Stu wrote:Am I the only one who thought for a second that the Co-Op were selling games on pizzas?
Sorry to let you down on that front. Having said that you may be onto something. I'll speak to the people in marketing.
My Human Gets Me Blues wrote:All players have the same base ninja abilities and nothing more - since N+ is about precision and timing, not special abilities.
Aha. Hmm, yes, I have been toying with this. Give the players all the same abilities to keep it extremely simple and straightforward? Or give them unique abilities. I've been veering towards the latter. Each team member would have unique skills that you would need to exploit differently in different situations, sometimes combining these skills. Think Team Fortress, but a puzzle game and no combat, and also 2D. So, only like Team Fortress in that it has very well defined character classes that can do different things. Hopefully players would become attached to certain classes.
Alpha eX wrote:Chu Chu Rocket was co-op, that game was awesome.
I'll investigate this. I regretfully admit to only having played Chu Chu once, for about 5 minutes.
Raze wrote:My Human Gets Me Blues wrote:Unless you meant Schizoid, but I've not played that. Your description indicates Ikaruga, though.
He's talking about that (but you're right, the description perfectly fits Ikaruga... and also Schizoid.
). It's good, you should check it out.
Cheers. I just checked some videos of Schizoid. There are a couple of things that it does that may have some relevance, particularly one player protecting the other because they are immune to a certain danger while the other isn't.
Neph wrote:Zack and wiki allowed for co op to help point you in the right direction if thats what you mean, maybe thats a slimmed down version of what you want?
Well, I'm interested in how any co-op puzzley game might work. Just to get some ideas about the best way of integrating it into the experience in a way that is fun and not frustrating. Even something as simple and basic as Mario Galaxy's co-op mode has some interesting aspects to it.
Hero of Canton wrote:It's almost certainly not what you're looking for, but Trauma Center: New Blood is a really enjoyable co-operative puzzler.
I'll check it out. Again, it would be interesting to see how they implement the co-op. I'm assuming there are alot of time based challenges, being that you have to complete an operation against the clock with pressure ramping up. I'd be particularly interested in set pieces that occur, i.e. things you don't expect that suddenly change what you have to do while you were in the middle of doing something else.
What I've been thinking about is a primarily online co-op experience but then again, there is no real reason why it couldn't also work as an offline co-op, I just never looked at it in that way when envisaging it. But maybe samoza might like to play it offline with his GF, and who am I to deny him that choice?
The Alchemist Penguin wrote:Kuri Kuri Mix could be what you're looking for, Mocky. It was a two player (you could play it in single player, using an analog stick to control each character, but it really wasn't possible) gem that came out on PS2, but they made a sequel on the DS.
Thanks Alcho. I've actually played Kuri Kuri Mix as part of my research. It does a few interesting things. I had no idea there was a DS sequel though. I'll track it down.