Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.

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PostBattle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Thu Nov 17, 2016 7:33 am

Due on Mac, PC, PS4, Switch, and XB1.

GAME WEBSITE - FUNDED KS PAGE - GAME TWITTER

Joe Mad was the co-director and writer on the first Darksiders game.

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[soundcloud]https://soundcloud.com/airship-syndicate/the-beginning[/soundcloud]

PS Blog piece:

Making Classic RPGs Modern with Battle Chasers: Nightwar

“Oh my god,” Joe Madureira exclaims before pondering the unexpected question for a second. “We knew we wanted it to be some sort of RPG reference, since those are the kinds of games we wanted to work on.”

The co-founder of Airship Syndicate is recollecting the moment when his team hit upon a name for their independent outfit. The RPG inspiration is unsurprising (“Airship was something we loved — the visual image and the RPG flavor of it”), given how big a fan the comic book artist turned game creator is of the genre. Perfect example: upon leaving Marvel Comics in 1997 to co-found comics imprint Cliffhanger, his creator-owned debut Battle Chasers wore its fantasy RPG influences proudly.

It’s a series and world he left — on a cliffhanger, no less — in 2001. He’d be the first to tell you he wasn’t expecting to return to it 15 years later through the lens of interactive entertainment. “I kind of had the feeling we should be doing something new,” he reminisces. There was a flirtation with doing a Metroidvania side-scroller at first, but ultimately Airship Syndicate settled on an RPG for its first project. Yet the “where” was a lot harder to choose than the “what.”

“The more we worked on it, the more we thought ‘Battle Chasers has a lot of this stuff and is way cooler.'” The creator admits to feeling nervous at the adoption, though accepts that given the series adherence to the classic RPG archetypes, it lent itself perfectly to the genre. In the end, Battle Chasers helped the game’s profile when it launched on Kickstarter last year. “People that had never heard of it thought it was cool. Fans of the book were super-excited it was coming back. So it ended up being a great decision.”

There are odd parallels between Madureira’s two careers. Just as he shifted from one of the biggest comic book companies in the world to co-found his own label, so too did he create a smaller development studio with fellow Vigil Games ex-staffers after it shuttered due to publisher THQ’s liquidation.

The 12-strong team (backed by a dozen remote contractors) are housed in a small studio. Work’s fluid, creative checks a matter of looking over a monitor and offering input rather than waiting for weekly meetings (“I can literally see you doing it right there. It’s instant,” Joe says input opportunities). Everybody “wears many hats”, and the unofficial mission statement seemingly boils down to “if an idea’s awesome, we’ll implement it, irrespective of who came up with it.”

Everyone’s free to bring anything to the table, but the need of everyone’s A-game is a constant. Partly because of the near-continual queries by Kickstarter backers, partly due to the team’s own financial investments to get the game ready for its crowd-funding debut. “It keeps you accountable and they remind us on a regular basis that there is a clock ticking here,” the CEO muses. “We want to get the game out as badly as anyone else.”

The title’s pencilled in for a summer 2017 release (“Right now we’ve got all the systems working. It’s just really building content at this point”) and the game’s design reflects the era it’s launching in. Two decades ago it’d have been easy to imagine the finished product being an ode to Diablo hot wired to turn-based battles a la Final Fantasy. Inspirations that admittedly are still coded into the game’s DNA today: gameplay emphasis is on dungeon-crawling and a chess-like combat system.

But you also note more current trends. Dungeons are randomly-generated, and different difficulty-based runs call into mind everything from Spelunky and other roguelikes to high score-chasing mobile titles. Thankfully altering difficulties isn’t a case of yanking enemy HP sliders up and friendly health bars down; enemy attacks will differ, dungeon layout will alter, treasure chests will drop randomized loot. Certain bosses only appear on certain star ratings. Re-roll, replay.

You’ll be able to tinker with your team (three per party from a choice of six characters), craft weapons (there’ll be rare character skin unlockables and Easter Eggs as well) and progress the story (“totally brand new, self-sustained” and set after the comic series). Madureira pegs the tale as a Castlevania-esque fantasy-horror, set on an island overrun by the undead.

With modern day Final Fantasy jettisoning turn-based systems in favor of real-time combat, Nightwar will appeal to those hungry for the classic style of yesteryear.

You can count Joe Madureira as one. See it in his character designs (there’s more than a little Cloud Strife in the massive sword-wielding, tortured ex-soldier Garrison), their personalities (Knolan is every cankerous old man D&D wizard, Red Monika a sultry bounty hunter). But none are poor imitations, nor distant echoes of past glories. And as other franchise titans chase the cutting edge by envisioning futuristic wars and homogenising mechanics, a title with strict adherence to the classical genre form could be a welcome throwback.

As the creator himself admits, it comes back to passion. Working on what you love. Madureira briefly ponders the studio name he and the team settled on again. “If you’re not a gamer it’s a kind of weird-sounding company. But whatever. We’re nerdy and we embrace it.”

http://blog.us.playstation.com/2016/11/ ... ar-on-ps4/


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Loved his art back when he worked for Marvel, loved Darksiders. Here's hoping this gets released by 2018! (It's down for a 2017 release.)

Last edited by Saint of Killers on Thu Oct 05, 2017 5:59 pm, edited 5 times in total.
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PostRe: Battle Chasers: Nightwar - Joe Madureira's isometric, turn based, dungeon crawler RPG - Gameplay+screens within
by Death's Head » Thu Nov 17, 2016 9:14 am

Calling dibs on the massive guy with the armour for all multiplayer games.

Yes?
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PostRe: Battle Chasers: Nightwar - Joe Madureira's isometric, turn based, dungeon crawler RPG - Gameplay+screens within
by Christopher » Thu Nov 17, 2016 9:42 am

This looks great, will be keeping an eye on it.

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PostRe: Battle Chasers: Nightwar - Cons, PC - Joe Mad's isometric, turn based, dungeon crawler RPG - Gameplay+screens within
by Saint of Killers » Thu Apr 13, 2017 9:52 am

Confirmed for Switch. But not exclusive launch as stated by Nintendo.

twitter.com/AirshipSyn/status/852303980562612224




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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by Saint of Killers » Thu Jul 06, 2017 4:42 pm

twitter.com/AirshipSyn/status/882972652029259777


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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by Saint of Killers » Thu Oct 05, 2017 5:58 pm

Getting this via Boomerang :toot: Seems to have reviewed well.

http://opencritic.com/game/4905/battle-chasers-nightwar
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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Yoshimi » Fri Oct 06, 2017 12:43 pm

I quite fancied this, but I had it in my head it would be a £15 download title, not a full release. :? I think I'll wait for the Switch edition to drop in price.

EDIT: That damn Switch tax. Amazon prices - PS4=£19.89, XBO=£19.99, Switch=£34.99. :fp:

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by jawafour » Fri Oct 06, 2017 1:03 pm

Saint of Killers wrote:...Seems to have reviewed well (Opencritic)...

I have never viewed Opencritic before, but... the state of that rankings system!

“Weak” for everything under 70? :lol: . “Fair” only covers five percentage points (70 to 74) whilst 85 upwards earns “Mighty”? It’s the epitome of modern reviewing :lol: .

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by Saint of Killers » Fri Oct 06, 2017 2:43 pm

jawafour wrote:
Saint of Killers wrote:...Seems to have reviewed well (Opencritic)...

I have never viewed Opencritic before, but... the state of that rankings system!

“Weak” for everything under 70? :lol: . “Fair” only covers five percentage points (70 to 74) whilst 85 upwards earns “Mighty”? It’s the epitome of modern reviewing :lol: .


How the flip have I not noticed that before now?! :fp: Open Critic's big sell is that, unlike Matcritic, they don't weight scores. Meaning an 8/10 is an 8/10, the more prominent review outlet's scores aren't seen as more significant in the final tallying process than those of a smaller outlet. But calling games hitting a point under 70 'weak' is an issue all of its own. I shot them off a tweet asking about chances of their changing it. (I doubt I'll get a response but that's fine because I won't be linking to them or retweeting their scores until they change.)

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Fri Oct 06, 2017 2:45 pm

Yoshimi wrote:I quite fancied this, but I had it in my head it would be a £15 download title, not a full release. :? I think I'll wait for the Switch edition to drop in price.

EDIT: That damn Switch tax. Amazon prices - PS4=£19.89, XBO=£19.99, Switch=£34.99. :fp:


*ouch*

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by Saint of Killers » Fri Oct 06, 2017 4:19 pm

jawafour wrote:
Saint of Killers wrote:...Seems to have reviewed well (Opencritic)...

I have never viewed Opencritic before, but... the state of that rankings system!

“Weak” for everything under 70? :lol: . “Fair” only covers five percentage points (70 to 74) whilst 85 upwards earns “Mighty”? It’s the epitome of modern reviewing :lol: .


twitter.com/Open_Critic/status/916312943259561984



It's still not a good look because I checked 3 games at random (before shooting the tweets off) and they all had 70 rated games as weak. But hey, at least it isn't what it initially looked like.

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by jawafour » Fri Oct 06, 2017 4:32 pm

Saint of Killers wrote:

twitter.com/Open_Critic/status/916312943259561984



It's still not a good look because I checked 3 games at random (before shooting the tweets off) and they all had 70 rated games as weak. But hey, at least it isn't what it initially looked like.

Top man for checking this out, Saint! I am confused by OpenCritic's comment about the "bottom 40%"... their image shows:

Image

...which presumably suggests that two reviews assessed the game as being worthy of 69 or lower and OpenCritic say that that is "Weak". Ah, well, we'll see!

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - 9mins of Switch gameplay
by Saint of Killers » Fri Oct 06, 2017 9:15 pm

nvm.

Last edited by Saint of Killers on Tue Oct 10, 2017 8:39 am, edited 1 time in total.
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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Tue Oct 10, 2017 6:34 am

Ngh. Got my first crash yesterday. Did a search and it seems to be a common problem. Also seeing people losing save files (or maybe progress?) after reloading from crash >_< Hopefully they release the update patch they've got in testing soon and it fixes this gooseberry fool. Good game otherwise.

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Qikz » Tue Oct 10, 2017 7:57 am

Anything less than 69 is weak? What the hell is with that scoring system :lol:

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Tue Oct 10, 2017 8:39 am

One which needs revising. Quickly.

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Ironhide » Wed Oct 11, 2017 4:59 pm

Just had to request a refund on this (Steam) as its pretty much unplayable with an onscreen keyboard, the game seems fine at first but after a few minutes it doesn't respond to any input from the osk.

I'm also baffled why there's no ,mouse only control option given how the combat is turn base.d

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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Thu Oct 12, 2017 9:32 am

No idea how much longer I'm gonna stick with this. Just finding it all very so-so. I'm about 10 hours in and the story has barely moved; small plot developments have occurred but none have been satisfying or gripping. The exploration is very linear, which isn't the worst thing ever but when you add in a story that isn't progressing and a world which is boring... it doesn't make for the most entertaining package.
Its big selling point for me, if you don't use exploits which have yet to be patched or over level, is that the combat is challenging when facing enemies who are in your level range. Especially when you get mobs who cast debuffs, buffs and heals.

Last edited by Saint of Killers on Thu Oct 12, 2017 9:35 am, edited 1 time in total.
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PostRe: Battle Chasers: Nightwar - Joe Mad's isometric, turn based, dungeon crawler RPG - Reviewed well. Out now.
by Saint of Killers » Thu Oct 12, 2017 9:40 am

Brerlappin wrote:
Saint of Killers wrote:No idea how much longer I'm gonna stick with this. Just finding it all very so-so. I'm about 10 hours in and the story has barely moved; small plot developments have occurred but none have been satisfying or gripping. The exploration is very linear, which isn't the worst thing ever but when you add in a story that isn't progressing and a world which is boring... it doesn't make for the most entertaining package.
Its big selling point, if you don't use exploits which have yt to be patched or over level, is that the combat is challenging when facing enemies who are in your level range. Especially when you get mobs who cast debuffs, buffs and heals.


Thats a bit of a bummer. Think ill hold off til its cheaper. Ive already got Destiny 2 on PC and Evil Within 2 this month.


The other going for it is that while it's a "small" game the dev hasn't opted for the RPG lite route; there's stats, loot, crafting, gathering (materials), etc. There may yet still be a hook (be it story or gameplay) to hang it all off, but I haven't found it yet. Next game on horizon for me is the new South Park, so if this doesn't get a move along soon I'll be putting it aside for a while.


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