PsychicSykes wrote:Mockmaster wrote:My Human Gets Me Blues wrote:All players have the same base ninja abilities and nothing more - since N+ is about precision and timing, not special abilities.
Aha. Hmm, yes, I have been toying with this. Give the players all the same abilities to keep it extremely simple and straightforward? Or give them unique abilities. I've been veering towards the latter. Each team member would have unique skills that you would need to exploit differently in different situations, sometimes combining these skills. Think Team Fortress, but a puzzle game and no combat, and also 2D. So, only like Team Fortress in that it has very well defined character classes that can do different things. Hopefully players would become attached to certain classes
Like a modern Lost Vikings, but with multiplayer?
Nice. You've kind of hit the nail on the head with Lost Vikings, at least, to a degree.
The goal is to guide all Vikings safely through each level. The game's originality is due to the fact that the player controls three different characters (although only one at any given time), and must make use of their individual abilities and their combinations to solve puzzles and progress.
The only difference being that each puzzle area would be confined to one single room rather than a large scrolling area. And so within that room you'd need to work out the steps to progress from the entrance to the exit. And there would be hundreds of these rooms. So as to offer a huge variety of different types of puzzles, some logic centred, others physics based. And it would probably be trial and error. If you made a mistake you could roll back or reset.
This game would offer single and multiplayer.
The Alchemist Penguin wrote:THE LEGEND OF ZELDA: FOUR SWORDS ADVENTURES!
I'm such an eejit, that is the perfect example of the kind of game you're talking about!
I have always regretted not playing it. It sounds like it has scenarios that could inspire and inform me though. Particularly the combining abilities. For example, coincidentally, one of the team members would be a 'strong' dude who would have the ability to do things like throw one of the other guys across a gap, so similar to your Zelda example, or put them on his shoulders so they could reach higher areas. Even the counter op stuff will be informative. I'm not going for a competitive element although having said that, I'm open to it, even if it's a small facet of the game related to Achievements/Trophies.
Sadly Love Film don't have it. I might try and see if anyone would be willing to lend me it on here.
As regards to the Trauma Centre games, thanks for the offer, but that I can indeed rent that from Love Film. I'll add it to my list on high priority. I'm eager to see how these change in scenario segments work. The example you spoilered is actually quite intriguing, I've thought about using light/dark in some of the puzzles. It is appropriate for the game I have in mind. As well as possibly sound.
Thanks guys, this is all really helpful, getting the cogs in my brain turning.