Yeah I’m out. I don’t want call of duty apocalypse. Like other stuff have said Fallout 4 was a massive backward step in that every quest ended with shooting someone. None of the variety of skill set or multiple paths to complete objectives that the earlier games had.
I just can’t see how you can have any role playing in a game where there are loads of people running around shooting everything in sight. Just won’t work. How can multiple people persuade their way to an outcome, or stealth it, or use intelligence to come up with creative outcome etc. Quests will not work in an online game aside from kill everything (my biggest criticism of F4)
Howard says every other player is a real person. Sounds like no NPCs.
It looks like a survival game with some control point stuff around the nukes and then going into the nuke zones is a bit like Dark Zones in The Division.
The Overseer who gives you quests seems to be a disembodied voice.
So basically if you like Bethesda narrative and morally ambiguous decision making, then tough nuggies. If, on the other hand, you’ve ever played a Fallout and thought “hey, these shooting mechanics are great, I’d love to play a multiplayer shooter based around these,” then you’re in luck but should also seek help.
Fetch me old brown trousers, bring them to me now, I'll wear them in the rigging as they fire across the bow. Fetch me old brown trousers, I fear we may be hit, for even if they shoot me now, they'll never see me...
I'm a bit pessimistic over the whole multiplayer part of the game, as I worry they'll be constant nukes and idiots shooting you online. But that being said it does look promising and I'm glad I can play it on my own, we'll have to wait and see.
I tried GTA online when it first launched. Completely ruins any atmosphere when you have idiots constantly attacking you, bouncing around in your face and doing weird celebratory dancing as you explore.
Online games are plagued by twats, no amount of server selection will rid you of those dickheads who take pleasure in ruining others experience.
Fallout should be tackled slowly, exploring and learning about the disaster by finding clues and enjoying the atmosphere.
This is the polar opposite of online. If they absolutely NEEDED online it should have been a seperate mode, why dilute the essence of Fallout to chase the latest trends.
I am apprehensive about this new direction that the game is taking... but I'm willing to "hear it out" as, at this moment, we know so little about it.
I'm not sure I follow the thinking of those tweets posted above; they seem to suggest the question "Why is Bethesda releasing games that have different approaches?" Which seems a bit odd; I wouldn't expect unrelated games to mirror the approach and styling of one another.
Those tweets are more about the fact that the idea of what Fallout was has been inverted completely due to the need to be fun and enticing in a consumerist marketplace. It's hard to argue against really. The original was literally about the horror of war and nuclear devestation and 76 lets you nuke your friends.