Elite: Dangerous

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 11:41 am

Well I think by their very nature, space exploration/trading games aren't exactly chock full of action and excitement and tend to have more complex controls and systems than your average game, but there's definitely a satisfaction to be had in completing a long trade run or stopping at an unidentified signal source and scooping up some valuable resources from the debris of a blown up ship. That's not even considering all the ship management/purchasing and upgrades you can get into, you can literally upgrade every aspect of your ship, it's mental how deep the game is (if you want it to be).

It's only £14 for the base game, but I spent more on the Deluxe version (£27 I think) as that gives you the planet-landing ability and preloads all of your ships with the landing suite and rover vehicle & bay. I think being able to land on planets just adds another dimension that you'd definitely feel like you were missing out on if you didn't have it, but that's just my opinion.

edit: great stuff, if you love it you can always upgrade to the season pass which gives you all the DLC stuff. Welcome aboard, Commander! :toot:

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Photek
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PostRe: Elite: Dangerous
by Photek » Wed Sep 06, 2017 11:48 am

Be wary of where you are jumping to, I jumped to a planet with nothing on it or orbiting it and had no fuel to jump back. :fp:

Had to restart. :dread:

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 11:53 am

Photek wrote:Be wary of where you are jumping to, I jumped to a planet with nothing on it or orbiting it and had no fuel to jump back. :fp:

Had to restart. :dread:

Did you know that there's a group of players within the game (on PC and consoles) called the Fuel Rats. If you ever get stranded you can visit their website and ask for help, and they can come and give you enough fuel to get to the nearest space station, how cool is that :o

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Wed Sep 06, 2017 11:57 am

Know that feel. Always have a fuel scoop.

I feel like playing this again. If only for dog fighting.

I've got a vive and a hotas so it's pretty gooseberry fool hot, if time wasting.

Hexx wrote:Ad7 is older and balder than I thought.
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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 12:07 pm

Ad7 wrote:Know that feel. Always have a fuel scoop.

I've been looking for one for my sidewinder but I've got 2 stumbling blocks:

1 - all of my optional internal slots are currently full and I'm not prepared to sacrifice one for a fuel scoop, going to have to wait for a bigger ship I reckon; and
2 - I haven't needed one yet as I've only been doing mainline trade routes between big establish systems where fuel is plentiful, so I've been eyeing up other upgrades for my ship that I think would be more useful at the moment.

I've seen the prices for some of the top end scoops though, my word :dread:

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Wed Sep 06, 2017 3:34 pm

I rage quit in this a little while ago when a bunch of twats decided to gang up on me and blast me out of the stars. It wasn't the insurance money that bothered me so much, but I lost 100+ star systems worth if exploration data that I'd been hoarding for an exploration data community goal. It makes no sense that you lose data when destroyed really. Cargo I understand, but surely data can be backed up on your escape pod.

Though the grind for money to get the best ships/equipment is the biggest problem in the game. Always has been, and they keep patching out loopholes to earn money faster from what I hear.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 06, 2017 4:00 pm

Well this is a huge disappointment :( the controls feel sluggish, the tutorial explanations are vague and happen quickly while you are struggling with something else, it's really unclear what the game actually wants you to do in order to achieve even basic actions. Don't get me started on that waste of space docking tutorial.

I can see why people give up before they get to grips with it. Surely they could have found some compromise between hardcore pilot sim and an actually enjoyable "game".

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Photek
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PostRe: Elite: Dangerous
by Photek » Wed Sep 06, 2017 4:10 pm

I thought I remembered the Tutorial being accessible on title screen whenever you want, split up into lots of parts??

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 06, 2017 4:38 pm

Yeah this has a real high barrier to entry, finally did tutorial and started game, dumped in with no clue or even hint about starting missions etc. Jumped into nearby system found canister of something and before I had time to try and work out how to collect it I was blown up by unknown enemy. Yeah real
Fun that was.

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Preezy
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PostRe: Elite: Dangerous
by Preezy » Wed Sep 06, 2017 6:15 pm

Sorry to hear you're struggling with it Daz, I can't stress enough how taking your time to get to grips with the controls and various systems will benefit you. I wouldn't just blast off into a new system and investigate a random signal source, you'll probably just get eaten alive (as you demonstrated!).

Be patient and give it a chance, once it clicks it's awesome.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Wed Sep 06, 2017 6:34 pm

Don't explore lagamorph

Hexx wrote:Ad7 is older and balder than I thought.
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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Wed Sep 06, 2017 10:44 pm

Preezy wrote:Sorry to hear you're struggling with it Daz, I can't stress enough how taking your time to get to grips with the controls and various systems will benefit you. I wouldn't just blast off into a new system and investigate a random signal source, you'll probably just get eaten alive (as you demonstrated!).

Be patient and give it a chance, once it clicks it's awesome.


I will keep at it but from a design standpoint it's bad business to make a game that goes out of its way to alienate new players. Much better to make basics easy to grasp and build up complexity over time. I can see that the developers really didn't want to rail road players down any route but better tutorials would help focus and give players an idea of what they can do. Just dumping them into a massively complex universe with no support is crazy. Just travelling point A to point B is a real achievement.

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PostRe: Elite: Dangerous
by Albert » Thu Sep 07, 2017 10:18 am

Not sure what version you guys are playing on, but I remember the tutorials on the PC version to be very limited and not that helpful.

I found Youtube video tutorials to be much more useful. I would search for some of those.

Some tips

- Play offline to begin with, so you don't get shanked every other second
- Just practice traveling around your starting system. Travel from one spaceport to another and practice landing and takeoff.
- Once used to traveling around and adjusting your approach speed so you can disengage at the right time (I think 7 sec arrival is about the sweet spot) you can start looking for unidentified signals. These will usually be dropped cargo or baddies. Practice picking up cargo in space and then selling at a spaceport. Be weary of illegal stuff as this will cost you in fines if you are scanned.
- If you want to risk selling something illegal then try and allign yourself to the space port from a little way out, then as you approach and get to about 1km away turn on silent running and use Heat sinks to lower your ships temperature. This will make it less likely to get scanned.

Once you have the above down, then start to explore other systems. Do some basic missions etc. There are good trading runs on Youtube you can follow and some of these will earn you a lot of money in relatively short amount of time.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Thu Sep 07, 2017 10:27 am

I've given it another go but turned it off in frustration having nearly thrown controller through a window! Docking is so imprecise and seemingly random. I'm hovering dead centre of landing pad but it won't register as docked. And I seemingly can't kill my speed, it flips between 1 forward and 1 reverse. After 5 minutes of trying to dock and it not registering and nowhere having any mention of how to come to a stop I just lost my rag.

I've been to 2 star systems, killed by pirates on first go, docked at second after multiple attempts and then failed at docking on third system.

How is this fun? They've completely killed what I loved about elite and elite 2 frontier. Traveling and docking was a simple process, the fun was in trading missions and combat. In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.

I want to enjoy this I really do, but at the moment it's just too difficult.

No game should require YouTube videos in order to get started! The fact the menu even has links to them tells me that they know how gooseberry fool their own tutorials are!

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Lagamorph
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PostRe: Elite: Dangerous
by Lagamorph » Thu Sep 07, 2017 10:39 am

There is an auto dock module you can buy, but when I tried it (going back over a year now so quite probably been patched) it wasn't too reliable.
It did play some relaxing music while it docked for you though.

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Photek
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PostRe: Elite: Dangerous
by Photek » Thu Sep 07, 2017 11:04 am

FatDaz wrote:In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.

:lol:
Dude docking is not THAT hard, my mate got hang of it within about 10minutes. it doesnt stop but you have a huge window to push down and land the craft at the dock.

Pro-tip, click the right stick to alternate control methods throughout docking.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Thu Sep 07, 2017 11:11 am

Photek wrote:
FatDaz wrote:In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.

:lol:
Dude docking is not THAT hard, my mate got hang of it within about 10minutes. it doesnt stop but you have a huge window to push down and land the craft at the dock.

Pro-tip, click the right stick to alternate control methods throughout docking.


I did land but it kept moving forward along the ground :|

What do alternate controls do?

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Photek
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PostRe: Elite: Dangerous
by Photek » Thu Sep 07, 2017 11:16 am

FatDaz wrote:
Photek wrote:
FatDaz wrote:In this game I can't even do any of the above because the single most basic part of the game is completely strawberry floating broken and requires seemingly infinite patience and skill.

:lol:
Dude docking is not THAT hard, my mate got hang of it within about 10minutes. it doesnt stop but you have a huge window to push down and land the craft at the dock.

Pro-tip, click the right stick to alternate control methods throughout docking.


I did land but it kept moving forward along the ground :|

What do alternate controls do?

Alternate controls are essential to positioning. Basically you can move left, right back and forward with the right stick without the ship tilting... so it stays flat in regards to the dock.

Look at middle console panel and if you see the back of your ship you're at the right orientation to dock, the number is always in front of you. You can spin ship around togling with alternate controls. If your ship kept moving forward it was either facing he wrong way or you were at the wrong dock.

It sounds complex in words but its easier when playing....

EDIT it could be the left stick you click, right stick is for free look... :slol:

Also, even thought there is a ton of stuff going on between places, at the start focus on getting to next system and ignore all the other ships and stuff floating about to investigate till you have a good ship.

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FatDaz
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PostRe: Elite: Dangerous
by FatDaz » Thu Sep 07, 2017 11:47 am

Oh gooseberry fool I forgot you have to land facing a certain direction :fp: that explains why it was so temperamental. It's stupid things like this which aren't made clear that make this game so inaccessible.

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Victor Mildew
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PostRe: Elite: Dangerous
by Victor Mildew » Thu Sep 07, 2017 1:15 pm

FatDaz wrote:Oh gooseberry fool I forgot you have to land facing a certain direction :fp: that explains why it was so temperamental. It's stupid things like this which aren't made clear that make this game so inaccessible.


:lol:

I kept doing the same when I first started, it's a nightmare when you don't realise what's going on.

Hexx wrote:Ad7 is older and balder than I thought.

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