Fallout '76 Announced

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Moggy
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PostRe: Fallout '76 Announced
by Moggy » Fri Jun 15, 2018 10:04 am

Knoyleo wrote:
Moggy wrote:
Photek wrote:
Alvin Flummux wrote:
Photek wrote:
Knoyleo wrote:I assume mods will be right out the window for this, as well.

Yep it won't have any mods ever.


Except that it will, and it was confirmed during the conference.

It hasn't got Mods at launch and apparently anyone that are may be in the 'creation club'.


"it won't have any mods ever"

"It hasn't got Mods at launch"

I expect the next post to be “the game is just ONE GIANT MOD”

It is the fallout 4 multiplayer mod, made standalone.


"EVERYTHING IS A MOD"

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Knoyleo
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PostRe: Fallout '76 Announced
by Knoyleo » Fri Jun 15, 2018 10:25 am

Seriously though, if this does have mod enabled servers, it'll be amazing for the sheer chaos they'll be. Players playing as giant waifu mechs, versus the Macho Man Randy Savage dragon from Skyrim, and someone else running around with a gun that spawns the madness from FO3 that just yell "Gary".

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Jenuall
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PostRe: Fallout '76 Announced
by Jenuall » Fri Jun 15, 2018 4:31 pm

So what is it?

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Gemini73
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PostRe: Fallout '76 Announced
by Gemini73 » Fri Jun 15, 2018 4:43 pm

:lol:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Buffalo
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PostRe: Fallout '76 Announced
by Buffalo » Fri Jun 15, 2018 6:51 pm

Do I get to keep it if my PS+ sub expires?

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Cheeky Devlin
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PostRe: Fallout '76 Announced
by Cheeky Devlin » Wed Jun 20, 2018 12:15 am

Having watched the Noclip doc I'm much more interested in this than I was previously.

I would definitely recommend watching it as it goes into a little more detail on what they're wanting to do with the game.

The Nukes sound much better than the glorified "kill everything" mode I first thought they were. Basically wherever you Nuke becomes a High-level zone in the map. Creatures and plant-life in that area will become much stronger and mutate further. There will also be better loot found there. Over time the radiation will fade back to a normal level. Nuking different areas will have different effects.

I'm definitely interested, especially if there are a few of us planning on getting it.

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Tafdolphin
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PostRe: Fallout '76 Announced
by Tafdolphin » Tue Jul 03, 2018 4:03 pm



Yup.

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OrangeRKN
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PostRe: Fallout '76 Announced
by OrangeRKN » Tue Jul 03, 2018 4:15 pm

Ridiculous

It won't have time-freeze VATS

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Photek
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PostRe: Fallout '76 Announced
by Photek » Wed Jul 04, 2018 8:58 am

OrangeRakoon wrote:Ridiculous

It won't have time-freeze VATS

....but of course it won't....

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Monkey Man
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PostRe: Fallout '76 Announced
by Monkey Man » Mon Jul 23, 2018 10:29 pm

Beta starts in October on XB1 for those who pre-order - https://www.eurogamer.net/articles/2018 ... in-october

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KjGarly
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PostRe: Fallout '76 Announced
by KjGarly » Tue Jul 24, 2018 7:58 am

Tafdolphin wrote:I reckon they'll be a small percentage of players who will play it as intended: grouping up, taking on quests, getting to the endgame.

The rest will be griefers and solo players who shoot on sight. They've mentioned a wanted level, but who gives a gooseberry fool? Every game like this I've ever played has had this problem.


Only just catching up with the Fallout 76 thread, did you play The Division? Manhunts in the DZ were brilliant as the majority of the time everyone else on the server would band together to hunt them down.

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Gemini73
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PostRe: Fallout '76 Announced
by Gemini73 » Sun Sep 23, 2018 11:46 am

Bethesda helps 12-year-old boy with rare cancer fulfil his wish of playing Fallout 76

https://www.eurogamer.net/articles/2018 ... fallout-76

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".

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