Fallout 76 is the score it wishes it had on metacritic

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Gemini73
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PostRe: Fallout '76 Announced
by Gemini73 » Fri Jun 15, 2018 4:43 pm

:lol:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Fallout '76 Announced
by Buffalo » Fri Jun 15, 2018 6:51 pm

Do I get to keep it if my PS+ sub expires?

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PostRe: Fallout '76 Announced
by Eat it Harvey » Wed Jun 20, 2018 12:15 am

Having watched the Noclip doc I'm much more interested in this than I was previously.

I would definitely recommend watching it as it goes into a little more detail on what they're wanting to do with the game.

The Nukes sound much better than the glorified "kill everything" mode I first thought they were. Basically wherever you Nuke becomes a High-level zone in the map. Creatures and plant-life in that area will become much stronger and mutate further. There will also be better loot found there. Over time the radiation will fade back to a normal level. Nuking different areas will have different effects.

I'm definitely interested, especially if there are a few of us planning on getting it.

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PostRe: Fallout '76 Announced
by Rudolphin » Tue Jul 03, 2018 4:03 pm



Yup.

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PostRe: Fallout '76 Announced
by OrangeReindeer » Tue Jul 03, 2018 4:15 pm

Ridiculous

It won't have time-freeze VATS

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PostRe: Fallout '76 Announced
by Ho-Ho-Ho-tek » Wed Jul 04, 2018 8:58 am

OrangeRakoon wrote:Ridiculous

It won't have time-freeze VATS

....but of course it won't....

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PostRe: Fallout '76 Announced
by Monkey Man » Mon Jul 23, 2018 10:29 pm

Beta starts in October on XB1 for those who pre-order - https://www.eurogamer.net/articles/2018 ... in-october

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PostRe: Fallout '76 Announced
by Hans Bubby » Tue Jul 24, 2018 7:58 am

Tafdolphin wrote:I reckon they'll be a small percentage of players who will play it as intended: grouping up, taking on quests, getting to the endgame.

The rest will be griefers and solo players who shoot on sight. They've mentioned a wanted level, but who gives a gooseberry fool? Every game like this I've ever played has had this problem.


Only just catching up with the Fallout 76 thread, did you play The Division? Manhunts in the DZ were brilliant as the majority of the time everyone else on the server would band together to hunt them down.

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PostRe: Fallout '76 Announced
by Gemini73 » Sun Sep 23, 2018 11:46 am

Bethesda helps 12-year-old boy with rare cancer fulfil his wish of playing Fallout 76

https://www.eurogamer.net/articles/2018 ... fallout-76

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Fallout '76 Announced
by Gemini73 » Thu Sep 27, 2018 9:15 am

Bethesda - No cross play for Fallout 76

https://www.eurogamer.net/articles/2018 ... a-confirms

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Fallout '76 Announced
by jawafour » Thu Sep 27, 2018 11:32 am

When this game was first detailed I was kinda "What a pile of pony! It's just not Fallout :-("... but, as we near the launch, I'm now interested in the game... even though we have seen barely any actual gameplay. In my mind, I'm teling myself "it's the next Fallout!" even though I know it's not. Quite odd.

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PostRe: Fallout '76 Announced
by Rudolphin » Thu Sep 27, 2018 11:46 am

I still have zero interest in this.

I'm the first to rail against those decrying modern interpretations of old classics due to some sort of perceived retro-active destruction of the objects of their adoration, but still... Fallout 76 is not, to me, a Fallout game.

To me, Fallout was about interaction as much as it was about exploration. In many instances it was about exploration through interaction. The caveat to this is that it was curated interaction, a series of non-linear encounters that, when pieced together, created a world far larger and more interesting than the game could possibly show. This held true, to an extent, in Fallout 3 even where characters had, you know, character and managed to hint at an extended universe outside the confines of the game.

Fallout 4 was a failure in this regard. The central story had promise, the Commonwealth androids standing in for the McCarthy-era Soviet spy paranoia, but was so lacking in imagination it pretty much killed the series for me. And now we have 76, where one of the key marketing pushes is the fact that there are zero NPCs in the game, just other players.

There's also the concerning inversion of the series' trademark branding. The original Fallouts used Vault Boy and VaultTec as a parodies to put a mirror to the face of American Exceptionalism, both in the 40s and 50s and the present day. In Fallout 76 the sarcastic idolatry of these figures is complete, with both becoming not the target of the game's scorn but the centre of its personality. See also the degradation of nukes from being an unspeakable horror that haunted every inch of the gameworld to...the reward for completing the end game content. The entire point of the first game has now been entirely inverted in on itself.

I generally like Bethesda RPGs, but this one...nah.

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PostRe: Fallout '76 Announced
by Gemini73 » Thu Sep 27, 2018 11:54 am

I'll certainly take a look at 76 at some point, but with F3 & Vegas still grabbing my attention many years after their launch (helped by a healthy mod scene) I see little reason to jump straight in.

Fallout 4? It just didn't feel right. Something was definitely off with it.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Fallout '76 Announced
by OrangeReindeer » Thu Sep 27, 2018 12:03 pm

I'm definitely interested, I just want to build post-apocalyptic bases

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PostRe: Fallout '76 Announced
by Alvin Flummux » Thu Sep 27, 2018 12:16 pm

OrangeRKN wrote:I'm definitely interested, I just want to build post-apocalyptic bases


Keep your SimShitty out of my Fallout. :x ;)

I'll probably end up trying this as the missus has it pre-ordered. I don't know what to think yet, but Taf's reading of it inverting the original games' purpose doesn't fill me with confidence. Could be fun anyway though...

Last edited by Alvin Flummux on Thu Sep 27, 2018 12:19 pm, edited 1 time in total.
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PostRe: Fallout '76 Announced
by OrangeReindeer » Thu Sep 27, 2018 12:18 pm

Yeah if only it was confined to some kind of spinoff... ;)

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PostRe: Fallout '76 Announced
by Alvin Flummux » Thu Sep 27, 2018 12:28 pm

A thought for Taf: Maybe people in Appalachia, where this is set, are country bumpkin idiots who drink conservative Kool-Aid and vote for rich Republicans who don't act in the interests of their constituents. Maybe they're the type of people to play with nukes as if they were Nerf guns.

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PostRe: Fallout '76 Announced
by Rudolphin » Thu Sep 27, 2018 1:24 pm

Alvin Flummux wrote:A thought for Taf: Maybe people in Appalachia, where this is set, are country bumpkin idiots who drink conservative Kool-Aid and vote for rich Republicans who don't act in the interests of their constituents. Maybe they're the type of people to play with nukes as if they were Nerf guns.


That's certainly a valid in-game theory, but I'm strictly talking externally here. I just don't think Bethesda have the writers on staff to do the series justice, or to even understand what made the original games so special in the first place. It wasn't the combat or even the aesthetic, it was the social commentary expressed through the sheer quality of the writing.

Bethesda can make a cracking open world RPG, but they can't write for toffee.

Last edited by Rudolphin on Thu Sep 27, 2018 1:32 pm, edited 1 time in total.
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PostRe: Fallout '76 Announced
by Gemini73 » Thu Sep 27, 2018 1:28 pm

Tafdolphin wrote:Bethesda can make a cracking open world RPG, but they can't write for toffee.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Fallout '76 Announced
by Meep In Heavenly Peace » Sun Sep 30, 2018 2:17 pm

They obviously sort of could at one point though. Playing Skyrim most of the quests and main plot lines are pretty dull but the lore behind everything still seems interest, mainly because it was created through the earlier instalments in the series. Back in Morrowind they did not struggle with making the thing engaging.

Bethesda these days are just a mediocre developer relying on the foundations laid down by other developers are themselves in better times.

This is why Cyberpunk is such an important game now. It really needs to be good and successful, not just for its own sake, but for the sake of the future of immersive sims in an age where there are far easier ways to make money.


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