Broken Sword - new game Parzival’s Stone, plus original “reforged”

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rinks
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PostBroken Sword - new game Parzival’s Stone, plus original “reforged”
by rinks » Wed Aug 23, 2023 6:00 pm

Shadow of the Templars: Reforged - early 2024. Described as “an enhanced classic”, so a remaster rather than a remake. It will feature re-drawn 4K backgrounds, re-animated sprites and enhanced audio.


Parzival’s Stone - PC, console, and mobile. No date, but it’s a way off, as the trailer just says “George and Nico will return”. Still, excellent news.


twitter.com/RevSoftGames/status/1694364865220018673




Parzival’s Stone is set in Montsegur, the location of the persecution of the Cathars, so it has a rich story to tell, and will no doubt focus on the Holy Grail.

Presented in a "super 2D" graphic style that applies hand-drawn backgrounds to 3D geometry for a more cinematic experience.

The Cathars were pretty extreme Christians, but “good people”. Their persecution was horrific. Worth a read, if you have time.
https://en.wikipedia.org/wiki/Catharism

The relevance of the title:
https://en.wikipedia.org/wiki/Parzival


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Last edited by rinks on Wed Aug 23, 2023 6:32 pm, edited 2 times in total.
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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Aug 23, 2023 6:26 pm

News of the year! :toot:

Looks like a whole new art style for Parzival’s Stone, like a cross between 3 and 5. I played Syberia The World Before and the direct control of the characters rather than point n click does work really well in that, so maybe that’s what Revolution are going for again as it’s been announced in conjunction with Xbox.

Really interested to see what they’re going to do with Broken Sword as they’ve already remastered it as best they could on Wii, PC and mobile using the original assets and voice recordings. Not everyone was enamoured with the additional “Directors Cut” additions though.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by rinks » Wed Aug 23, 2023 6:34 pm

Yeah, the style looks interesting. They say it’s a "super 2D" graphic style that applies hand-drawn backgrounds to 3D geometry for a more cinematic experience.

Added some info about the remaster: re-drawn 4K backgrounds, re-animated sprites and enhanced audio.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Aug 23, 2023 6:46 pm

Broken Sword: Shadow of the Templars – Reforged is the “reforged” version of their debut tale, Shadow of the Templars.

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Revolution Software is re-drawing backgrounds, re-animating sprites and honing many other aspects of the original game to deliver this adventure classic in full 4K, with upscaled audio lifting the quality of the speech to match the new refined visuals.

Step out onto the streets of Paris as George finds himself wrapped up in a mysterious journey of intrigue and jeopardy.

Enjoy a globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar whether it’s your very first time, or you’re revisiting a beloved classic.

Voyage through the game’s iconic locations illustrated in beautiful 4K for the first time ever.

Listen to enhanced audio as Revolution delivers the finest, most stunning version of George and Nico’s original adventure to date.

Oh wow, they’re actually giving it the full Disney treatment.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by rinks » Wed Aug 23, 2023 6:53 pm

Looks fantastic.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by Victor Mildew » Wed Aug 23, 2023 6:56 pm

That looks bloody great!

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by rinks » Wed Aug 23, 2023 6:59 pm

Some of the original versions of the same scenes, for contrast:

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Aug 23, 2023 7:03 pm

Is someone helping them remaster the original, because that seems like a monumental undertaking for such a small studio. The reason that style has never been done since in proper HD, let alone 4K, is because it’s so expensive. Not even LucasArts have done it. It’s like the ultimate dream in a way, isn’t it: play a Disney cartoon in 4K.

I’m sure the majority of Broken Sword fans would love the new one to look like that as well, tbh.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by Zilnad » Wed Aug 23, 2023 7:04 pm

Very nice!

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by LewisD » Wed Aug 23, 2023 7:10 pm

This looks absolutely fantastic.
As long as they don't have some of the puzzles they shoe horned into the mobile version :/

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Aug 23, 2023 7:11 pm

twitter.com/tonywarriner/status/1694375449130889642


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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Aug 23, 2023 7:53 pm

Another screen from Parzival's Stone:

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It’s a bit…Spitting Image, no?

Though in terms of humour, what with the overt accentuated caricature, you can already see this dude on the left likes his ill-fitting clothes.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by Memento Mori » Wed Aug 23, 2023 8:23 pm

The Shadow of the Templars remake has better art than Broken Sword 6, I will buy whatever Broken Sword games they want to sell me though. 2024 is a good year for Rolf Saxon, he's going to appear in Mission Impossible again for the first time in 30 years.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Thu Aug 24, 2023 3:51 pm

Charles Cecil has given an interview to Polygon on how they're managing to remaster Broken Sword without the necessary budget:

Broken Sword dev ‘simply couldn’t afford’ to remake it without using AI

Charles Cecil on bringing back his most famous creation

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Revolution Software is not a big developer. Right now, it’s six people, based in the historic English city of York, plus freelance contractors. It was a bit bigger in the mid-1990s, when Charles Cecil’s team released its biggest hit, Broken Sword: The Shadow of the Templars, a point-and-click adventure game about a lawyer and a journalist stumbling upon an ancient religious conspiracy, and a close cousin to LucasArts classics like Monkey Island. But the genre fell out of fashion, publishers lost interest, and at one point, Cecil had to let everyone go.

Thanks to the advent of smartphones, Kickstarter, and online storefronts, as well as the increasing influence of niche fan communities, Cecil has been able to slowly rebuild Revolution into something reminiscent of the 1980s cottage industry he once worked in. Sequels and reissues in the Broken Sword series have been key to that process, but the series has now been dormant for nearly a decade — the longest lull in its history.

That’s now set to change, with the announcement that a sixth Broken Sword game is in development, alongside a full remaster of Shadow of the Templars. Cecil meets me in London over coffee to introduce the two projects, which he describes as a “renaissance” for Broken Sword, and he’s proud to reveal that Revolution has been able to self-fund them. But there are limits to what this tiny indie studio can achieve.

Fans have long called for Shadow of the Templars to be released on modern platforms, but Cecil knew that would require a full remaster of its beautiful, but low-resolution, animated visuals. And that is a huge task: It comprises 30,000 hand-drawn sprites animating hand-painted backgrounds. It was simply too much to contemplate; Cecil estimates that each frame of an animated sprite would take an hour to draw. “30,000 times one hour, times, you know, £15 to £20 an hour, is an awful lot of money,” Cecil says.

So Revolution investigated whether AI could be trained to help update the distinctive look of the Broken Sword games without affecting the overall vibe. “What I wanted to do was to recreate this game that everyone remembered and loved, but not change it except to enhance it,” he says, noting the negative reaction to changes in the Monkey Island games’ art style. Early experiments with upscaling the backgrounds didn’t work out; luckily, Revolution still had the original line drawings by Hollywood animator Eoghan Cahill, so it had human artists work from those instead.

For the sprites, Revolution produced “a few hundred” by hand and took them to the University of York, where an AI research team used them to train a GAN (generative adversarial network). The result “wasn’t quite good enough,” Cecil says, but a tip from a Nvidia engineer about how to use AI to interpolate frames in between hand-drawn key frames prompted a breakthrough.

“Instead of taking an hour to do each one, it takes between 5 and 10 minutes to do each one,” Cecil says. “We’re training the model on our own sprites… What we’ve really focused on is the outlines and the detail in the body, because there’s no way that the hands and the head are going to [look right]. So we have to manually draw their hands and faces.” The hands and head are pasted on after, with animators taking care to flesh out facial expressions that the original art didn’t have enough detail to resolve.

“The ability to use AI on sprites is an absolute game changer,” Cecil says. “We just simply couldn’t afford to do it. Otherwise, it would be impossible. And you know, I share what reservations people have about AI. But in the case of sprites, it really is, you know, allowing really talented character artists and animators to take the original and mold it into something really special, rather than having to go through the drudgery of redrawing everything again.”

It has to be said, the end result, with dynamic shadows applied, looks fantastic — better, arguably, than the glimpse that Cecil offers of the sixth game, Broken Sword: Parzival’s Stone, which is being made in 3D in Unity. It’s the ideal of any remaster: the game as you remember it looking, not as it actually looked.

But Cecil is not above making a few changes to “some of the things, which, culturally, have always slightly worried me” about the 1996 game to make it “a little bit more culturally appropriate for 2023.” He cites the examples of a Syrian carpet seller character, changed to be less “stereotypically mean, he’s slightly more jovial,” and an awkward moment between the game’s pair of heroes, American patent lawyer George Stobbart and French journalist Nico Collard. “There’s another point where Nico is tied up, and George can kiss her when she’s tied up. And you know, that’s just a little bit strange. [...] It’s just three or four very, very minor things. But, you know, the example of that character, I’d been embarrassed about it pretty much from the beginning. So it’s just wonderful to be able just to tweak it [...] but without losing the core charm that existed.”

Cecil said that, if the reissue of Shadow of the Templars is a success, the intention is to follow it up with a remaster of the second Broken Sword game, The Smoking Mirror, using the same techniques.

Continues: https://www.polygon.com/23842925/broken ... rles-cecil

If this technique works out as well as it sounds and looks in stills, maybe we'll start seeing other titles from that era brought bang up to date finally, such as Discworld 2. The likes of Disney could always pay artists to do it by hand, but much like their hand drawn cartoons, they were never going to do it that way to begin with.

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by Ironhide » Sat Aug 26, 2023 4:09 pm

Various artistic industries: "A.I will be our doom!"

Various artistic industries: "A.I is really helping us be more productive"

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PostRe: Broken Sword - new game Parzival’s Stone, plus original “reforged”
by KK » Wed Feb 28, 2024 5:22 pm

Broken Sword: Reforged - Collector's Edition

A physical version of this epic adventure game on PC, PlayStation 5, Nintendo Switch, and Xbox One/Series X|S.

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https://www.kickstarter.com/projects/re ... rs-edition

Easily reached its goal already (currently sitting at £95,000)

New details on both games have popped up on Steam:

Broken Sword - Parzival’s Stone

From multi award-winning Revolution Software and legendary director Charles Cecil comes the latest genre-defining adventure. Remembering a murderous clown, a deadly explosion and a life-changing adventure, intrepid George Stobbart and fearless journalist, Nico Collard, are summoned by an eccentric academic to help decipher a mysterious medieval manuscript. But they arrive to find themselves in the middle of a murder scene - the academic is dead, his house ransacked, and the manuscript has gone. Our two heroes promise the grieving wife that they will bring the callous murderers to justice.

Take on the roles of George and Nico as they find themselves drawn into a terrifying conspiracy involving brutal treasure hunters, sinister medieval cabals, and the perplexities of Quantum Physics.

The trail leads our heroes from Berlin to Paris and Occitania as the ancient manuscript reveals clues to the secret location of Parzival’s Stone - known to most as the Grail - a mythical treasure lost for over a thousand years and a source of a thousand legends.

Pursued by ruthless tech entrepreneurs, corrupt government agencies, and billion-dollar global energy corporations, the collective powers of the modern world are all out to beat our heroes to the ultimate goal.

Using wits and dry humor, can George and Nico unravel the mystery of Parzival’s Stone? Because they might just well be the only things stopping the whole world from armageddon.

Key Features:
Continue the Journey: The latest in the seminal Broken Sword series offers more of the very best in intelligent adventure gaming
4K ’Super 2D’ Visuals: Experience the magic of ’Super 2D' with artist-rendered, high-definition graphics in a beautiful mix of traditional 2D and cutting-edge 3D animation, bringing picturesque landscapes, detailed characters, and intricate environments to life in exquisite 4K
Point-and-Click Gameplay: An intuitive interface offers challenging and thought-provoking puzzles with every challenge leading a step closer to uncovering the terrifying truth of Parzival’s stone
Fully Voice Acted: A wonderful cast of colorful local characters is brought to life by an outstanding cast of voice actors

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
DirectX: Version 11
Storage: 20 GB available space
Additional Notes: Requires a 64-bit processor and operating system
RECOMMENDED:
Requires a 64-bit processor and operating system

https://store.steampowered.com/app/2546 ... als_Stone/

Broken Sword - Shadow of the Templars: Reforged

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Step out onto the streets of Paris in "Broken Sword - Shadow of the Templars: Reforged", a substantially enhanced version of the multi-award winning, all-time classic adventure. Enjoy a globe-spanning story when intrepid American George Stobbart and fearless journalist Nico Collard are pitched into a gripping adventure, exploring exotic locations, solving ancient mysteries, and thwarting dark conspiracies to discover the arcane secrets of the Knights Templar.

Whether it's your first time or you're revisiting a beloved classic, get ready to enjoy the masterful “Broken Sword - Shadow of the Templars: Reforged!”

Key Features:

Compelling Storyline: Dive into a gripping narrative filled with twists, turns, and unexpected revelations. Join George and Nico as they investigate a trail of mysteries that takes them from the bustling streets of Paris to exotic locales around Europe and the Middle East.
Classic Point-and-Click Gameplay: Discover, or rediscover, the joy of classic point-and-click mechanics as you solve puzzles, gather clues, and interact with a colorful cast of characters. Immerse yourself in an intuitive and engaging gameplay experience.
Fully Voice Acted: Lose yourself in the game's atmosphere with fully-voiced dialogue and engaging performances bringing a cast of wonderful, colorful characters to life.
Challenging Puzzles: Put your intellect to the test with thought-provoking puzzles that require observation, deduction, and creativity to solve. From deciphering codes to manipulating objects, every challenge is a step closer to uncovering the arcane secrets.

Reforged Features:
4K Remastered Visuals: Experience the magic of the original game with enhanced high-definition graphics, bringing the picturesque landscapes, detailed characters, and intricate environments to life in beautiful 4K for the first time ever
Enhanced Audio: Immerse your ears in the enhanced audio as Revolution delivers the finest, most stunning version of George and Nico's original adventure to date, including the incredible soundtrack from world-acclaimed composer Barrington Pheloung.

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: 1.4 GHz
Memory: 2 GB RAM
Graphics: 1 GB
Storage: 20 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system

MINIMUM:
OS: macOS 12.0
Processor: 1.6 GHz
Memory: 2 GB RAM
Graphics: 1 GB
Storage: 20 GB available space

https://store.steampowered.com/app/2544 ... _Reforged/

Both confirmed for MacOS and Linux too. On the Kickstarter page they’ve revealed you’ll be able to flip between the original ‘90s version and the remastering at the push of a button (ala the Monkey Island games).

All of this bodes well for the reforging of Broken Sword II.

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