Below - PC, XB1 - PS4 7/4 - Explore Mode tones down survival elements
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Digging into the detail, Vella says Capy has done four full iterations, "almost from scratch", on the procedural generation system and how it builds the single screen levels of the depths of Below. Each iteration worked, Vella says, but there was something about each that didn't. Either it didn't feel like it was creating enough "gameplay moments", or it felt "too grid-based" and as a result "looked kind of janky", which was a problem because Capy wanted Below to feel like it was set in natural spaces.