Elite: Dangerous

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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Sun Aug 24, 2014 12:52 am

[soundcloud][/soundcloud]
[iup=3543694]Wiggy G32[/iup] wrote:ive worked up to a type 6 now raking in some decent money just going between to stations now gonna work up to a type 9 then start exploring a bit more


Got myself a Hauler now, so I'm planning on moving up to a Cobra next, then either a Type 6 or 9 before finishing up with an Anaconda.

I'm liking that my Jump range is increasing too, so I can move beyond the same group of Systems (Eranin, I Bootis, Dahan, Ovid etc) to some of the further afield places.

I think in the full game my first goal will be to make my way to Sol and visit Earth.

Then I'm thinking a deep space expedition to places no one has visited yet. 8-)

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Venom
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PostRe: Elite: Dangerous
by Venom » Sun Aug 24, 2014 2:33 am

[iup=3543778]Cheeky Devlin[/iup] wrote:I think in the full game my first goal will be to make my way to Sol and visit Earth.

Then I'm thinking a deep space expedition to places no one has visited yet. 8-)



There's no option to land on planets until a later expansion right, so what can you do you do when you get there?

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TheTurnipKing
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PostRe: Elite: Dangerous
by TheTurnipKing » Sun Aug 24, 2014 11:16 am

[iup=3543801]Venom[/iup] wrote:
[iup=3543778]Cheeky Devlin[/iup] wrote:I think in the full game my first goal will be to make my way to Sol and visit Earth.

Then I'm thinking a deep space expedition to places no one has visited yet. 8-)



There's no option to land on planets until a later expansion right, so what can you do you do when you get there?

Carve your initials on the moon with a mining laser?

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Wiggy G32
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PostRe: Elite: Dangerous
by Wiggy G32 » Sun Aug 24, 2014 5:54 pm

i want to explore more but i haven't added any decent weapons or better hulls so for now im staying safe

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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Mon Aug 25, 2014 10:16 pm

[iup=3543801]Venom[/iup] wrote:
[iup=3543778]Cheeky Devlin[/iup] wrote:I think in the full game my first goal will be to make my way to Sol and visit Earth.

Then I'm thinking a deep space expedition to places no one has visited yet. 8-)



There's no option to land on planets until a later expansion right, so what can you do you do when you get there?


Not much at the moment admittedly. It'd just be fun to "Go home" so to speak.

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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Fri Sep 12, 2014 3:37 pm

Yay free stuff!

Elite: Dangerous Newsletter wrote:
Elite: Dangerous Mercenary Edition Pre-order Digital Bonus
We are announcing today that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99).

We are also announcing a special pre-order digital pack, the Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.

We are hugely appreciative of all of you who have shown us support, either backing the game through the Alpha and Beta phases or pre-ordering the game prior to the release. Without you the game would not be at the stage it is today. This collection is our way of rewarding your support before we put out our final release.

As well as a digital download copy of the game, the pack will contain:

- An additional Eagle fighter ship docked in a secondary location
- Exclusive pack of ship paint jobs
- A day one ship decal
- A digital players guide
- A digital concept art book
- Plus additional in-game benefits and other digital goodies to be announced over the coming weeks


My Other Ship is an Eagle and a Cobra and a Hauler and an Asp...

You will have noticed that one of the features of the Mercenary Edition pre-order pack is an additional Eagle fighter docked in a secondary location. This is in addition to the standard Sidewinder (or other ship if you have one of the Kickstarter packs).

This is more significant that may at first seem: multiple ship ownership is something many players have asked for, and we can announce that it will be in the released game. You will still control just one ship at a time, but you will be able to keep ships outfitted for a specific purpose in ‘garages’ until you want them.

Any of the larger stations – those larger than outposts – will have such storage facilities, and your ship(s) will be kept safely at that location until you come to get it.
For example you could have your long range Asp Explorer fully equipped for exploration, in a station near the frontier, kitted out to the max with the various scanners and radar equipment, drives, fuel scoops needed for deep space exploration, and keep your combat-ready Viper in the garage for when that plum mission comes up, or when you want to take revenge on one of your fellow explorers. You may also want to keep your pristine Imperial Courier for adventuring in Imperial Space, as you know you will get better treatment there flying an obviously Imperial craft, which is not quite the case in most Federal systems.

The only limit to the number of ships you can own is your in-game money, and not all the ships need to be in the same place; they can be stored in different systems scattered around Human Space as you like.



I wouldn't be surprised to find that certain places will charge you to store a ship, but I'm glad we'll be able to keep more than one. It'll be good to have my Haulers and cargo ships, but also have something with a bit more oomph for when I need it.

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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Sat Sep 20, 2014 2:12 am

HUGE newsletter updates!

Elite:Dangerous Newsletter #41 wrote:

Peek Of The Week


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'Imperial Courier'

Beta 2 to be released 30th September

We still have our collective foot firmly pressing the pedal to the metal on the development of Elite: Dangerous, both on ‘under the hood’ work and forward facing features to get the game ready for release before the end of 2014.

We’re delighted to announce that Beta 2, our second beta phase, will be released on Tuesday 30th September, as the culmination of our 10 days of celebration of the 30th Anniversary of the release of Elite on the BBC Micro - see what we did there…?!

It’s been quite a few weeks since we released Beta 1 on 29th July. Here’s why:

Elite: Dangerous wouldn’t be an Elite sequel without the ability to progress from ‘Harmless’ all the way to the exalted status of ‘Elite’. In Beta 2 all pilots have a visible combat rating, so now you can start to work your way up to ‘Elite’!

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As well as a rank, in Beta 2 you have reputations. Your reputation is tracked within each system and separately against the galactic power blocs involved in that system. Reputation can be positive and negative, and affects the pricing of services offered to you in stations or outposts controlled by the Federation, Empire or Independent Alliance.

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Beta 2 also allows you to start to discover and explore new star systems and planets and even to sell the data on them.

We have now added a detailed system map for each star system – this is populated for known systems, and the map is also the repository for distributing new exploration data as it comes in from those intrepid people pushing out the frontiers of human space.
The system maps are also the visible in-cockpit tip-of-the-iceberg of what has been a big step forward in the detail of the science used to model the creation of planetary bodies, their compositions, atmospheres – even life – within star systems and the systems used to determine their economies, placement of starports etc.
This work has in turn allowed us to open up around 500 star systems in Beta 2. The familiar 55 Beta 1 systems are still all there, with an additional approximately 100 light year push out to the frontier and beyond in the direction of unexplored space – after all, you need things to discover!

Another potential winner from the Lakon shipyards has been added, the Asp Explorer. The Asp Explorer is very versatile and its design parameters and layout can accommodate modules that make it a perfect ‘grand tourer’ for your voyages of exploration.

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Beta 2 also provides much greater variety for modifying all types of ship. There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks. You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.

Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!

There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’. If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open. Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.

Outposts, the exposed, isolated galactic equivalents of the run-down roadside café, the remote research base, the windswept motel that we described [in newsletter 37], are to be found in the more off-the-beaten-track places of Beta 2.

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Beta 2 also contains the Occelus starport types. The Ocellus starport is stronger, better protected from radiation and more expensive than the Coriolis class stations and slightly smaller, and much smaller than the giant Orbis. The Occellus stations can be moved from place to place with the attachment of a giant drive system, and tend to appear at the end of the first ‘gold-rush’ phase in a new system, marking the start of a more law-abiding way of life. They were described in detail [in newsletter 38].

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Beta 2 extends the visibility of other ships in supercruise, whether they are player or AI. You can also buy a module that allows you to track any other ship that jumps into supercruise or hyperspace by following their supercruise ‘wakes’.

As you can see, there is a whole lot more going on in Beta 2 - so there is also now a new live ‘newsfeed’ addition to station services which provides news items about happenings from the far flung reaches of the dynamic, connected Elite: Dangerous galaxy as well as player generated activity in the local system.

We have re-purposed the single player combat scenarios into a series of optional simulator tutorials to aid newcomers to Elite: Dangerous in developing their piloting skills. There are also new, safe simulator tutorials for docking and travel, so to learn these skills you no longer need to scrap a small pile of Sidewinders! A new pre-flight check system in the initial start-flow provides quick, basic instruction of the ship’s main controls, too.

There are also a host of general qualitative improvements in Beta 2 – some of the more obvious ones include the planetary rings that now have rock, ice and metal variants with matching dust motes and depth, and the response to lighting of distant views of ring systems has been improved.
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There is a lot more music, and Backer’s names (from the appropriate crowd-funding reward tiers) have been added to the Beta 2 NPC database too!

Those of you who have the appropriate hardware will be pleased to know that SLI/Crossfire support in Beta 2 will allow those with suitable high-end rigs to play in 4K ultra-high definition. Never ones to waste the opportunity for another gratuitous 4K screenshot, here goes…:
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Of course Elite: Dangerous is still very much a work-in-progress – we continue to work hard on more features, improvements and optimizations for the full release. Watch this space!

Elite 30th Anniversary
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Tomorrow is the 30th Anniversary of the first launch of Elite on the BBC Micro in the UK, and in other countries over the following days. We know many of you played the original, and to allow others to join you down memory lane we are giving a free copy of BBC Micro Elite away to everyone via our online store! It bundled with the BeebEm BBC Micro and Master 128 Emulator for PC.

To get your copy just go to the store, where it is listed as a product, put it in your basket and it will appear free of charge. If you don’t already have an account with us, to get the free game please set one up here.

We’d like to thank Mike Wyatt for allowing us to distribute the fantastic BeebEm from our site - he is happy to help anyone using BeebEm via http://www.mkw.me.uk/beebem/

We also have some special new limited edition T-shirts available from today you can buy these and other retro Elite Tees on our store.
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Also there is a limited edition wireframe paint job for the Cobra which is available here. It will only be available for the 10 days of our celebrations and will be withdrawn from sale on Tuesday 30th September so get it while you can!
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We have received some amazing memories, pictures and videos from you, many thanks for all your messages and keep them coming in! We will be adding them to a special page on our website and posting them up on our social media pages.


TLDR?

Still aiming for late 2014 release.
Beta 2 launching 30th September
Includes...
- 9 Combat rankings. Harmless, Mostly Harmless, Novice, Competent, Expert, Master, Dangerous, Deadly, Elite
- Reputations. Affects the price of services from the Empire, Federation or Independent Alliance
- Detailed maps of each System. Gets updated as more information is discovered and is handed in by explorers.
- 500 NEW systems added to the existing 55!
- NEW Asp Explorer ship
- Greater ship modding variety and information
- Ships and systems now suffer from gradual wear and tear
- NEW Weapons systems (Dumbfire missiles, Plasma Accelerators and Cannons and a Mine Launcher)
- Cargo Hatch Disruptor weapon. Causes an opponents Cargo hatch to malfunction and drop cargo into space without destroying the ship.
- Outposts make their first appearance
- New Occelus Starports
- AI and players now more visible in Supercruise
- NEW module that can track a ships Supercruise 'wake'
- NEW Newsfeed Station Service keeps players informed of in-galaxy events
- Combat Scenarios re-purposed as Tutorials. Includes Docking and Travel tutorials.
- More varied Planetary Rings
- More music
- SLI/Crossfire support allowing for 4K

ALSO

Original BBC Micro version of Elite available for free from the store. Includes BeebEm emulator.
Limited Edition Wireframe Cobra MkIII Paint Job available until the 30th of September if you want to spend £10 on a skin for your ship.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sat Sep 20, 2014 7:06 am

Finally got to play this yesterday. Dev kit 2, X52, og baby :datass:

Buzzing past asteroids and watching them go overhead was incredible. Looking down and seeing virtual arms operating the same hotas I was using was a genius touch.

Hexx wrote:Ad7 is older and balder than I thought.
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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Sat Sep 20, 2014 2:35 pm

[iup=3569559]Ad7[/iup] wrote:Finally got to play this yesterday. Dev kit 2, X52, og baby :datass:

Buzzing past asteroids and watching them go overhead was incredible. Looking down and seeing virtual arms operating the same hotas I was using was a genius touch.


I'd love to play with a Rift and HOTAS setup. Having to make do with a 360 pad, which is perfectly fine, but a proper stick would be immense.

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KomandaHeck
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PostRe: Elite: Dangerous
by KomandaHeck » Sat Sep 20, 2014 2:43 pm

[iup=3542204]Cheeky Devlin[/iup] wrote:

Saw the link to this vid in the newsletter this week.

Cool as hell. I'm gonna look at playing with Flight Assist off, see how it affects the gameplay with my pad.

In other news I've finally upgraded to an Eagle after getting fed up with my Sidewinder. It has only one Pulse Laser at the moment, but my plan is to upgrade all the weapons and start getting some piracy on the go. :D


That video sold me on the whole game. Anyone know what the cheapest but still decent flight stick around is? I could use one for returning to stuff like Freespace too.

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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Sat Sep 20, 2014 8:19 pm

Ditto. That video was amaze. I love the whole tense, yet measured and spectacular feel. I can easily imagine bumbling around doing benign things and bring tempted to figure out something crafty like that.

There doesn't seem to be another game quite like this.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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PostRe: Elite: Dangerous
by Green Gecko » Sat Sep 20, 2014 8:30 pm

This seems popular for elite dangerous

Thrustmaster T-Flight Hotas X Joystick (PC/PS3) by Thrustmaster http://www.amazon.co.uk/dp/B001CXYMFS/r ... hub0JG3WXK

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Sun Sep 21, 2014 12:08 am

[iup=3569963]Green Gecko[/iup] wrote:This seems popular for elite dangerous

Thrustmaster T-Flight Hotas X Joystick (PC/PS3) by Thrustmaster http://www.amazon.co.uk/dp/B001CXYMFS/r ... hub0JG3WXK


Looks like a decent budget stick. Might look into getting one later in the year.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sun Sep 21, 2014 10:36 am

[iup=3569706]Cheeky Devlin[/iup] wrote:
[iup=3569559]Ad7[/iup] wrote:Finally got to play this yesterday. Dev kit 2, X52, og baby :datass:

Buzzing past asteroids and watching them go overhead was incredible. Looking down and seeing virtual arms operating the same hotas I was using was a genius touch.


I'd love to play with a Rift and HOTAS setup. Having to make do with a 360 pad, which is perfectly fine, but a proper stick would be immense.


It's really neat how the in game character arms are in the same place as your arms are in 3D space so it looks like you're moving the stick and throttle, which are modelled on the X52 so it feels as it looks.

Hexx wrote:Ad7 is older and balder than I thought.
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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Sun Sep 21, 2014 3:05 pm

This game is even getting me inspired about hci interfaces with all the incredible HOTAS systems available these days. It makes me want to get into making my own custom controllers, I have a whole bunch of DPT switches (the big metal flicky ones) lying around that I got from the control panel in a boat and could make some super immersive "active the tractor beam!!" type switches just for fun.

Are the in game cockpits moddable?

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sun Sep 21, 2014 3:11 pm

That would be sweet to have some chunky switches to flick.

Hexx wrote:Ad7 is older and balder than I thought.
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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Sun Sep 21, 2014 3:18 pm

Yeah they're on that 300 quid Warthog HOTAS modeled after the US army. They're what's actually uses in flight craft because they're very hard to hit accidentally. I could probably make a metal case myself too, or buy a pre made shape and drill in the holes for switches :datass:.

Last thing I tried like that was Steel Batallion. I couldn't make it past the first level but it was immense. Also ran at about 15fps.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sun Sep 21, 2014 3:20 pm

Punch it Chewie!

*flicks massive chunky switch*

:datass:

Hexx wrote:Ad7 is older and balder than I thought.
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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Sun Sep 21, 2014 3:21 pm

I could probably knock something up today! Why not?

Then put it on grcade shop. :cool: haha just kidding.

Edit: holy gooseberry fool, I could actually make a "to grcade" button.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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PostRe: Elite: Dangerous
by Mogster » Sun Sep 21, 2014 3:55 pm

[iup=3570064]Cheeky Devlin[/iup] wrote:
[iup=3569963]Green Gecko[/iup] wrote:This seems popular for elite dangerous

Thrustmaster T-Flight Hotas X Joystick (PC/PS3) by Thrustmaster http://www.amazon.co.uk/dp/B001CXYMFS/r ... hub0JG3WXK


Looks like a decent budget stick. Might look into getting one later in the year.

I've got one of those. It's no X55, but it's not bad at all. Despite being all plastic it feels solid and well designed, and works perfectly with Elite. The way it bolts together is rather handy for me too, as it's comfortable and stable to use on my lap. Basically it's great for the price. :)

[iup=3570456]Green Gecko[/iup] wrote:Edit: holy gooseberry fool, I could actually make a "to grcade" button.

If you do, be sure to put it behind one of those safety flap things. :wub:

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss

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