CIVILIZATION VI - £12.49 on steam

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HSH28
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PostRe: CIVILIZATION VI
by HSH28 » Fri Oct 27, 2017 2:15 pm

I bought the 25th Anniversary Edition so I've got the DLC, but I haven't had a game since its come out.

Probably aim to play in the next couple of weeks. Just a bit busy with other games at the moment to invest time required to play a proper game of Civ.

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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Wed Nov 29, 2017 1:10 am

Civilization VI: Rise & Fall Expansion Announced

Release date: February 8th, 2018



VG247 wrote:Here’s a list of key features per 2K Games:

  • Great Ages: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • Loyalty: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
  • Governors: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • Enhanced Alliances: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • Emergencies: When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • Timeline: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • New leaders and civilizations: Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • New global content: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • Improved gameplay systems: The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.


https://www.vg247.com/2017/11/28/first- ... -february/

The times, they are a-changin'. :toot:

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Wed Nov 29, 2017 6:26 am

If the focus of this expansion is going to be on diplomatic options, I really hope it comes with some further tweaks to the schizophrenic AI.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Cuttooth
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PostRe: CIVILIZATION VI
by Cuttooth » Wed Nov 29, 2017 7:19 am

The idea of city loyalty alone sounds like it would add quite a bit to the core game.

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Wed Nov 29, 2017 8:40 am

Turn 54: Rome celebrates "We love the King" day!
Turn 55: Rome has secceeded and joined the Chinese empire
Turn 56: China has denounced you for exerting too much influence on their city, Rome.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Wed Nov 29, 2017 12:18 pm

I can definitely see that happening. :lol:

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OrangeRKN
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PostRe: CIVILIZATION VI
by OrangeRKN » Wed Nov 29, 2017 12:32 pm

I think I'll finally be playing Civ 6 with this, I have no excuse

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That
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PostRe: CIVILIZATION VI
by That » Wed Nov 29, 2017 12:34 pm

I've been avoiding playing much Civ VI because I was waiting for the expansion (standard Civ life cycle -- the new version is only really good once the expansion comes out, y'know?).

Will definitely be jumping in now.

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OrangeRKN
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PostRe: CIVILIZATION VI
by OrangeRKN » Wed Nov 29, 2017 12:58 pm

Karl wrote:(standard Civ life cycle -- the new version is only really good once the expansion comes out, y'know?).


This was my logic for not having bought it yet (that and it came out in a crowded release window)

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Ironhide
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PostRe: CIVILIZATION VI
by Ironhide » Wed Nov 29, 2017 3:10 pm

Now all they have to do is add in the ability to zoom in or out using the keyboard (or onscreen keyboard), I can't use the scroll wheel on a mouse so every time the game automatically zooms in after a wonder is built I have to save the game, quit to the start screen and reload the game (which takes so strawberry floating long to do).

I did try setting up a auto hotkey script to remap the scroll wheel to PgUp and PgDn but I didn't have the coding skills to get it working.

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OrangeRKN
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PostRe: CIVILIZATION VI
by OrangeRKN » Wed Nov 29, 2017 3:43 pm

Ironhide wrote:Now all they have to do is add in the ability to zoom in or out using the keyboard (or onscreen keyboard)


Keyboard: use the + and - keys on the ten-key pad on a keyboard.


https://www.reddit.com/r/civ/comments/5 ... oll_wheel/

This might work hopefully?

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Pancake
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PostRe: CIVILIZATION VI
by Pancake » Thu Nov 30, 2017 10:46 pm

Expansion sounds very promising!

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Oblomov Boblomov
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PostRe: CIVILIZATION VI
by Oblomov Boblomov » Fri Dec 01, 2017 7:35 pm

Pretty hyped for this. This game has such huge potential but it simply isn't all there yet.

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Ironhide
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PostRe: CIVILIZATION VI
by Ironhide » Sat Dec 02, 2017 3:32 pm

OrangeRakoon wrote:
Ironhide wrote:Now all they have to do is add in the ability to zoom in or out using the keyboard (or onscreen keyboard)


Keyboard: use the + and - keys on the ten-key pad on a keyboard.


https://www.reddit.com/r/civ/comments/5 ... oll_wheel/

This might work hopefully?


That does actually help, cheers OR.

Still don't know why there's no option to remap those keys though.

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sun Dec 03, 2017 12:09 pm

The thought of the expansion's made me want to go back to this, so I fired up a new game, and look at this bullshit.

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:x

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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That's not a growth
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PostRe: CIVILIZATION VI
by That's not a growth » Sun Dec 03, 2017 3:08 pm

Use your settler to capture their settler, classic strategy.

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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Sun Dec 03, 2017 6:39 pm

Wait, that works? :o

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sun Dec 03, 2017 6:57 pm

If that works, I'm going to kick myself. I founded a city then sent my warrior chasing after them, only for them to scarper and set up a city that my lone warrior was too weak to take alone. :fp:

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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That's not a growth
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PostRe: CIVILIZATION VI
by That's not a growth » Sun Dec 03, 2017 9:04 pm

I'd strawberry floating laugh if it did work, I have no idea but I doubt it.

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Ironhide
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PostRe: CIVILIZATION VI
by Ironhide » Sun Dec 03, 2017 9:18 pm

That's an instant restart scenario there, sometimes the game just strawberry floats with you like that.

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