Elite: Dangerous

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Dec 02, 2015 9:52 am

I haven't gone near this for months, it was great for a the first couple of weeks as Indie has said, but the time and effort you need to put into it to make a dent in progression is incredibly daunting and something I couldn't commit too. The scale of the game is staggering and I really enjoyed how seriously it took the piloting and energy management of your ship, not an arcade space shooter at all. I just wish I had more time to invest in it, but alas, life calls.

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PostRe: Elite: Dangerous
by Green Gecko » Wed Dec 02, 2015 5:17 pm

I think if it's the one game you turn to for escapism and you do end up investing in it, it would be great. I'm really tempted as a more exotic alternative to euro truck simulator 2, which seems to most comparable game.

I am sure it's more engaging with decent flight stick hardware as well, so it's more immersive. It seems it's that sense of wonderment and discovery is the usp of the game.

Edit: balls the sale is over.

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PostRe: Elite: Dangerous
by Green Gecko » Fri Dec 04, 2015 8:16 am

I caved and found a steam gift for sale on eBay and offered 12 quid which was accepted.

Any decent primers on YouTube or somewhere so I'm not hopelessy lost? I know that's part of the appeal.

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Cheeky Devlin
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PostRe: Elite: Dangerous
by Cheeky Devlin » Fri Dec 04, 2015 8:40 am

Green Gecko wrote:I caved and found a steam gift for sale on eBay and offered 12 quid which was accepted.

Any decent primers on YouTube or somewhere so I'm not hopelessy lost? I know that's part of the appeal.

I made a video a year ago as a quick tutorial on how travelling from System to System and Supercruise Travel (In-System travel) works . It's on my Youtube channel.

EDIT: Here you go. This was a year ago though. I'm assuming Supercruise hasn't changed since then.

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Green Gecko
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PostRe: Elite: Dangerous
by Green Gecko » Fri Dec 04, 2015 9:05 am

Cheers mate. I can put that on my laptop that's on a stand next to my main monitor and follow along.

Just found a local seller doing a Madcatz Cyborg V1 for £7 which is hard to say no to. That should get me going on the control front, and then maybe I can improvise something else.

I'm also going to hook up some MIDI controllers for more in-game hardware buttons using this app: http://www.bome.com/products/miditransl ... ew/classic

Edit: Actually it looks like this is the app you want if you are interested in using alternative input devices: http://glovepie.org/

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Thu Dec 24, 2015 3:23 pm

Anyone else picked up the horizons expansion? Just fired it up and it seems to have a lot more random cargo etc floating about which makes picking things up on the way to a destination a bit more interesting. Can't afford an SRV yet so I've not been prospecting but I've landed on a few planets :wub:

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Thu Dec 24, 2015 4:06 pm

You get the random cargo floating around without the expansion. I've even responded to a few distress calls too.

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PostRe: Elite: Dangerous
by Ad7 » Sat Jan 23, 2016 1:44 pm

Finally FINALLY made some actual money and progress in this. Did a few missions that paid 50k odd each, allowing me to buy a vehicle bay and SRV, then accept another mission to go to a planet surface to interface with a computer. Once I did the Base defenses went nuts and I had to scarper back to my ship while under attack. Got under my ship to go back in and accidentally dismissed it :fp: Had to leg it and wait for my ship to come back before flying off for my reward. Got a fuel scoop now too so I can fill up between jumps.

Great stuff :wub:

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PostRe: Elite: Dangerous
by jawafour » Thu Dec 08, 2016 2:03 pm

The game is arriving on the PS4 in "Q2 2017" :toot: .

Eurogamer wrote:This new PS4 version will include touchpad controls to allow you to easily swipe through your Milky Way navigation and customise four "hotkeys" via the touchpad to quickly access features which tie into your play style.

Motion controls using the DualShock 4's gyros will also be implemented to let you "fast headlook" around in the middle of combat.

Finally, naturally, the game will get a performance boost on the beefier PlayStation 4 Pro.

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Pell
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PostRe: Elite: Dangerous
by Pell » Thu Dec 08, 2016 2:23 pm

Oh yes. I was over at Frontier seeing this on PS4 and PS4 Pro last month – expect six eye-popping pages in the next issue (including an answer to the big PS VR question)…

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Photek
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PostRe: Elite: Dangerous
by Photek » Thu Dec 08, 2016 2:24 pm

PSVR would be a great fit.

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jawafour
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PostRe: Elite: Dangerous
by jawafour » Thu Dec 08, 2016 2:25 pm

Pell wrote:Oh yes. I was over at Frontier seeing this on PS4 and PS4 Pro last month – expect six eye-popping pages in the next issue…

:o ... "I'm excited!". Will that be in the issue arriving on 20 Dec, Pell?

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Photek
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PostRe: Elite: Dangerous
by Photek » Thu Dec 08, 2016 2:28 pm

Now you can see what an actual space game should be like Jawa! ;)

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jawafour
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PostRe: Elite: Dangerous
by jawafour » Thu Dec 08, 2016 2:32 pm

Photek wrote:Now you can see what an actual space game should be like Jawa! ;)

:lol: . Phote, man... it'll have a lot to live up to!

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Ad7
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PostRe: Elite: Dangerous
by Ad7 » Thu Dec 08, 2016 2:38 pm

Spoiler alert: PSVR support won't be there at launch but will arrive in a launch window update.

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Photek
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PostRe: Elite: Dangerous
by Photek » Thu Dec 08, 2016 2:43 pm

jawafour wrote:
Photek wrote:Now you can see what an actual space game should be like Jawa! ;)

:lol: . Phote, man... it'll have a lot to live up to!

It has competitive online MP plus MMO malarkey and it's not rubbish! ;)

Seriously though, you'll love it!

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Pell
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PostRe: Elite: Dangerous
by Pell » Sat Dec 17, 2016 6:58 pm

jawafour wrote:
Pell wrote:Oh yes. I was over at Frontier seeing this on PS4 and PS4 Pro last month – expect six eye-popping pages in the next issue…

:o ... "I'm excited!". Will that be in the issue arriving on 20 Dec, Pell?


Yep! That's the one. 32 pages fatter than normal. Still recovering from deadline – and on the next deadline already. *dies*

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jawafour
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PostRe: Elite: Dangerous
by jawafour » Sun Dec 18, 2016 12:16 am

Pell wrote:Yep! That's the one. 32 pages fatter than normal. Still recovering from deadline – and on the next deadline already. *dies*

I received my subscriber copy today... great stuff! A fatter mag with a brilliant subscriber cover. I just had a quick look at the review of The Last Guardian and your score ties up with my thinking :toot: .

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Pell
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PostRe: Elite: Dangerous
by Pell » Sun Dec 18, 2016 12:23 am

jawafour wrote:
Pell wrote:Yep! That's the one. 32 pages fatter than normal. Still recovering from deadline – and on the next deadline already. *dies*

I received my subscriber copy today... great stuff! A fatter mag with a brilliant subscriber cover. I just had a quick look at the review of The Last Guardian and your score ties up with my thinking :toot: .


Jen would have given it that too if she'd reviewed it. I've not had a chance to play it but have it installed and it's my treat for finishing the next issue tomorrow... I wrote the previous issue's preview, though, hence the 2nd op.

But back on topic... Elite! At last!

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PostRe: Elite: Dangerous
by Venom » Fri Dec 30, 2016 12:53 am

Advent7 wrote:Spoiler alert: PSVR support won't be there at launch but will arrive in a launch window update.



I'm hoping it comes to VR and Frontier have mentioned the subject in reply to a question on the PS Blog. I think it was two years ago that I attended the Eurogamer show and played Frontier using the Oculus Rift. It was an amazing feeling being at the front of the cockpit and flying close to a giant sun. Hope NMS gets a PSVR update too.


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