Battlefield 1 | PS4, Xbone & PC | War is Hell

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Photek
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Photek » Mon Sep 18, 2017 1:54 pm

When you wipe out a squad in 10 seconds. :datass:

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Alvin Flummux
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Alvin Flummux » Tue Sep 19, 2017 12:38 pm

That horse doesn't give any strawberry floats.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Photek
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Photek » Tue Sep 19, 2017 12:49 pm

:lol:

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Trelliz
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Trelliz » Tue Sep 19, 2017 2:02 pm

"Who, me? Nah i'm not with them, i don't even know them mate, nothing to do with me..."

Tragic Magic wrote:RTCW is a mega plex of origami, you young bugger, enjoy the taste.
Women are so lovely.

Never pre-order or pre-purchase a console, game or season pass.
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SandyCoin
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by SandyCoin » Fri Sep 29, 2017 9:24 am

I've been playing the Premium trials for the new set of Russian maps and find them much better than the last batch. I tried those in the last Premium Trial and found them mostly pretty dull. These maps seem better balanced and as far as I'm aware haven't got one of those shitty corridor grenade fest maps.

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Photek
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Photek » Fri Sep 29, 2017 9:38 am

SandyCoin wrote:I've been playing the Premium trials for the new set of Russian maps and find them much better than the last batch. I tried those in the last Premium Trial and found them mostly pretty dull. These maps seem better balanced and as far as I'm aware haven't got one of those shitty corridor grenade fest maps.

They are better but a few are too open which means you get sniped, countering that is a good squad but that can be hard to find.

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SandyCoin
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by SandyCoin » Fri Sep 29, 2017 10:13 am

Photek wrote:
SandyCoin wrote:I've been playing the Premium trials for the new set of Russian maps and find them much better than the last batch. I tried those in the last Premium Trial and found them mostly pretty dull. These maps seem better balanced and as far as I'm aware haven't got one of those shitty corridor grenade fest maps.

They are better but a few are too open which means you get sniped, countering that is a good squad but that can be hard to find.


Yeah there is a fair bit of sniping (although probably not any more than others), but as it's quite misty at times in the map it mildly helps. Plus it's quite hilly in most maps and not a flat line of sight across the entire map like some others in the game.

I've had a couple of decent squads, but I'm not sure if it's because it's a trial, but people are really ignoring bases being captured. I was on my own sniping trying to defend 2 bases being captured by those damn horse riders. Not enough spotting too.

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Monkey Man
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Monkey Man » Thu Oct 12, 2017 2:34 pm

BATTLEFIELD 1 UPDATE NOTES – OCTOBER UPDATE

Welcome to the October Update for Battlefield 1. We’re excited to share some tweaks, changes, fixes, and more. But first, a word from Lars Gustavsson, Battlefield Creative Director:

Based on continuous feedback from our community and an ongoing effort to ensure successful matchmaking for Operations servers we have disabled the 40-player option. We’ve determined that by allowing servers to only support 64-player Operations, match joining times are kept at a minimum and the probability of joining an active populated server is drastically increased. Our goal is to unite our players under this fan-favorite mode and consistently provide more instances of matches quicker. As with every improvement, we will continue to monitor experiences and take your feedback into consideration. See you on the Battlefield!

Now let’s dive into the details of the Battlefield 1 October Update:

SPECIALIZATIONS & ASSIGNMENTS
The Concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. For smoke to be deployed on a downed squad mate, a squad mate with the Specialization must now spot the downed player.
Fixed an issue with the Stimulant Syringe Specialization where the revived soldier would not receive the sprint boost.
Fixed an issue with Healing Hands Challenge #1 "Heal 10 Different Squad Members". It is now cumulative and tracks between matches.
Fixed issues where Soldier Assignment progress was not being displayed properly.

WEAPONS & GADGETS
Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is more historically accurate, and should be a better matchup against the British SMLE.
Increased Tripwire-HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak Specialization.
Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.
Changed mid-length Parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.
Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.
Added missing emblem to FA Automatic Rifle.
Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.
Fixed grenade resupply audio.
Added Press or Hold option for Bayonet Charge.

VEHICLES
Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.
Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
The Assault Truck's sensitivity is now affected by sensitivity options.
Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.
Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.

MAPS & MODES
Brusilov Keep: Fixed issue where players could spawn in fire.
Fixed an issue with Mother Voice Over on Operations Globe screen.
Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.
Fixed occluding issues with factory ruin pillars in Tsaritsyn.
Enabled damage on barbed wire close to capture point D on Galicia in Conquest.
Fixed floating dirt mounds around the train wreck on Volga River.
Operation Brusilov Offensive's final rating is now correctly rated out of 24 instead of 30.
Fixed an issue where Operations were geographically misplaced.
Removed vehicles from Back to Basics Conquest game type.
Fixed flickering bright snow on Galicia.
Echoes activated in Lupkow Pass.
Fixed an issue where more than one piece of music could play during the briefing of an Operation.
Removed Elite pickups from Domination.
Removed Elite pickups from Team Deathmatch.
Updated Red Tide Operation transitional announcer VO for 5 localized languages.
Updated localized VO for Red Tide Operation defender briefing.
Fixed issue where a player would change to the enemy team while playing Frontlines during a match.
Added additional Russian "self" VO.
Fixed a red background used for the White Army in Operation Red Tide.
Changed Conquest and Domination "You are winning/You are losing" lines to only trigger when teams are close enough (in tickets) to catch up.
Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil's Anvil.
Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.
Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.
Removed invisible collision near the French spawn in Soissons.
Fixed a crash that could occur in the Operations game mode.

GENERAL
Improved culling on player heads.
When the video options motion blur amount is set to 0%, turning the motion blur system off entirely gains some graphics performance.
Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.
Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
Fixed an issue that could cause server lag by disabling certain debug features.
Improved server fps warning icon analysis and alert.
Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.
Allow player rank to be displayed in in-game scoreboard on password protected servers.
Added key bindings for Bayonet Charge (separate from Melee key binding).

RSP
Server admins will now have the ability to move players between teams.


Operation Campaigns Coming in November

In early November, we’ll be adding an even more epic variant of the fan-favorite game mode Operations. Dubbed Operation Campaigns, the new experience will expand on the frontline clashes between attackers and defenders, stringing together multiple Operations and adding unique rewards to the mix.

The first Operation Campaign is called Eastern Storm. This experience combines the two Operations from Battlefield 1 In the Name of the Tsar: Brusilov Offensive and Red Tide. Eastern Storm will be available for owners of Battlefield 1 Premium Pass (or the standalone Battlefield 1 In the Name of the Tsar expansion.)

Later in November, we’ll add Fall of Empires, a combination of the base game’s Iron Walls and Conquer Hell. Beyond these two, there are more Campaigns to come.

Complete the active Operation Campaign by scoring enough points before it expires. You will earn a special Battlepack for each completed Campaign. An Operation Campaigns Codex will also be yours after your first successful Campaign. Complete the active Campaign as many times as you can before the time runs out!

For the sharp-shooters out there, you may have noticed that we bumped the release of Operation Campaigns from October to November. We wanted to give it a little bit more time to make sure that it’s a great experience. We appreciate your patience.

Prepare for Battlefield 1 Turning Tides

In December, you will be able to conquer the sea, air, and land in Battlefield 1 Turning Tides, the third Battlefield 1 expansion. With a focus on naval warfare, you’ll engage in the daredevil Zeebrugge Raid and the Gallipoli Offensive, with the British Royal Marines as a new playable faction. Prepare for new maps, weapons, vehicles and other content as you take on the amphibious expeditions of World War 1.

https://www.battlefield.com/news/update ... 017-update
https://www.battlefield.com/news/articl ... 7747529617

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Monkey Man
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PostRe: Battlefield 1 | PS4, Xbone & PC | War is Hell
by Monkey Man » Mon Oct 16, 2017 10:48 pm

A very early look at a couple of new maps plus some new weapons -


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