Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Thu Oct 12, 2017 9:40 am

Brerlappin wrote:
Saint of Killers wrote:No idea how much longer I'm gonna stick with this. Just finding it all very so-so. I'm about 10 hours in and the story has barely moved; small plot developments have occurred but none have been satisfying or gripping. The exploration is very linear, which isn't the worst thing ever but when you add in a story that isn't progressing and a world which is boring... it doesn't make for the most entertaining package.
Its big selling point, if you don't use exploits which have yt to be patched or over level, is that the combat is challenging when facing enemies who are in your level range. Especially when you get mobs who cast debuffs, buffs and heals.


Thats a bit of a bummer. Think ill hold off til its cheaper. Ive already got Destiny 2 on PC and Evil Within 2 this month.


The other going for it is that while it's a "small" game the dev hasn't opted for the RPG lite route; there's stats, loot, crafting, gathering (materials), etc. There may yet still be a hook (be it story or gameplay) to hang it all off, but I haven't found it yet. Next game on horizon for me is the new South Park, so if this doesn't get a move along soon I'll be putting it aside for a while.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)

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