Elite: Dangerous

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 05, 2017 10:51 am

I'm too afraid to Bounty Hunt, don't wanna lose my ship.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Tue Sep 05, 2017 11:13 am

Photek wrote:I'm too afraid to Bounty Hunt, don't wanna lose my ship.

I only risked it because I'm still in the base Sidewinder that is loaned to me, so there wasn't any buyback cost.

Obviously the more upgrades I put on it (and eventually purchase the ship proper - is that how it works?), the more risk-averse I'll become and will end up as a boring space-trucker/explorer travelling on exclusively high-security trade routes :slol:

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 05, 2017 11:20 am

I enjoy being an intergalactic bus/fed ex driver. I'll branch off into mining now I have a land buggy.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Tue Sep 05, 2017 11:31 am

I got an SRV with my ship because of the season pass, but I haven't tried any planetside exploration yet.

How does the initial sidewinder being a loaned ship work? If I want to actually buy the ship outright, can I do that?

Wish I wasn't stuck at work like a chump, really want to get back on this :(

edit: never mind, bit of googling answered my loan question:

It's insured. It costs nothing to insure the starter ship. If you upgrade modules you will see the rebuy cost increase in your right panel.
They all say loaned to prevent you from getting money back for parts that you were given for nothing.

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 05, 2017 11:48 am

You can also trade it in against a new ship.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Tue Sep 05, 2017 11:54 am

Well your initial loaned ship has 0 value, only the upgrades you make to it can be exchanged for space snoops.

I'm planning on upgrading all the important modules in my basic ship, making a wedge and then buying a Cobra MKIII as from what I've read that's the best all-rounder for the sort of early-game space career I'm hoping to settle on (Han Solo-esque-trader-but-also-a-bit-killy-with-the-lasers-when-I-need-cash).

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 05, 2017 1:19 pm

The Buggies are great, here's me and my mate meeting up on a planet.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Tue Sep 05, 2017 3:05 pm

Nice pic :o

How do you actually go out exploring in them? I assume you have to land on a planetary base and go from there? Or can you actually land your ship on the ground?

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Photek
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PostRe: Elite: Dangerous
by Photek » Tue Sep 05, 2017 5:25 pm

You can land anywhere, we are near a base though as made easier to find each other.

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Tue Sep 05, 2017 7:01 pm

Why does everyone else seem to have a great time with this game yet I never got anywhere? :x :lol:

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Tue Sep 05, 2017 11:01 pm

Ad7 wrote:Why does everyone else seem to have a great time with this game yet I never got anywhere? :x :lol:

I guess it just takes a settling in period where you learn your ship's capabilities and how the systems work, like jumping/landing/supercruising etc. You have to give the game a chance to get its hooks into you, it's certainly not as immediately gratifying as something like No Man's Sky, which I think compares really poorly to Elite. The game demands your attention and you really get out of it what you put in (cliched though that sounds).

Once it clicked for me (pretty early on to be honest) it's been really enjoyable ever since. I've only played maybe 6 hours total but I've already accumulated 250k in credits and I'll be eyeing up a new ship once I hit 500k. It seems pretty easy to make money with basic missions, 15-50k per mission depending on the distance required to travel, and that's just ferrying data packs between systems. I haven't even tried the more complex mission types, or the proper combat missions, or the exploration missions, or the mining missions, or the unidentified signals, or hunting for aliens, or engaging in the power struggle between the 3 factions... there's just so much here :wub:

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 06, 2017 11:09 am

Dammit Preezy you are making me want this so much. I've held off until now because of the criticism it gets for having a high entry barrier in terms of learning it's systems. Is the PS4 version a mess of controls or does it feel intuitive?

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 11:23 am

FatDaz wrote:Dammit Preezy you are making me want this so much. I've held off until now because of the criticism it gets for having a high entry barrier in terms of learning it's systems. Is the PS4 version a mess of controls or does it feel intuitive?

Hey I'm just glad others are reading this thread :lol:

I feel like the controls are very intuitive. R1 and L1 are your throttle, L3 is your pitch and rolls, R3 is your yaw and vertical thrusters (only used in landing), and the touchpad is implemented really well, each corner sends you to a different screen within your ship. Obviously being more or less a flight sim you do have to get used to the controls, but I've not had any problems and there are plenty of tutorials both in the game and on youtube if you ever get truly stuck.

I managed to land on a planet last night as part of a courier mission and had to scoot about in my little SRV rover to find some artifacts, was awesome and gave me the chance to have a proper look at my ship from the outside, painted it bright yellow because why not :lol: . There's a photo mode but I haven't fiddled with that, too much going on carving my reputation out among the stars 8-)

One thing I would say you need to consider if/when (hopefully when) you get this - when you first start out the game literally dumps you on a landing pad and you're left to your own devices. It can be a little daunting knowing what to do next, but I'd recommend picking up the very basic data pack delivery jobs as they're a) good earners and b) very straightforward. These really helped me get in the groove of travelling between systems, doing lots of landings and supercruising (which is FTL travel within a system) and keeping an eye on my ship's systems and fuel loads and what the ship is capable of in terms of long distance runs. Once you've earned some cash you can then make a more concrete choice about what you want to do in the game (I'm going for a hybrid trader and sometime bounty hunter), and the beauty of it is - if you get bored of trading, you can just stop doing that and switch to something else. It's your story, make of it what you will.

edit: oh and also there are some useful shortcuts to avoid having to go into menus all the time to lower your landing pad and stuff like that, couple of simple to remember button combinations and you're doing it all like a pro 8-)

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 06, 2017 11:32 am

I loved Frontier on the Amiga and ever
Since I've been looking for a game to scratch that space exploration / trading itch. I've never quite found one that works for me. Either too complex or too boring. I worry that my tastes have changed since back in the day but I'm still very tempted.

Ah what the hell, downloading now! Even if it doesn't click £14 isn't the end of the world.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 11:41 am

Well I think by their very nature, space exploration/trading games aren't exactly chock full of action and excitement and tend to have more complex controls and systems than your average game, but there's definitely a satisfaction to be had in completing a long trade run or stopping at an unidentified signal source and scooping up some valuable resources from the debris of a blown up ship. That's not even considering all the ship management/purchasing and upgrades you can get into, you can literally upgrade every aspect of your ship, it's mental how deep the game is (if you want it to be).

It's only £14 for the base game, but I spent more on the Deluxe version (£27 I think) as that gives you the planet-landing ability and preloads all of your ships with the landing suite and rover vehicle & bay. I think being able to land on planets just adds another dimension that you'd definitely feel like you were missing out on if you didn't have it, but that's just my opinion.

edit: great stuff, if you love it you can always upgrade to the season pass which gives you all the DLC stuff. Welcome aboard, Commander! :toot:

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Photek
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PostRe: Elite: Dangerous
by Photek » Wed Sep 06, 2017 11:48 am

Be wary of where you are jumping to, I jumped to a planet with nothing on it or orbiting it and had no fuel to jump back. :fp:

Had to restart. :dread:

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 11:53 am

Photek wrote:Be wary of where you are jumping to, I jumped to a planet with nothing on it or orbiting it and had no fuel to jump back. :fp:

Had to restart. :dread:

Did you know that there's a group of players within the game (on PC and consoles) called the Fuel Rats. If you ever get stranded you can visit their website and ask for help, and they can come and give you enough fuel to get to the nearest space station, how cool is that :o

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Wed Sep 06, 2017 11:57 am

Know that feel. Always have a fuel scoop.

I feel like playing this again. If only for dog fighting.

I've got a vive and a hotas so it's pretty gooseberry fool hot, if time wasting.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 12:07 pm

Ad7 wrote:Know that feel. Always have a fuel scoop.

I've been looking for one for my sidewinder but I've got 2 stumbling blocks:

1 - all of my optional internal slots are currently full and I'm not prepared to sacrifice one for a fuel scoop, going to have to wait for a bigger ship I reckon; and
2 - I haven't needed one yet as I've only been doing mainline trade routes between big establish systems where fuel is plentiful, so I've been eyeing up other upgrades for my ship that I think would be more useful at the moment.

I've seen the prices for some of the top end scoops though, my word :dread:

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Wed Sep 06, 2017 3:34 pm

I rage quit in this a little while ago when a bunch of twats decided to gang up on me and blast me out of the stars. It wasn't the insurance money that bothered me so much, but I lost 100+ star systems worth if exploration data that I'd been hoarding for an exploration data community goal. It makes no sense that you lose data when destroyed really. Cargo I understand, but surely data can be backed up on your escape pod.

Though the grind for money to get the best ships/equipment is the biggest problem in the game. Always has been, and they keep patching out loopholes to earn money faster from what I hear.

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