CIVILIZATION VI

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Kezzer
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PostCIVILIZATION VI
by Kezzer » Wed May 11, 2016 4:15 pm

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Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

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EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.

ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.

DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.

COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.

ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.

A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

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Availible for Pre-order on steam :http://store.steampowered.com/app/289070/


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http://www.civilization.com/

Did not see this one coming!!! holly gooseberry fool balls!!

Last edited by Kezzer on Wed May 11, 2016 4:26 pm, edited 3 times in total.
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Trelliz
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PostRe: CIVILIZATION VI
by Trelliz » Wed May 11, 2016 4:18 pm

Ghandi will still nuke the gooseberry fool out of everyone.

Tragic Magic wrote:I'm giving esteem a name of crafty Fu mining pinitz strawberry float me I live roasted ponuts

Never pre-order or pre-purchase a console, game or season pass.
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Xeno
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PostRe: CIVILIZATION VI
by Xeno » Wed May 11, 2016 4:22 pm

Day one death to Ghandi confirmed.

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The Watching Artist
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PostRe: CIVILIZATION VI
by The Watching Artist » Wed May 11, 2016 4:28 pm

Blurred the boobies. :lol:

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Kezzer
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PostRe: CIVILIZATION VI
by Kezzer » Wed May 11, 2016 4:29 pm

there are loads of articles out now on it with much more depth. Really too much for me to post here so I will like the articles:

http://www.polygon.com/features/2016/5/ ... te-preview

http://time.com/4324377/civilization-6/

http://www.theverge.com/2016/5/11/11640 ... lease-date

etc...

just Google use your preferred internet search engine :oops:

*god damn I didn't see the spelling mistake :fp:

Last edited by Kezzer on Wed May 11, 2016 4:34 pm, edited 3 times in total.
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bear
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PostRe: CIVILIZATION VI
by bear » Wed May 11, 2016 4:31 pm

Kezzer wrote:
just Goolge it


I prefer using bnig.

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The Watching Artist
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PostRe: CIVILIZATION VI
by The Watching Artist » Wed May 11, 2016 4:31 pm

:lol:

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Xeno
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PostRe: CIVILIZATION VI
by Xeno » Wed May 11, 2016 4:37 pm

I hope Sean Bean will does the information voice over.

https://www.rockpapershotgun.com/2016/0 ... i-details/

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jawafour
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PostRe: CIVILIZATION VI
by jawafour » Wed May 11, 2016 4:42 pm

Ironhide wrote:...

Ironhide, isn't this the game that you've been waiting for? Good times :toot: .

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Jam-Master Jay
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PostRe: CIVILIZATION VI
by Jam-Master Jay » Wed May 11, 2016 4:50 pm

Cannot wait. :mrgreen:

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Xeno
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PostRe: CIVILIZATION VI
by Xeno » Wed May 11, 2016 5:32 pm

I know this may sound a bit silly but I wonder if they have thought about putting in vive support? Imagine looking down on the map like it's a gigantic board and you use the controllers to move units around, you can move across the map just by walking. It would be like a giant multicoloured sand table. Oh and think of the workout as you don't just play for a hour, you could be mobile for a few hours while playing.

Last edited by Xeno on Wed May 11, 2016 5:36 pm, edited 1 time in total.
NickSCFC
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PostRe: CIVILIZATION VI
by NickSCFC » Wed May 11, 2016 5:34 pm

Hopefully this runs as well on my Surface 3 as Civ V did.

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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Wed May 11, 2016 5:41 pm

There goes 2017.

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Rog
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PostRe: CIVILIZATION VI
by Rog » Wed May 11, 2016 6:01 pm

£50! No. I'll take a £20 key thank you very much.

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Yulehide
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PostRe: CIVILIZATION VI
by Yulehide » Wed May 11, 2016 6:57 pm

jawafour wrote:
Ironhide wrote:...

Ironhide, isn't this the game that you've been waiting for? Good times :toot: .


Day one purchase.

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John Phillips, London
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PostRe: CIVILIZATION VI
by John Phillips, London » Wed May 11, 2016 7:02 pm

Day one.

If it unlocks at midnight on Thursday 20th October, I'll take a day off for a long weekend of Civ :toot:
Xeno wrote:I know this may sound a bit silly but I wonder if they have thought about putting in vive support? Imagine looking down on the map like it's a gigantic board and you use the controllers to move units around, you can move across the map just by walking. It would be like a giant multicoloured sand table. Oh and think of the workout as you don't just play for a hour, you could be mobile for a few hours while playing.

That popped into my mind as soon as I saw one of Microsoft's HoloLens videos so I hope that we see something like what you've just described.

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PsychicSykes
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PostRe: CIVILIZATION VI
by PsychicSykes » Wed May 11, 2016 7:32 pm

Hopefully it gets rid of my most hated thing, the one unit per ti-

Kezzer wrote:COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.

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The Cuttcracker Suite
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PostRe: CIVILIZATION VI
by The Cuttcracker Suite » Wed May 11, 2016 7:34 pm

Fifty flippin' quid?!

That's not worth seeing Rog constantly pip you to each and every single Wonder.

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Squinty
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PostRe: CIVILIZATION VI
by Squinty » Wed May 11, 2016 7:58 pm

strawberry float off Gandhi - The Game

Good stuff.

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Mafro
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PostRe: CIVILIZATION VI
by Mafro » Wed May 11, 2016 8:36 pm

Baba Yetu

HSH28 wrote:Assmung you ever get one that is.

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