Burnout Crash, cartoon cars, giant enemy crabs top down view

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Christopher
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PostBurnout Crash, cartoon cars, giant enemy crabs top down view
by Christopher » Sun Apr 03, 2011 7:26 pm

Stolen from Sarge :shifty:
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It's been a while since we've had a new Burnout, what with Criterion busy with Need For Speed: Hot Pursuit since Paradise was released, but it looks like EA are ramping up for a new title in the series with Burnout Crash.

Burnout Crash has been rated by the Australian Classification Board, and doing some extra digging via Linkedin profile search, the game is a Xbox 360 and PlayStation 3 game.

While nothing currently states that the game is a downloadable title, it could very well be a new retail Burnout game, the lack of announcements prior to its rating has previously meant it was a downloadable game. Also, and this is purely a hypothesis, but being called Burnout Crash may mean this is a title entirely based around Burnout 3 and Revenge's Crash Mode, a sorely missing feature of Burnout Paradise.

Definitely exciting if it is a downloadable game -- I could do with a new Burnout game either way.


http://www.gamerbytes.com/2011/04/software_ratings_reveal_burnou.php

A dedicated Crash download title could be awesome.

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Dr. ogue Tomato
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PostRe: Burnout Crash?
by Dr. ogue Tomato » Sun Apr 03, 2011 7:36 pm

Sounds like it might be a 3DS game, It will definitely be for a portable system or Download though.

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Harry Bizzle
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PostRe: Burnout Crash?
by Harry Bizzle » Sun Apr 03, 2011 7:59 pm

Paradise's version of Crash > B3 and Revenge's.

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PostRe: Burnout Crash?
by DarrenK » Sun Apr 03, 2011 8:07 pm

I never really liked crash mode. :shifty:

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Buffalo
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PostBurnout Crash?
by Buffalo » Sun Apr 03, 2011 8:25 pm

Harry Bizzle wrote:Paradise's version of Crash > B3 and Revenge's.


95% incorrect, 5% correct.

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Glowy69
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PostRe: Burnout Crash?
by Glowy69 » Sun Apr 03, 2011 8:31 pm

Burnouts 2's crash junctions were the best. Paradise was just toss :shifty:

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Dalagonash
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PostRe: Burnout Crash?
by Dalagonash » Sun Apr 03, 2011 9:21 pm

Harry Bizzle wrote:Paradise's version of Crash > B3 and Revenge's.


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B2's Crash mode was the best anyway, it was more of a puzzle. Give me the purity of a junction over aftertouch and collectable score multipliers any day of the week.

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Dangerblade
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PostRe: Burnout Crash?
by Dangerblade » Sun Apr 03, 2011 10:03 pm

Anybody who likes Burnout's Crash mode should check this cool little flash game out: http://www.notdoppler.com/roadkillrevenge.php

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BID0
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PostRe: Burnout Crash?
by BID0 » Sun Apr 03, 2011 10:06 pm

Looks like Revenge to me.

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Diceman
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PostRe: Burnout Crash?
by Diceman » Sun Apr 03, 2011 10:14 pm

Harry Bizzle wrote:Paradise's version of Crash > B3 and Revenge's.

How so? Honest question.
I loved the old style; each stage was a lovely little puzzle where you worked out how to rinse that last few extra points out of it. Paradise (for me) just seemed to be utterly random in what you'd score - not so much what gave you certain points, but more in terms of what types of traffic materialised whilst you were keeping the crash going.

If this ends up being a download filled with tonnes of junctions in 'ye olde style' I'll cream myself.

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$ilva $hadow
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PostRe: Burnout Crash?
by $ilva $hadow » Sun Apr 03, 2011 10:37 pm

Burnout 2 had best crash mode.

You're crazy harry, crazy.

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Harry Bizzle
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PostRe: Burnout Crash?
by Harry Bizzle » Sun Apr 03, 2011 11:21 pm

I found the stage by stage aspect of it to be boring. I much preferred being able to free roam and then when I saw a cool jump or a fat load of carts that I wanted to smash, I could.

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Eighthours
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PostRe: Burnout Crash?
by Eighthours » Sun Apr 03, 2011 11:27 pm

Burnout 2's Crash mode was by far the best.

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mokeyjoe
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PostRe: Burnout Crash?
by mokeyjoe » Mon Apr 04, 2011 1:57 am

Harry Bizzle wrote:I found the stage by stage aspect of it to be boring. I much preferred being able to free roam and then when I saw a cool jump or a fat load of carts that I wanted to smash, I could.


Heh, total opposite of me.

I hated the free roaming aspect of Paradise. To be honest it wasn't so much the Crash mode per se (or lack of), just the whole way the game was structured. The lack of any real track design just made everything boring and frustrating. I mean a stunt mode with a time limit and no idea of where to do stunts? So you spend the whole time looking for places to do jumps until your time runs out at which point you're miles from the start and have to find your way back or just give up... agh!

I mean I loved RDR and people moaned about that being dull, so it's not just a free roam thing. It just wasn't what I wanted from a pick up and play racer. Point me at the fun and tell me what to do, don't make me look for it! And don't make me have to check a map in the middle of a race FFS!

Sorry for the rant. That game was just such a huge disappointment to me. It made me sad.

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chalkitdown
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PostRe: Burnout Crash?
by chalkitdown » Mon Apr 04, 2011 2:03 am

Burnout 2 had the best Crash mode. Easily.

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$ilva $hadow
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PostRe: Burnout Crash?
by $ilva $hadow » Mon Apr 04, 2011 2:26 am

The crash mode in burnout 2 should have been a seperate party mode for Burnout Paradise on top of the crash mode in the normal game mode.

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Call and Answer
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PostRe: Burnout Crash?
by Call and Answer » Mon Apr 04, 2011 3:04 am

If Burnout 2's crash mode had caused the controller to spontaneously sprout breasts, it would have been the ultimate piece of male entertainment.

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satriales
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PostRe: Burnout Crash?
by satriales » Mon Apr 04, 2011 5:28 am

DarrenK wrote:I never really liked crash mode. :shifty:

Me neither. It was mainly included to appeal to the US market who weren't so keen on the actual racing.

When I was a tester on Burnout Revenge the whole time they had about 150 crash junctions as it was going to be a big part of the game (again they believed the game wouldn't sell in the US without Crash mode) but then right before release this was cut down to about 50 junctions.

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BID0
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PostRe: Burnout Crash?
by BID0 » Mon Apr 04, 2011 8:20 am

satriales wrote:
DarrenK wrote:I never really liked crash mode. :shifty:

Me neither. It was mainly included to appeal to the US market who weren't so keen on the actual racing.

When I was a tester on Burnout Revenge the whole time they had about 150 crash junctions as it was going to be a big part of the game (again they believed the game wouldn't sell in the US without Crash mode) but then right before release this was cut down to about 50 junctions.

The 100 that were taken out are being sold as an arcade game then :shifty:

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Christopher
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PostRe: Burnout Crash?
by Christopher » Fri May 06, 2011 11:11 am

http://www.esrb.org/ratings/synopsis.jsp?Certificate=31084

Platform: PlayStation 3, Xbox 360
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Rating: Everyone 10+

Content descriptors: Cartoon Violence

Rating summary:

This is an action game in which players earn points for creating traffic pileups. From a top-down perspective, players initiate crashes by driving 'cartoony' vehicles (e.g., cars, trucks, vans, buses) into busy intersections; multiple crashes trigger score multipliers and rack up large 'bills' of property damage. Each level is accompanied by crashing sounds, small explosions, and vocal encouragement (e.g., 'Cool,' 'Maximum Carnage!'). In some levels, players are instructed to crash into police cars (e.g., 'Crash them before they bust you!'); in other sequences, oversized airplanes, tornados, lobster monsters, and UFOs slide across the screen, destroying any vehicles in their path.


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