Rudolphin wrote:OrangeReindeer wrote:I don't understand your issue with players' camps not being on a server when they're not logged in though, and that's coming from me who is weirdly into persistent browser games where your character is always on the server.
Surely it's more that, if someone else happens to be in your space when you log in, your entire settlement is packed away? That sort of intransigence completely defeats the point of the game mechanically and thematically.
The latest patch (I believe) changed this so that you'll get notified and if you don't redeploy your CAMP elsewhere, when you change server it will still be in that spot as it was. Pre-patch it happened to me once so I lost my railway bridge base, which was disappointing, but I sort of appreciated not having to decide to pack away that base myself. Some spots are likely more popular than others, but the map is big enough and the server numbers low that it isn't a huge worry. The main fix that is needed now is an improvement to the finicky blueprint system, which in concept is good but is not a smooth experience.
Mechanically the game encourages the player to move their camp often, so that it is always nearby to the area of the map you're currently exploring. The slow progression of unlocking new construction plans works with this as each time you move your camp you have more options in rebuilding it.
Thematically there is a mismatch between the transience of camps and the stated goal of rebuilding the wasteland, although the main quest line does not focus on that goal so it isn't jarring in having attention drawn to it.
That said I would absolutely love to see whole camp location blueprints, multiple camps, and other camp improvements.