Memento Mori wrote:I'm not sure I fully understand yet but I'm in.
Its similar in style to AYAW, in as much as there is a spy (wolf) amoungst the group. Your challenge is to piece together a code which is split in 3 pieces that are within your team (3 team members are randomly given a piece of that code). The Spy will try to stop you working as a team and will disrupt the team by possibly suggesting fake code pieces etc. In a similar way to AYAW you have to watch posting styles to see who is likely to be the spy. Each day someone is hung (leader chooses, no vote this time though) Ideally you want to kill the spy so you can get the code without disruption. Otherwise you may kill a code carrier! If that happens the code will be reallocated the following day (but you may lose time to the opposing team)
Its a race between the 2 teams, who can work together better, which spy is more disruptive? Can you work together or will suspicion tear the team apart. Each team will start the game with the code! All they need to do is work out who is being honest about the code and what order it goes in.
The Spy roles are crucial here. If they dont disrupt the team then it will be quite easy. Too much disruption though and they may be caught out! IN that respect its similar to AYAW. No special roles though (except those with code pieces).
Im still open to ideas and suggestions. If anyone can spot major flaws let me know. Ideally I need at least 20 players to make a decent go of it. The more the better. I may consider throwing in FAKE code pieces to spice it up a little.