Elite: Dangerous

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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Mon Apr 23, 2018 10:18 am

Rex Kramer wrote:After reading this thread and a few other guides, I decided to just go with the training missions initially. First one, no bother at all. 2nd one :dread:

My first attempt resulted in me failing to drop out of supercruise at the right point to satisfy the tutorial. After about a dozen attempts and continual fly-bys I decided to give up and go to bed. Had another go this morning and then realised I'd spent the previous evening targeting the wrong place. :fp: So, I'm there nice and easy and then comes docking. Luckily this thread had pointed out the alternate flight controls so I'm feeling confident. Then I spent 10 minutes bouncing off the dock. Line up the chevrons it's says, so I do. Took me a while to realise/remember that I needed to be pointing away from the entrance. :fp:

Was it fun? Not sure but it wasn't too frustrating as reading this thread had prepared me a bit. What was a significant improvement over OG Elite was the size of the entrance to the space station. That original design decision to make the slot only as big as your ship so you had to match the strawberry floating rotation was a nightmare and also illogical given ships about 5x bigger than the one you flew came out of the same entrance.]

Haven't broken out the flight stick yet (by that I mean I haven't figured a way to use it without withering glances from my wife and comments about wasting money on peripherals again). Handled nicely with the pad (aside from the gazillion button combinations) so with a stick it should be something special.

Quoting myself from earlier in the thread. Basically, you're probably facing the wrong way!

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Mon Apr 23, 2018 10:19 am

You have to be facing a particular direction. The little hologram of your ship should be facing away from you so you can see the engines. You have to be dead center as well so the line is blue.

There is an auto landing module you can buy as well, that even plays music for you while it's landing.

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Brerlappin
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PostRe: Elite: Dangerous
by Brerlappin » Mon Apr 23, 2018 10:28 am

You were probably just facing the wrong way. You need to be facing the right direction for docking to work. Even with the gear down and everything you cant land in just any position, i think it shows you on the mini map thing which way to face. I forget, its been a while since i played it

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Tafdolphin
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PostRe: Elite: Dangerous
by Tafdolphin » Mon Apr 23, 2018 11:19 am

Brerlappin wrote:You were probably just facing the wrong way. You need to be facing the right direction for docking to work. Even with the gear down and everything you cant land in just any position, i think it shows you on the mini map thing which way to face. I forget, its been a while since i played it


It does.

Watch some tutorial vids on the basics: there's a lot to learn and the in-game training missions are strawberry floating awful.

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KingK
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PostRe: Elite: Dangerous
by KingK » Mon Apr 23, 2018 1:11 pm

Thanks guys. I thought I'd tried facing different directions but maybe I wasn't perfectly aligned. That's going to be frustrating to nail until I get the auto landing Laga mentioned. Why couldn't they give me that at the start?

I'll give this one more go and if no joy it'll be consigned to the Library and available for redownload (But never will be)

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Apr 25, 2018 4:06 pm

Forget the minimap and all that noise, just look at the landing pad itself. There's always a raised blaster shield (just a sheet of metal coming out diagonally) that the rear of your ship has to face. Easy peasy.

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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Wed Apr 25, 2018 6:24 pm



The game gives you nothing which is both good and bad. Although you do get a ship for free which is a pretty good deal.

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Mafro
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PostRe: Elite: Dangerous
by Mafro » Wed Apr 25, 2018 6:48 pm

I've always been tempted by this and see it's on sale on PSN. Can someone sell me on it and give a brief summary what it's like and what you actually do?

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Wed Apr 25, 2018 6:52 pm

It's like euro truck simulator in space.

It's VERY very very slow paced, but just flying a ship between space stations can be pretty fun.

Taff got more out of it than most so he's probably best placed to sell it.

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Wed Apr 25, 2018 8:30 pm

Don't go in expecting a space dogfighter or anything though. The combat is pretty bobbins really.

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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Wed Apr 25, 2018 8:58 pm

It's going to work in space except you have no boss or job description and you can fire lasers. Also parking infractions are punishable by death.

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Tafdolphin
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PostRe: Elite: Dangerous
by Tafdolphin » Wed Apr 25, 2018 10:10 pm

Elite is:

- The best simulation of actually owning and flying a space-ship ever made
- Beautiful
- Calming
- Blessed with an extremely active and interesting player community
- A near constant grind.

Elite is not:

- Exciting
- Fast
- Simple
- A game, really.

I had a shedload of downtime available to me and I was quite happy to pour it into Elite Dangerous, but this is not an experience for people who desire quick rewards for little work. All in all it took me close to 100 hours to save up enough money for my Anaconda but I'll be damned if that hunk o' junk isn't one of my proudest gaming achievements. Elite is, almost literally, a job you pay to do. It's trade routes and exploration tours, it's constant Alt-Tabbing out of the game to check http://eddb.io or https://coriolis.io/, it's spending 40 minutes on one passenger run and getting blown up by security forces as you forgot to request landing permission. It's the sort of game you put on auto-pilot whilst listening to Dan Carlin podcasts. It's immersive, boring, beautiful and awful all at once. Now if they'd only fix the strawberry floating reputation grind, I might even consider going back to it one day.

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Avon
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PostRe: Elite: Dangerous
by Avon » Sat Apr 28, 2018 1:06 pm

Tafdolphin wrote:Elite is:

- The best simulation of actually owning and flying a space-ship ever made
- Beautiful
- Calming
- Blessed with an extremely active and interesting player community
- A near constant grind.

Elite is not:

- Exciting
- Fast
- Simple
- A game, really.

I had a shedload of downtime available to me and I was quite happy to pour it into Elite Dangerous, but this is not an experience for people who desire quick rewards for little work. All in all it took me close to 100 hours to save up enough money for my Anaconda but I'll be damned if that hunk o' junk isn't one of my proudest gaming achievements. Elite is, almost literally, a job you pay to do. It's trade routes and exploration tours, it's constant Alt-Tabbing out of the game to check http://eddb.io or https://coriolis.io/, it's spending 40 minutes on one passenger run and getting blown up by security forces as you forgot to request landing permission. It's the sort of game you put on auto-pilot whilst listening to Dan Carlin podcasts. It's immersive, boring, beautiful and awful all at once. Now if they'd only fix the strawberry floating reputation grind, I might even consider going back to it one day.


Spot on.

Bought this upon release on the XB1 and finally decided to give it a go recently.

Uninstalled an hour later. Not user friendly at all.

Hopefully, the No Mans Sky release on the XB1 will add true coop play and give me my coop play space sim fix (like the old Freelancer days).


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