Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside

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Winckle
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by Winckle » Tue Oct 03, 2023 10:17 pm

I finished it and enjoyed the puzzles, it just felt a bit dry.

We should migrate GRcade to Flarum. :toot:
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Victor Mildew
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by Victor Mildew » Wed Oct 04, 2023 7:28 am

Just finished this. Great game.

Hexx wrote:Ad7 is older and balder than I thought.
deathofcows
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by deathofcows » Mon Oct 09, 2023 5:26 pm

Enjoying this, nearing the end.

It's a very pleasant and consistently satisfying experience. But I'm not sure it's very hard, though maybe it's not meant to be. Most things you just power through on momentum and years of gaming nous - nothing's made me bend my brain inside out or stump me only to realise something through inverted thinking, in that sort of mental negative space way like in The Witness or Braid or Baba is You. But maybe the Cocoon concept led me to think it'd be more inception-y and recursive than the relatively friction-free journey it is.



Still fun though.

deathofcows
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by deathofcows » Tue Oct 10, 2023 11:09 am

Finished. I liked it! Would probably say it's a great little game. But like Octoroc I can't say I love it. Not enough No Fricking Way thrills of surprise. Almost friction-free to a fault though this Did make it moreish.

Boss battles were great!

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kazanova_Frankenstein
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by kazanova_Frankenstein » Fri Oct 20, 2023 6:12 pm

Started this today and am at about the half way point. It’s bloody impressive.

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kazanova_Frankenstein
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by kazanova_Frankenstein » Sat Oct 21, 2023 2:19 pm

About 80% through now. The inventiveness, combined with the amazing way it keeps guiding you in the right direction so you don’t get frustrated is really brilliant.

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kazanova_Frankenstein
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by kazanova_Frankenstein » Sat Oct 21, 2023 6:57 pm

And finished. That was bloody brilliant.

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Wedgie
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by Wedgie » Sun Feb 04, 2024 5:36 pm

Played this and I have to confess that the amount of "eureka!" and a lot of self satisfaction praises is huge

Its stylish. Well designed puzzles that does need a lot of thought later on but there is a lot of holding your hands (areas quickly become inaccessible mean you are on the right path)

Boss battles are a joy to do.

Sublime. Can see why this is Eurogamer's GOTY, but it's not my GOTY circa 2023, but its damn well in the top 10 games of 2023.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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kazanova_Frankenstein
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PostRe: Cocoon | XB/NSW/PC | 29/09/2023 | from the lead gameplay designer of Limbo and Inside
by kazanova_Frankenstein » Mon Feb 05, 2024 7:41 am

My favourite type of puzzles in games are the ones where you are in a "locked room" and you know that all the answers are somewhere under your nose. I think this game does an excellent job with that type of puzzle. You are always in the right area, but it still manages to offer a good amount of thought and complexity.


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