Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Fuzzy Dunlop » Tue Jun 10, 2014 4:47 pm


Do you often contemplate the complexity of life?
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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by jiggles » Tue Jun 10, 2014 4:52 pm

suzzopher » Tue Jun 10, 2014 2:18 pm wrote:- There will be no map display in the game


Praise Jesus

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 6:38 pm

suzzopher » Tue Jun 10, 2014 2:18 pm wrote:Courtesy of Duckroll at Gaf
Bloodborne is the cover story of this week's Famitsu, and there's an interview with Miyazaki in it as well. Here are some details reported by a Japanese blog who got the magazine early.

- Spring 2015 release window
- They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- They're targeting 30fps at 1080p
- The keywords for the game is "blood" and "beast"
- There will be melee and long range weapons (guns) this time
- Character customization is confirmed
- There will be no map display in the game
- He wants combat to not just focus on action but also the strategic element
- The combat in the game is designed to feel like a life or death struggle
- There will be online elements of some sort, and it will involve players "discovering" together

http://www.neogaf.com/forum/showthread.php?t=834644


According to the same GAF user, there will be a hour long briefing to press on the game today.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 8:54 pm

http://www.neogaf.com/forum/showpost.php?p=115780331&postcount=1221 wrote:From what people who read the leaked Famitsu have said it's going to be kind of a side game to the Souls series and more low fantasy compared to high fantasy. They are replacing magic with gadgets, guns and such. Main mechanic seems to be related to blood and blood is also used to regain your HP and gain various other benefits. You get blood sucking it from corpses or items. Sucking too much blood will turn you into a beast which I suppose is this game's Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play.


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http://i.imgur.com/BCS0hSj.jpg

HQ direct feed trailer :arrow: http://www.gamersyde.com/download_blood ... 00_en.html

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 9:01 pm

strawberry float knows who Marty Hess is but...

twitter.com/martyhess/status/476453194982125568



twitter.com/martyhess/status/476450965466263552


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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 9:19 pm

Bloodborne Coming Exclusively to PS4 in 2015, New Details

Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.

I am here to talk about a new Action RPG, Bloodborne, which will launch early 2015 exclusively for the PlayStation 4 console. Bloodborne is a new collaboration for us, being developed by FromSoftware and produced by SCE Japan Studio. This game will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.

Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.

From the beautiful and melancholic architecture to the debris lining the street, Bloodborne will deliver an extremely rich and detailed world, all thanks to the power of the PlayStation 4 system. In addition, the PS4 system has allowed us to have an expanded draw distance, so we can show more of the world at any one time. New lighting effects allow us to add more atmosphere and tension to the game, making the horrifyingly detailed beasts and giant boss enemies you’ll be facing even more frightening.

I hope to be able to share more about our online features later this year, but I can say that we are developing new kinds of online experiences that allow users to share their adventures. We also look forward to giving fans new ways of playing and sharing thanks via the PS4 system’s Share capabilities.

Special message from Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”

http://blog.us.playstation.com/2014/06/ ... #sf3256110

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 9:27 pm

Screens. Apologies if already seen.

Condensed for awesome/massive.

Image


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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Tue Jun 10, 2014 10:52 pm


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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by DaveDS » Wed Jun 11, 2014 7:06 pm



Hype

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Mafro » Wed Jun 11, 2014 8:55 pm

twitter.com/yosp/status/476776190250733569


Oh yes.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by jiggles » Wed Jun 11, 2014 9:03 pm

:dread: :dread: :dread:

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Floex » Wed Jun 11, 2014 9:12 pm

It's magnificent :cry:

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Wed Jun 11, 2014 10:31 pm

Mafro » Wed Jun 11, 2014 8:55 pm wrote:

twitter.com/yosp/status/476776190250733569


Oh yes.


Image

twitter.com/patrickklepek/status/476832800490786816



Apparently there's going to be something Bloodborne related here at ~11.20 PM :arrow: http://www.playstation.com/en-us/e3-2014/conference/

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Victor Mildew » Wed Jun 11, 2014 10:36 pm

Getting a real Jack the Ripper vibe from those screens :dread:

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Thu Jun 12, 2014 12:09 am

Theres a minute-ish long clip of stiched together footage from the live stream over on GAF. It's not great but better than nothing if you are desperate for gameplay.
Apparently they had god mode turned on for the demonstration. And the guy playing may possibly be high.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Mafro » Thu Jun 12, 2014 9:03 am


Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by kommissarboris » Thu Jun 12, 2014 10:12 am

A game to buy a Ps4 for.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Saint of Killers » Thu Jun 12, 2014 5:37 pm

11 things you need to know about Bloodborne on PS4 - Creator Hidetaka Miyazaki reveals more about his forthcoming action RPG

A brand new game, currently being developed by FromSoftware, was announced along with an exciting new trailer during the Sony stage show at E3. We jumped at the chance to sit down with the game’s director, Hidetaka Miyazaki, and try to glean as much information as we could about this dark new title. Here are 11 things you need to know.

  • This is not a sequel
    FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.”

  • Explore the unknown
    Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.”

  • Something beastly this way comes
    As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.”

  • There’s something deeply wrong in Yharnham
    On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.”

  • Fight for your life
    Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.”

  • A weapon in each hand
    Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right.

  • Passive aggressive
    Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.”

  • Your weapons transform as you use them
    Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.”

  • Shifting enemies
    During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.”

  • Helpful fellow
    As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.”

  • Up close and personal
    For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve…

http://blog.eu.playstation.com/2014/06/ ... borne-ps4/

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by Mogster » Fri Jun 13, 2014 11:09 am

Youtube link. May well get taken down:



It looks bloody fantastic! I have no idea why they didn't show this instead of the pre-rendered one they went with.

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PostRe: Bloodborne (BEAST SOULS) - Hidetaka Miyazaki - PS4
by jiggles » Fri Jun 13, 2014 12:44 pm

Hnnnnnggggghhh


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