Battlefield 2042 (XB/PS/PC) - No more content updates & Motive Studio making a BF game.

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Monkey Man
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 3 out now, also on Game Pass Ultimate/EA Play.
by Monkey Man » Tue Dec 06, 2022 7:49 pm

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BATTLEFIELD 2042 UPDATE #3.1.0

Battlefield 2042 - Update 3.1 for Season 3: Escalation

Hey everyone,

It has been a joy seeing your reactions to Season 3: Escalation and exploring Spearhead as you’ve been fighting it out through the Cubes with the Rorsch Mk-4, or dominating from afar with the EMKV90-TOR.

Thank you for playing Battlefield™ 2042 Season 3: Escalation and sharing your thoughts and gameplay with us!

Update #3.1.0 brings further Quality of Life improvements alongside the Manifest Rework and goes live across all platforms on 07/12 @ 09:00 UTC

WHAT’S NEW UPDATE SEASON 3.1?

Here is an overview of the changes and improvements in this Update:

Map Rework: Manifest
New Vault Weapons: M416, M240B, M93R
Gameplay Responsiveness Improvements around Weapon Reload Animation and Audio

Lengthy patch notes - https://www.ea.com/en-gb/games/battlefi ... otes-3-1-0

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Peter Crisp
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 3 out now, also on Game Pass Ultimate/EA Play.
by Peter Crisp » Thu Dec 08, 2022 8:03 pm

The problem for this game is that Battlefield 4 still exists.
While by no means perfect BF4 just plays so much better than 2042.
The maps in 2042 have vast areas with zero cover and the fact that vehicles are limited mean you have to run out in the open for ages as a soldier and get wholloped.

Just give us all an updated BF4.

Vermilion wrote:I'd rather live in Luton.
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Monkey Man
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 3 out now, also on Game Pass Ultimate/EA Play.
by Monkey Man » Thu Jan 19, 2023 10:03 pm

DEV NOTES - RETURN TO THE CLASS SYSTEM

In-depth look into the journey of Returning to the Class System in Battlefield 2042

Hello there,

Today we’re here to discuss the upcoming changes taking place with the return to the Class system and to go in depth on the improvements arriving with Update 3.2 later this month.

Specialists at launch were polarizing to some of our players, with feedback particularly around the loss of Class Identity, and a shift from familiar gameplay flow that you were used to.

We heard that feedback and immediately began constructing a team to analyze it and put a plan together to determine next steps. Here’s a look back through the journey that the team has traveled.


Meta, Choice & Balance

The return to the Class system will shake up how you are used to playing Battlefield 2042, from Gadgets and Equipment now being attached to the Class of your particular choosing, to how you’re approaching the role of that Class as you play throughout your matches.

With Gadgets, previously every Specialist being able to choose from an open pool led to a lot of freedom and choice, but that came at the cost of balance in some parts of the game when that freedom is extended outwards to the entire team.

Not only was min/maxing becoming prevalent as the way to play, with sentiment often showing that it’s better to just reach for the same loadouts and the best combination available and stick with it, but also with balancing of gadgets towards other aspects of Battlefield - such as vehicular gameplay.
To provide you with an example, prior to these changes taking place every Specialist had the ability to use a Rocket Launcher of some kind. This means that if there’s a scenario where everyone can use a Rocket Launcher, we have to ensure that things are appropriately balanced for that type of situation.

Rocket Launchers being placed under within the Engineer Class will now ensure that while only a subset of our Specialists will be able to use Rocket Launchers - there will be more readability to who is carrying a launcher and allows for a vehicle player to adjust their strategy for that but also allows for further balancing for vehicles as time goes on.

While we’re on the subject of Rocket Launchers however, we do wish to note that while Lis is an Engineer, she will continue to be unable to use alternate Rocket Launchers as she is already equipped with the G-84 TGM Specialty. If you’re fond of playing as Lis, you can still select from the AT Mine, EOD Bot or C5 Explosives as your Gadget!

We have introduced some limitations in the Class Gadget reshuffle but we believe that the changes we are making will address some of the balancing feedback that we’ve been receiving from you while also opening up for new Loadout and ‘meta’ scenarios.

With all the changes that we’re introducing with the return to the Class system, it should now feel much better to perform the Class and role as it was originally intended to be, and as you are used to doing so from previous Battlefield titles.

Going in as an Engineer? Your job is to deal with vehicles at any distance, fortify spaces and ensure your team’s vehicles are stocked up with repairs.

Assault? You’re actively deciding to engage on the frontlines, taking the fight directly to the enemy through up close and personal combat, while also providing brute forced openings for your team to push up right behind you.

If you’re inclined to assist your teammates through more direct means, then Support may be the choice for you as you’re tasked with the resupplying of Ammo and ensuring your Squad gets back in the fight as quickly as possible through reviving.

Finally, if you’re looking to avoid direct confrontation you may be interested in Recon, they prefer to utilize vantage points to the best of their capabilities to detect enemy presence and immediate threats while also working to find backdoor opportunities for their Squad with sneaky Spawn Beacon placements.

Freedom and flexibility still play a major role in Battlefield 2042, with the choices you make now directly impacting your ability and efficiency on the field.

Your choice is now your role.


Weapon Proficiencies

Weapon Proficiencies is a concept that came directly from our Core Feedback Player Sessions with some of you. Some elements of feedback that was highlighted to us was around considerations for Weaponry fitting into the overall changes being made and what improvements can be established to ensure they fit into a Class structure.

It is our belief that weapons remaining open to all Classes and Specialists is the right choice for Battlefield 2042. Previous Battlefield titles sometimes had systems that involved limiting Weapon Archetypes to only one Class, such as Assault only having the ability to use Assault Rifles, or Recon only being able to use Sniper Rifles and Marksman Rifles and this is not something we intend for this title due to the complexities involved with progression.

Instead, Weapon Proficiencies exist to encourage you to use a certain Weapon Archetype with a Class Role that you’d expect to see a synergy between:

Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Support + SMG: Faster Draw Time
Recon + Sniper Rifles: Immediate, constant and steady scope


The intent of Weapon Proficiencies is not to dictate what you equip yourself with, but rather to encourage and provide a recommendation on what may work best and bring further Class identity for those who enjoy that type of gameplay. In doing so, you will benefit from a passive improvement that should make your role more proficient.


Unifying your Loadout

As part of the overall changes taking place with the return of Classes to Battlefield 2042, we are also changing how Loadouts function within the game.

Loadouts will now be unified per Class. This means that if you were to alter your choice of Weaponry, Class Gadgets or Throwables for Crawford within your Loadout, then that same selection will be available to you when you choose to play as Boris as both are Engineers.
When Update 3.2.0 arrives you’ll find that your current Loadouts have been reset to their default status so you can focus on rebuilding them specific for each Class.

https://www.ea.com/games/battlefield/ba ... field-2042

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Monkey Man
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 4: Eleventh Hour starts 28th Feb.
by Monkey Man » Fri Feb 17, 2023 11:26 pm



"Rally your elite squad and experience the return of class-based combat in Battlefield 2042 – Season 4: Eleventh Hour.

Dominate on the new map Flashpoint, an arid, rocky South African battlefield ideal for close-quarters mayhem. Deploy as Recon Specialist Camila Blasco and crush the enemy’s plans with her X6-Infiltration Device, making your squad un-spot-able and unstoppable.

Unleash chaos with the CAV-Brawler vehicle and rack up kills with the compact, stockless Super 500 shotgun, the RM68 assault rifle and the high-powered RPT-31 LMG.

Play through 100 tiers in the Season 4 Battle Pass to unlock Free* and Premium** content.

At the eleventh hour, only the fittest squads survive. Operate as an elite unit – and be a class above.


Article - https://www.ea.com/games/battlefield/ba ... venth-hour

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PostRe: Battlefield 2042 (XB/PS/PC) - Season 4: Eleventh Hour starts 28th Feb.
by Monkey Man » Sat May 27, 2023 8:44 am



Show no mercy and never back down in Battlefield 2042 – Season 5: New Dawn.

Head to Czechia, where the warmest welcome you’ll get is down the barrel of a gun. Battle by an abandoned factory retaken by nature on the new map Reclaimed.

Expand your arsenal with the XCE Bar bolt-action rifle, the GEW-46 assault rifle, and the powerful BFP.50 hand cannon. As you gather your squad, load up with three new types of grenades and show your foes just how sharp your teeth are.

Enjoy a plethora of improvements to Battlefield 2042, including a rework of vehicle loadouts, new weapon stations like thermal tech and heavy anti-air, rehauled Vault weapons, and a reworked version of the Hourglass map.

Play through 100 tiers in the Season 5 Battle Pass to unlock Free* and Premium** content including new weapons like the GEW-46, XCE Bar, and BFP.50, gadgets, cosmetics, XP boosters, and the new premium Seasonal Booster.


Details - https://www.ea.com/games/battlefield/ba ... 5-new-dawn

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PostRe: Battlefield 2042 (XB/PS/PC) - Season 7 coming March 2024.
by Monkey Man » Thu Dec 14, 2023 5:33 pm

twitter.com/Battlefield/status/1735328207593742620



Good news after its recent revival.

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Photek
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 7 coming March 2024.
by Photek » Fri Dec 15, 2023 10:44 am

PC players absolutey rinse others in this, if you put it on Xbox only it doesn't have enough players usually. Sure, in Halo they can be good but snipers in this can hit you from a mile away.

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Samuel_1
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 7 coming March 2024.
by Samuel_1 » Fri Dec 15, 2023 4:08 pm

Photek wrote:PC players absolutey rinse others in this, if you put it on Xbox only it doesn't have enough players usually. Sure, in Halo they can be good but snipers in this can hit you from a mile away.

This is a massive issue with cross platform play. Between consoles is fine, but introducing PC players makes things really unbalanced. Can you select console only (ps/xb) ?

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Peter Crisp
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PostRe: Battlefield 2042 (XB/PS/PC) - Season 7 coming March 2024.
by Peter Crisp » Sat Dec 16, 2023 3:38 am

It is frustrating being sniped from what feels like another time zone while dodging like bonkers on PS5 but I still enjoy the game overall.
My main gripe is people in vehicles who don't notice me fixing them and just drive away before I can jump in.

Blind twats!!!!!!!

Vermilion wrote:I'd rather live in Luton.
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Monkey Man
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PostRe: Battlefield 2042 (XB/PS/PC) - No more content updates.
by Monkey Man » Tue Apr 09, 2024 10:12 pm

Season 7 will serve as the final season for Battlefield 2042. After Season 7 concludes, we will continue to support the game with new in-game challenges, events, modes, and of course, ongoing maintenance, but we are moving away from delivering official seasons.

Motive Studio – the talented developers known most recently for their work on the critically acclaimed remake of Dead Space and Star Wars: Squadrons – are building a team focused on Battlefield at their studio. We’re tremendously excited for Motive, as they are bringing their expertise with Frostbite and compelling storytelling to the fold, joining DICE, Criterion, and Ripple Effect in building a Battlefield universe across connected multiplayer experiences and single-player.

https://www.ea.com/games/battlefield/ba ... 2696573783 & https://www.ea.com/ea-studios/motive/ne ... k-klaus-gm

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Peter Crisp
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PostRe: Battlefield 2042 (XB/PS/PC) - No more content updates & Motive Studio making a BF game.
by Peter Crisp » Thu Apr 11, 2024 1:42 pm

Even though this had a disasterous start I've had a lot of fun with this game.

The next game needs to ditch the quirky characters and voice lines as they go completely against the setting. Having people joke about living in the end of the world and fighting to survive is just stupid. They're supposed to be hard nosed fighters on the edge of the end of everything.

Pretty much I'd like an updated B4 with more destruction and maps that feel like they actually have cover for infantry.
It seems like the developers are going all in and they just need to go back to basics and make a solid Battlefield game again and stop with the gimmicks.

Vermilion wrote:I'd rather live in Luton.

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