On the one hand this is awesome, on the other hand, why try and make it more modern?It's official: Cave Story, the 2D indie darling that started life as a free PC game in 2004, is headed to the 3DS. And not as a downloadable, depth-of-field-enabled version of itself, either – Cave Story 3D, announced today by publisher NIS America, will be a full-fledged remake of the original, with new content, character designs and fully 3D visuals. To get the full story, GR editors Mikel Reparaz and Brett Elston were privileged to sit down with Cave Story's creator, Daisuke "Pixel" Amaya (who developed the original by himself, and whose website features lots of cool, free stuff), and its producer/music director Tyrone Rodriguez, to talk about Cave Story, the 3DS and what exactly drives a man to spend five years creating a massive, retro-styled adventure.
GR: What exactly is going to be different in Cave Story 3D?
Daisuke Amaya: The difference between the original Cave Story and Cave Story 3D is going to be the environments are going to be in full 3D, but we will keep the original style of the game, which is a 2D scrolling action game.
More at the link:http://www.gamesradar.com/f/cave-story-remake-announced-for-3ds/a-2011021016228990012