Well this is a huge disappointment the controls feel sluggish, the tutorial explanations are vague and happen quickly while you are struggling with something else, it's really unclear what the game actually wants you to do in order to achieve even basic actions. Don't get me started on that waste of space docking tutorial.
I can see why people give up before they get to grips with it. Surely they could have found some compromise between hardcore pilot sim and an actually enjoyable "game".
Yeah this has a real high barrier to entry, finally did tutorial and started game, dumped in with no clue or even hint about starting missions etc. Jumped into nearby system found canister of something and before I had time to try and work out how to collect it I was blown up by unknown enemy. Yeah real Fun that was.
Sorry to hear you're struggling with it Daz, I can't stress enough how taking your time to get to grips with the controls and various systems will benefit you. I wouldn't just blast off into a new system and investigate a random signal source, you'll probably just get eaten alive (as you demonstrated!).
Be patient and give it a chance, once it clicks it's awesome.
Preezy wrote:Sorry to hear you're struggling with it Daz, I can't stress enough how taking your time to get to grips with the controls and various systems will benefit you. I wouldn't just blast off into a new system and investigate a random signal source, you'll probably just get eaten alive (as you demonstrated!).
Be patient and give it a chance, once it clicks it's awesome.
I will keep at it but from a design standpoint it's bad business to make a game that goes out of its way to alienate new players. Much better to make basics easy to grasp and build up complexity over time. I can see that the developers really didn't want to rail road players down any route but better tutorials would help focus and give players an idea of what they can do. Just dumping them into a massively complex universe with no support is crazy. Just travelling point A to point B is a real achievement.
Not sure what version you guys are playing on, but I remember the tutorials on the PC version to be very limited and not that helpful.
I found Youtube video tutorials to be much more useful. I would search for some of those.
- Play offline to begin with, so you don't get shanked every other second - Just practice traveling around your starting system. Travel from one spaceport to another and practice landing and takeoff. - Once used to traveling around and adjusting your approach speed so you can disengage at the right time (I think 7 sec arrival is about the sweet spot) you can start looking for unidentified signals. These will usually be dropped cargo or baddies. Practice picking up cargo in space and then selling at a spaceport. Be weary of illegal stuff as this will cost you in fines if you are scanned. - If you want to risk selling something illegal then try and allign yourself to the space port from a little way out, then as you approach and get to about 1km away turn on silent running and use Heat sinks to lower your ships temperature. This will make it less likely to get scanned.
Once you have the above down, then start to explore other systems. Do some basic missions etc. There are good trading runs on Youtube you can follow and some of these will earn you a lot of money in relatively short amount of time.
I've given it another go but turned it off in frustration having nearly thrown controller through a window! Docking is so imprecise and seemingly random. I'm hovering dead centre of landing pad but it won't register as docked. And I seemingly can't kill my speed, it flips between 1 forward and 1 reverse. After 5 minutes of trying to dock and it not registering and nowhere having any mention of how to come to a stop I just lost my rag.
I've been to 2 star systems, killed by pirates on first go, docked at second after multiple attempts and then failed at docking on third system.
How is this fun? They've completely killed what I loved about elite and elite 2 frontier. Traveling and docking was a simple process, the fun was in trading missions and combat. In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.
I want to enjoy this I really do, but at the moment it's just too difficult.
No game should require YouTube videos in order to get started! The fact the menu even has links to them tells me that they know how gooseberry fool their own tutorials are!
There is an auto dock module you can buy, but when I tried it (going back over a year now so quite probably been patched) it wasn't too reliable. It did play some relaxing music while it docked for you though.
FatDaz wrote:In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.
Dude docking is not THAT hard, my mate got hang of it within about 10minutes. it doesnt stop but you have a huge window to push down and land the craft at the dock.
Pro-tip, click the right stick to alternate control methods throughout docking.
I did land but it kept moving forward along the ground
What do alternate controls do?
Alternate controls are essential to positioning. Basically you can move left, right back and forward with the right stick without the ship tilting... so it stays flat in regards to the dock.
Look at middle console panel and if you see the back of your ship you're at the right orientation to dock, the number is always in front of you. You can spin ship around togling with alternate controls. If your ship kept moving forward it was either facing he wrong way or you were at the wrong dock.
It sounds complex in words but its easier when playing....
EDIT it could be the left stick you click, right stick is for free look...
Also, even thought there is a ton of stuff going on between places, at the start focus on getting to next system and ignore all the other ships and stuff floating about to investigate till you have a good ship.
Oh gooseberry fool I forgot you have to land facing a certain direction that explains why it was so temperamental. It's stupid things like this which aren't made clear that make this game so inaccessible.
FatDaz wrote:Oh gooseberry fool I forgot you have to land facing a certain direction that explains why it was so temperamental. It's stupid things like this which aren't made clear that make this game so inaccessible.
I kept doing the same when I first started, it's a nightmare when you don't realise what's going on.
Ok so this is slowly clicking now I know about alternate control for landing and that direction matters I've fumbled about and figured how to increase my jump range by removing weapons this allowed me to do a mission earning 130k credits! Now I've gotten into a little bit of rhythm and upgraded a few things and I'm on about 250k now. Possibly looking to save for a freighter. Having tried tutorial on combat I realise I'm never going down the fighter route so I'll settle for intergalactic tycoon!
Had a really good session this evening, got 3 hours in which is unheard of in my house
Just continued with the smaller data pack transfer between close systems, 10-15k a pop but managed to score 2 100k+ jobs that were ridiculously straightforward, 2 jumps for each and no drama from pirates or anything. I've now got 550k which is enough to get a Cobra Mk3 and still be able to afford the buyback. Just have to actually find a station that sells one...
I was about to mention you need to face the number on the dock pad. There's a tiny indication in the hud as well but yes it's not clear at all.
Also there are much safer star systems than others, there is one near where you start that is basically safe save for a few trolls.
Also try to lol at failures a bit more, the game isn't forgiving but neither is life. It's a sim where you get out what you put in and basically requires role play. You could get shanked tomorrow, elite is the same, probably worse lol