Elite: Dangerous

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Mon Sep 25, 2017 4:31 pm

Mining looks cool, and feels awesome for a bit, but it can take hours to get enough material together for the mission for not a lot of money, when you could have run 10 deliveries in that time and made a lot.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Tue Sep 26, 2017 12:47 pm

Off work and settling in for a long stretch only to find servers are down all day :evil:

But it seems in preparation for the patch that adds the alien threat thargoids. Should be interesting.

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 26, 2017 1:22 pm

Forgot this was out today.


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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Tue Sep 26, 2017 1:34 pm

Thargoids :dread: 10 year old me probably still fears the hyperspace jump.

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Current castaway: Rax can be found here. All the previous contributors can be found here.
Tackling the pile of shame part 2 - http://grview.grcade.co.uk/articles/the-7-commandments-of-tackling-the-pile-of-shame/
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PurplePenguin
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PostRe: Elite: Dangerous
by PurplePenguin » Tue Sep 26, 2017 3:26 pm

I'm hoping the new patch gives some life to this game. I did purchase this the other day with one eye on this 2.4 patch.

Any idea when the servers will be back up? Hope to get back on this later.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Tue Sep 26, 2017 3:45 pm

PurplePenguin wrote:I'm hoping the new patch gives some life to this game. I did purchase this the other day with one eye on this 2.4 patch.

Any idea when the servers will be back up? Hope to get back on this later.


When it died on me mid game at 9am today it said 7 hours, though could be more. I'm hoping less.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 27, 2017 8:38 am

Urrgh don't like what the patch has done to missions and the rewards. They have massively nerfed bonus rewards on all missions. Now if you want over 500k credits you have to travel 20k light years!!! Or if you do local drops you get between 10-50k :| the grind just got million times worse

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Wed Sep 27, 2017 8:52 am

Really? strawberry float sake, that could kill it for me.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 27, 2017 11:44 am

Ad7 wrote:Really? strawberry float sake, that could kill it for me.


I guess it's more realistic, never understood why they would pay you 100k credits to move 2k worth of product 1 star system over.

But it is a real pain for gathering money from courier drops, unless you take a load and link their routes. I'm finding doing lengthy 1mil credit sightseeing tours to be a fairly decent way to earn a bit of dosh. My ship is set up for long range!

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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Thu Sep 28, 2017 2:48 am

This is strange, just a few pages ago fatdaz was saying the game's a huge disappointment and now is complaining about patch changes alongside Ad7 :lol:

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Thu Sep 28, 2017 4:49 pm

Green Gecko wrote:This is strange, just a few pages ago fatdaz was saying the game's a huge disappointment and now is complaining about patch changes alongside Ad7 :lol:


It's been a roller coaster what can I say :slol:

It's got its hooks in me now though

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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Thu Sep 28, 2017 5:07 pm

It's like gaming Stockholm syndrome.

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Current castaway: Rax can be found here. All the previous contributors can be found here.
Tackling the pile of shame part 2 - http://grview.grcade.co.uk/articles/the-7-commandments-of-tackling-the-pile-of-shame/
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Preezy
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PostRe: Elite: Dangerous
by Preezy » Mon Oct 02, 2017 11:05 pm

Played this tonight for the first time since the recent update and I can’t really see much difference in the amount of money to be made from the more basic and prosaic delivery missions, I still managed to pull in a few hundred thousand credits in an hour. The mission lists, particularly those in the large stations, do seem far more populated, which is good as it gives more options for varied missions.

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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Wed Oct 04, 2017 2:46 pm

I got bored of waiting for this to pop up another PSN sale so spunked out the best part of £35 on a digital copy of it this morning.

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Current castaway: Rax can be found here. All the previous contributors can be found here.
Tackling the pile of shame part 2 - http://grview.grcade.co.uk/articles/the-7-commandments-of-tackling-the-pile-of-shame/
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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Oct 04, 2017 3:35 pm

Welcome to the frontier, commander :toot:

I probably won't be able to get on this evening but at some point it would be cool to have a GRcade galaxy meet up for those of us on PS4? Maybe at Uranus.

We could compare the size of our vessels :shifty:

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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Fri Oct 06, 2017 7:29 am

After reading this thread and a few other guides, I decided to just go with the training missions initially. First one, no bother at all. 2nd one :dread:

My first attempt resulted in me failing to drop out of supercruise at the right point to satisfy the tutorial. After about a dozen attempts and continual fly-bys I decided to give up and go to bed. Had another go this morning and then realised I'd spent the previous evening targeting the wrong place. :fp: So, I'm there nice and easy and then comes docking. Luckily this thread had pointed out the alternate flight controls so I'm feeling confident. Then I spent 10 minutes bouncing off the dock. Line up the chevrons it's says, so I do. Took me a while to realise/remember that I needed to be pointing away from the entrance. :fp:

Was it fun? Not sure but it wasn't too frustrating as reading this thread had prepared me a bit. What was a significant improvement over OG Elite was the size of the entrance to the space station. That original design decision to make the slot only as big as your ship so you had to match the strawberry floating rotation was a nightmare and also illogical given ships about 5x bigger than the one you flew came out of the same entrance.]

Haven't broken out the flight stick yet (by that I mean I haven't figured a way to use it without withering glances from my wife and comments about wasting money on peripherals again). Handled nicely with the pad (aside from the gazillion button combinations) so with a stick it should be something special.

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Current castaway: Rax can be found here. All the previous contributors can be found here.
Tackling the pile of shame part 2 - http://grview.grcade.co.uk/articles/the-7-commandments-of-tackling-the-pile-of-shame/
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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Fri Oct 06, 2017 7:58 am

Glad it hasn't alienated you the way it did me initially. I've got into the groove now, though in truth I still struggle dropping out of FSD at the right time, usually have at least one fly by.

I decided to try venturing to the centre of the galaxy, set off and went 1000LY into a desolate region, having checked the map I couldn't find a single occupied system for at least another 2000LY, realised the time consuming nature of travel wasn't much fun without stations to rest at. Quickly turned around and went back. Had 500-600k in navigation data though when I finally got back! I've decided sight seeing tours with bonus navigation data is the way to go!

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Fri Oct 06, 2017 9:31 am

Dropping out of FSD at the right time is actually one of the easiest aspects of travelling in this.

Set your target and power on at top speed UNTIL the destination timer hits 7 seconds. When it hits 7 seconds, drop your throttle down so that the horizontal line on your speedo is in line with the bottom of the vertical blue bit of your speedo, like below (only right to the bottom, the below image shows it down halfway)

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Once you've done this the ship will basically match the speed of approach automatically and you'll see both the speed of your ship and the distance to the target drop at pretty much the same rate. Once you're within 1,000km you'll get a "safe to disengage" flash up on your HUD, and you then press triangle (on PS4) and you'll drop out of supercruise about 9km away from the target.

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Rex Kramer
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PostRe: Elite: Dangerous
by Rex Kramer » Fri Oct 06, 2017 10:11 am

It would have been easier if I'd have actually been heading to the right place (I'd targeted Whatever Orbital Platform instead of Whatever City). I think I'll run through the tutorials a couple of times each to nail down the controls.

Couple of PS4 specific questions.
1) Does the game show button prompts once you're in the main game or is it just in the tutorials?
2) How does it work with Rest Mode? Should I always ensure I'm docked somewhere before going into sleep mode?

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Current castaway: Rax can be found here. All the previous contributors can be found here.
Tackling the pile of shame part 2 - http://grview.grcade.co.uk/articles/the-7-commandments-of-tackling-the-pile-of-shame/
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Preezy
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PostRe: Elite: Dangerous
by Preezy » Fri Oct 06, 2017 10:21 am

Rex Kramer wrote:Couple of PS4 specific questions.
1) Does the game show button prompts once you're in the main game or is it just in the tutorials?
2) How does it work with Rest Mode? Should I always ensure I'm docked somewhere before going into sleep mode?


1 - doesn't show any prompts but if you hold down square, circle, triangle or X it'll show a D-pad on the screen that shows you what happens if you press up, down, left or right whilst holding that particular shape button.

Like this:

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2 - always dock and save your game, just in case the server drops or your internet times out or something.

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