Elite: Dangerous

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jawafour
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PostRe: Elite: Dangerous
by jawafour » Sat Jun 03, 2017 8:30 am

jawafour wrote:The game will launch on 27 June for PS4. Standard edition £20, Commander Deluxe edition £40 (includes Horizons expansion and Commander ship customisation).


It seems that the digital Commander Deluxe edition will be called the Legendary edition at retail:

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I'm very unsure. I have fond memories of the original Elite and I dabbled with Frontier on the Amiga... but, in line with Cal's thoughts, I think I'd prefer wandering about the galaxy exploring and trading rather than fighting. I guess it's a case of sitting tight and waiting for some impressions to be reported.

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PostRe: Elite: Dangerous
by jawafour » Fri Jun 23, 2017 7:27 pm

There seems to be very little interest in this.... not much chat in GR and little in the media. It's launching on Tuesday for PS4!

I'm gonna hold back until I hear some impressions. I feel like No Man's Sky is enough for my "space exploration" itch... but Elite does have a huge amount of nostalgia for me.

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Saint of Killers
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PostRe: Elite: Dangerous
by Saint of Killers » Fri Jun 23, 2017 8:08 pm

I'll definitely be renting this, Jawa! Looking forward to it so much that, upon release of this, I'll have actually kept one of my rental slots on Boomerang clear for two weeks+. I just hope it isn't too dense to get into otherwise I fear I'll just give up on it.

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PostRe: Elite: Dangerous
by Green Gecko » Fri Jun 23, 2017 8:20 pm

Is it persistent universe accross PS4, PC and Xbone?

I like wandering around in the game, I just havedn't had my PC hooked up to my monitor for ages. And I have no idea what to do.

I don't have any of the expansions either.

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jawafour
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PostRe: Elite: Dangerous
by jawafour » Sat Jun 24, 2017 11:39 am

Green Gecko wrote:Is it persistent universe accross PS4, PC and Xbone?...

I don't believe the game offers cross-platform play, Gecko - each format has its own universe.

Saint of Killers wrote:...I just hope it isn't too dense to get into otherwise I fear I'll just give up on it.
Green Gecko wrote:I like wandering around in the game... I have no idea what to do. I don't have any of the expansions either.

Guys, yeah, I've watched a few videos on YouTube and it does seem pretty complex. It's great that there is a huge amount of depth to the controls and a lot to learn, but it appears that there is very little in the way of guidance - you have to find out everything for yourself. Now that can be exciting... but also a little off-putting.

Brerlappin wrote:Its a good game, with the Horizons expansion its even better. But its still a very niche game. Like really, there isn't very much excitement to it at all unless you get into being a pirate... Other than that its essentially Euro Truck simulator but in space.

I like the idea of just wandering about and investigating things - it's what I do in No Man's Sky! I find the fighting in that to be something that frustrates and interrupts my exploration, so I would probably be cool with a chilled-out wander-a-than :lol: . I'm hugely conflicted on getting this.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sat Jun 24, 2017 12:31 pm

Cal wrote:I've had this game on PC for what seems like years now. I have never made any progress in it at all. I bought into the Horizons update, too. I just can't figure out how to make any money. Whatever I try is doomed to failure and I always just give up after a while and forget about the game for another six months. By the time I come back it's had another large update and everything I knew about it has been forgotten.

Yes, it's always looked good to me, but just how do I actually make some cash and get started in the damn thing?

Not interested in combat, just a nice quiet life as a trader moving around the galaxy doing my own thing.


This is exactly my experience of it. It just doesn't respect your time - you can play for an entire evening and be worse off progress wise then if you'd not put it on at all :x

Incredible dogfighting in VR though with a HOTAS, but to that end i find the training missions more fun than the actual game because it puts you right in to the scenario you're playing for in the first place.

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Photek
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PostRe: Elite: Dangerous
by Photek » Sat Jun 24, 2017 3:48 pm

I believe the actual galaxy and allegiances are across PC and X1 but meeting other actual players is not possible on different platforms. No idea if it's the same situation on PS4 cos Sony are weird when it comes to anything cross platform.

It's a good game and the horizons stuff adds a lot. You can now have mates co pilots if ship is big enough and even ships that can launch smaller ships. I'm glad I have it, quite relaxing to travel about taking passengers and trading etc.

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Saint of Killers
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PostRe: Elite: Dangerous
by Saint of Killers » Sat Jun 24, 2017 7:50 pm

Hmmmm. Some posts now making me wonder if this is worth bothering with on launch. Might serve a purpose during a lull in the release schedule...

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PostRe: Elite: Dangerous
by Saint of Killers » Sun Jun 25, 2017 7:13 am

Aye, I don't mind slow games, but I'd rather buy and then dip in and out of something like that over a long period, as opposed to renting it and trying to intensively "complete" it over a week or two.

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Sun Jun 25, 2017 8:52 am

The best way to make money is usually the Community Goals, and a QoL update has made it so you can accept these from anywhere now rather than having to use the web to look up where they are and fly there.

The problem is that most Community Goals now take place insane distances from the area of space where you start the game (We're talking 20,000+ Light Years) so getting to them takes utterly forever. It's made even worse by the fact that you can only plot a course of 1,000 Light Years or less at a time. It's understandable why this is the case due to the nature of how the navigation system works, but it doesn't make it any less annoying. Really wish they'd implemented a wormhole system or something for these ridiculous length journeys. Or at the very least that there was some kind of uber Jump Drive, for most ships you'll top out at around 30ish Light Years for the range, so a 20,000 Light Year journey takes way too long.

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Saint of Killers
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PostRe: Elite: Dangerous
by Saint of Killers » Sun Jun 25, 2017 9:21 am

What's the balance like between these Community Goals and the amount of time it takes the average player to reach 'em? How long is utterly forever? Hours? Days?

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Sun Jun 25, 2017 9:21 am

Last time I played this game I saw a community goal that I could actually do, spent a few real time hours flying there and then when I hit my destination I found I'd somehow gone 2 hours in the wrong direction.

strawberry float that game, not gone back since :lol:

Hexx wrote:Ad7 is older and balder than I thought.
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Saint of Killers
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PostRe: Elite: Dangerous
by Saint of Killers » Sun Jun 25, 2017 9:25 am

:lol: Brilliant.

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Sun Jun 25, 2017 9:45 am

Saint of Killers wrote:What's the balance like between these Community Goals and the amount of time it takes the average player to reach 'em? How long is utterly forever? Hours? Days?

Well, actually making a 30 Light Year jump can take only a few seconds, the problem is that when you arrive you then have to wait for the drive to cool, reposition yourself to align with the next destination (which can require going around stars) and constantly have to move in close to a star to fuel scoop (Provided the star is compatible). All in all, a journey of 20,000 Light Years you're looking at several hours, real time, of doing the same thing over and over and over again.
I plotted a 1,000 Light Year course yesterday and it was going to take about 39 jumps. To get to the Community goal I would then have to do that 21 more times.

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
jawafour
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PostRe: Elite: Dangerous
by jawafour » Sun Jun 25, 2017 10:47 am

Reading over these comments, my heart is saying "well, it's Elite, think of the nostalgia burst - you gotta at least try it!" whilst my head is thinking "jawa, there is no way you'll stick with that level of complexity and time commitment - carry on playing No Man's Sky instead".

I think my head is gonna win out.

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Venom
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PostRe: Elite: Dangerous
by Venom » Sun Jun 25, 2017 11:34 am

jawafour wrote:Reading over these comments, my heart is saying "well, it's Elite, think of the nostalgia burst - you gotta at least try it!" whilst my head is thinking "jawa, there is no way you'll stick with that level of complexity and time commitment - carry on playing No Man's Sky instead".

I think my head is gonna win out.



I invested in the Kickstarter but never played it. Now I'm thinking whether to buy on PS4 (VR has been hinted at) but would like to know if there is a big learning curve? Job means not much time to play in long burst.

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Photek
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PostRe: Elite: Dangerous
by Photek » Sun Jun 25, 2017 11:41 am

I wouldn't say the learning curve is too steep, there is a training menu that you can try, takes about an hour to do it all.

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Sun Jun 25, 2017 6:28 pm

So I've been trying the SRV stuff lately.

Oh my god, this is possibly the worst thing in gaming ever. Anything more than a 10 degree incline and you're totally strawberry floated. It can't handle terrain even a strawberry floating Lamborghini could tackle without a problem.
Why is there a vertical thrust and not a forward boost that is utterly essential?

I'm now stuck in a crater and trying to recall my ship only recalls it to where I left it, not to the nice flat area at the base of the crater.
I can see no possible way out other than to fly my SRV as high up as I can and smash it to kill myself and respawn somewhere.
Is that realistic/accurate? Probably.
Is it good game design? strawberry float no.

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Zellery wrote:Good post Lagamorph.
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Cal
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PostRe: Elite: Dangerous
by Cal » Wed Jun 28, 2017 1:58 pm

I've had this game on PC for a couple of years...although I've never really played it much, tbh. I just couldn't ever figure out a way to make any money without having to engage in combat which I don't want to do. I want to play the game strictly (as far as possible, at least) as an open-world space trading game. Just being a trucker in space, hauling goods about from point-to-point. As always - inevitably - with these kind of sims one is eventually corralled by the 'game' inside the sim towards doing the daft combat stuff - usually because some NPC will start throwing its weight about in your direction. This normally ends badly for me and at that point I switch off the game for another three months.

Having said all that, I purchased the PS4 version. I haven't done much more in the couple of hours I've been able to play it than to do a few training missions and brush up on my docking skills (terrible, btw).

At this stage I'm more interested in performance issues on the PS4 Pro. Sad to report, even without enabling quality settings in the graphics menu there is still screen-tearing present in the game. No 'v-sync' option, obviously (because who would ever want to use that, right?). I'm not hugely impressed with this PS4 version. How long has this version been in development?

I dunno. I just expected more. It's not as if frontier are short of a few bob and god knows they've had literally years to get this right.

Too soon for any kind of score, but if they don't start coughing up some hefty PS4 patches (and keep them coming) I can see this port dying on the vine.

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PostRe: Elite: Dangerous
by jawafour » Wed Jun 28, 2017 2:19 pm

Cal wrote:(Not that keen on the game)

Yeah, I remember reading before about your struggles and frustrations, and your feedback played a factor in me holding off from getting the PS4 version.

Cal wrote:.. Having said all that, I purchased the PS4 version...

Cal! You're worse than me, dude :lol: .


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