oct 06, 2018 5:15 pm

Done the first two worlds and a bunch of the Challenge levels.

The topic title isn't quite right though. Go into this expecting Mario 64 and you might be a little disappointed.

Was watching the Game Informer show yesterday and they were talking about it, a much better comparison is Super Mario 3D Land. This is for PSVR, what that was for 3DS.

I'm struggling to think of a better platformer that wasn't developed in house at Nintendo...and yes that does mean its better than any of the Rare platformers.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by Preezy » Sun Oct 07, 2018 10:32 am

I played the VR Playroom demo version of this last night and it was brilliant.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by kazanova_Frankenstein » Sun Oct 07, 2018 10:52 am

Is there anyone who here who found that the virtual controller would slowly rotate to an almost unusable angle on the Playroom VR demo? And if so, has this problem moved across to this game or has it been fixed?
I have tried so many different layouts, pieces of hardware etc, and the problem with the Playroom VR demo is just as problematic for me now as it was almost 2 years ago. It's the one thing putting me off purchasing this game....

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by OldSoulCyborg » Sun Oct 07, 2018 12:14 pm

kazanova_Frankenstein wrote:Is there anyone who here who found that the virtual controller would slowly rotate to an almost unusable angle on the Playroom VR demo? And if so, has this problem moved across to this game or has it been fixed?
I have tried so many different layouts, pieces of hardware etc, and the problem with the Playroom VR demo is just as problematic for me now as it was almost 2 years ago. It's the one thing putting me off purchasing this game....


The controller rotation definitely drifts. Happens in all VR games for me. There's a very quick fix though; any fast enough movement of the controller will recalibrate the orientation. One quick snap in any direction is usually all it takes (I don't think it needs to move all that fast, but a snapping motion is very deliberate and has just become a conditioned response to me noticing that the real and virtual controllers aren't syncing up).
It is a little annoying, but I haven't found it to hamper my enjoyment of the game all that much.

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kazanova_Frankenstein
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by kazanova_Frankenstein » Sun Oct 07, 2018 3:31 pm

OldSoulCyborg wrote:
kazanova_Frankenstein wrote:Is there anyone who here who found that the virtual controller would slowly rotate to an almost unusable angle on the Playroom VR demo? And if so, has this problem moved across to this game or has it been fixed?
I have tried so many different layouts, pieces of hardware etc, and the problem with the Playroom VR demo is just as problematic for me now as it was almost 2 years ago. It's the one thing putting me off purchasing this game....


The controller rotation definitely drifts. Happens in all VR games for me. There's a very quick fix though; any fast enough movement of the controller will recalibrate the orientation. One quick snap in any direction is usually all it takes (I don't think it needs to move all that fast, but a snapping motion is very deliberate and has just become a conditioned response to me noticing that the real and virtual controllers aren't syncing up).
It is a little annoying, but I haven't found it to hamper my enjoyment of the game all that much.


Thanks for the reply. Good to know it's not just me.... Kind of. Yeah, shaking it often fixes it, but the other day when playing the demo again, I found that even doing that wasnt really sorting the issue. Psvr is great, but the only thing it seems to be able to track with any degree of competence is the headset. It's such a shame.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by Holpil » Mon Oct 08, 2018 12:49 pm

Absolutely loving this game, but trying my best to draw out the experience so it isn't over too quickly. Graphically I think its the best looking PSVR game yet.

The ideas of the Playroom demo have been fully realised with this game (excluding co-op!), and while at first I thought 'Astro bot' was pretty weak in terms of IP considering the quality of the game on offer, its grown on me a bit and the many small details add a lot to the experience. The use of VR as a tool for exploration is so brilliantly executed I just hope there's more of it to come.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | "VR's Super Mario 64 moment"
by fry87 » Tue Oct 09, 2018 10:08 am

Holpil wrote:Absolutely loving this game, but trying my best to draw out the experience so it isn't over too quickly. Graphically I think its the best looking PSVR game yet.

The ideas of the Playroom demo have been fully realised with this game (excluding co-op!), and while at first I thought 'Astro bot' was pretty weak in terms of IP considering the quality of the game on offer, its grown on me a bit and the many small details add a lot to the experience. The use of VR as a tool for exploration is so brilliantly executed I just hope there's more of it to come.

Similarly I've been trying to not blast through the game - normally just doing a handful of levels at a time. Saying that I've just completed World 5. Still got the final boss and all challenge levels to complete, plus I'm still missing a few bots and chameleons in earlier levels that'll definitely need revisiting.

The quality of the game has certainly held up throughout and as you mentioned I still love peeking around corners or over ledges to suddenly spot some hidden coins or a bot.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by NickSCFC » Tue Oct 09, 2018 2:51 pm

Demo coming next Tuesday (16/10/2018) :)

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Hans Bubby
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Hans Bubby » Tue Oct 09, 2018 6:15 pm

NickSCFC wrote:Demo coming next Tuesday (16/10/2018) :)


Why? There's already a demo on Playroom VR.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by NickSCFC » Tue Oct 09, 2018 7:04 pm

KjGarly wrote:
NickSCFC wrote:Demo coming next Tuesday (16/10/2018) :)


Why? There's already a demo on Playroom VR.


It's a level from the full game.

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Wedgie
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Wedgie » Wed Oct 10, 2018 11:48 am

Definitely one strong contender for the top 5 games of 2018.

Amazing wee game.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Rubix » Wed Oct 10, 2018 5:20 pm

All this talk of mario 64 is making me want this. And only £25 on amazon

PLAY | PS4: Red Dead Redemption 2 | PSVR Beat Saber | Switch Xenoblade Chronicles 2, Stardew Valley
WATCH | The Apprentice 2018, Suits S1, The Hunting of Hill House
READ | Behind Closed Doors
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Hans Bubby » Wed Oct 10, 2018 7:04 pm

Rubix wrote:All this talk of mario 64 is making me want this. And only £25 on amazon


If you own a PSVR you really should own Astro Bot.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Wedgie » Wed Oct 10, 2018 8:40 pm

KjGarly wrote:
Rubix wrote:All this talk of mario 64 is making me want this. And only £25 on amazon


If you own a PSVR you really should own Astro Bot.


Fact.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Rubix » Thu Oct 11, 2018 2:19 pm

Wasn’t going to buy a game so close to red dead but just purchased this. Should have it tomorrow

PLAY | PS4: Red Dead Redemption 2 | PSVR Beat Saber | Switch Xenoblade Chronicles 2, Stardew Valley
WATCH | The Apprentice 2018, Suits S1, The Hunting of Hill House
READ | Behind Closed Doors
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by HSH28 » Thu Oct 11, 2018 6:10 pm

Worth pointing out for anyone thinking of buying it, its not massively long, 20 normal levels, 5 boss stages and 26 challenge stages.

Its well designed and I think worth the asking price, but it doesn't take long to finish even going for 100%.

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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by Rubix » Thu Oct 11, 2018 10:58 pm

Didn’t think it would be a long game to be fair. As long as its good

PLAY | PS4: Red Dead Redemption 2 | PSVR Beat Saber | Switch Xenoblade Chronicles 2, Stardew Valley
WATCH | The Apprentice 2018, Suits S1, The Hunting of Hill House
READ | Behind Closed Doors
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PostRe: Astro Bot (PSVR - Sony Japan Studio) - out now | Metacritic 90 | Demo coming 16/10/2018
by fry87 » Thu Oct 11, 2018 11:21 pm

I've completed the main game and gone back to collect all the bots and chameleons i missed. Still got all the challenges to play, although I have no idea how long they are compared to each level, which i found typically took about 10 minutes trying to find everything.

While I'd agree it's not the biggest game I still think there's a good amount of content, more than justifying the games price point.

Prior to the challenges I'd score it a 9 as it's easily been one of the most fun and unique games I've played in ages. Really hope a sequel is made, assuming VR maintains or indeed grows in popularity.


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