Could motion control cause a game market "crash"?

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Trelliz
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PostCould motion control cause a game market "crash"?
by Trelliz » Fri May 07, 2010 9:29 am

An unusually interesting and well thought out article on gamesradar, very similar to concerns that have been lurking in my mind for a while....

http://www.gamesradar.com/f/could-motion-control-cause-a-game-market-crash/a-2010050518191662024

it's 3 pages long, far too much to quote here, but the general gist is that the widespread development of motion controls has the potential to drag in a lot of casual gamers, who will eventually after becoming jaded with a tide of crappy third-party games, stop playing altogether, meaning all the jobs and investment in motion controls will be for nothing, potentially causing a drastic contraction in the industry.

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Christopher
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PostRe: Could motion control cause a game market "crash"?
by Christopher » Fri May 07, 2010 9:30 am

It's a fear that sweeps across development studios world wide.

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TheTurnipKing
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PostRe: Could motion control cause a game market "crash"?
by TheTurnipKing » Fri May 07, 2010 9:33 am

Solution? Produce good motion controlled games.

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Last edited by TheTurnipKing on Fri May 07, 2010 9:36 am, edited 1 time in total.
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rudderless
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PostRe: Could motion control cause a game market "crash"?
by rudderless » Fri May 07, 2010 9:36 am

I think the thing with a lot of casual gamers is that they'll buy one or two games and be perfectly happy with those for a lot longer than, say, regular gamers would. Publishers don't seem to understand this, and wonder why their latest minigame compilation isn't selling on Wii when their last one did gangbusters, ooh, two months ago.

It's over-saturation. It'd be less of a problem if these games appealed to the real enthusiasts. If there's a crash, it'll affect those making motion control games to excess but not really trouble those focused on the solid base that is the core market.

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Christopher
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PostRe: Could motion control cause a game market "crash"?
by Christopher » Fri May 07, 2010 9:38 am

rudderless wrote:It's over-saturation. It'd be less of a problem if these games appealed to the real enthusiasts. If there's a crash, it'll affect those making motion control games to excess but not really trouble those focused on the solid base that is the core market.


What caused the crash in the 80's? Was it over-saturation? Serious question by the way :shifty:

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TheTurnipKing
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PostRe: Could motion control cause a game market "crash"?
by TheTurnipKing » Fri May 07, 2010 9:40 am

suzzopher wrote:
rudderless wrote:It's over-saturation. It'd be less of a problem if these games appealed to the real enthusiasts. If there's a crash, it'll affect those making motion control games to excess but not really trouble those focused on the solid base that is the core market.


What caused the crash in the 80's? Was it over-saturation? Serious question by the way :shifty:

To a certain degree. Everyone was jumping on the games bandwagon. CEREAL companies had their own games division. So you had a high quantity of games on the shelf, and only a small fraction of them were any good.

It wasn't the only factor, but it was certainly contributory. It's worth noting that even companies like Atari were "cashing in", producing crap that they thought would sell on the name alone, but it contributed to a severe lack of faith in home video-gaming.

Interestingly, the "video-game crash" affected only home video-games - the arcade machine market rolled right on.

Last edited by TheTurnipKing on Fri May 07, 2010 9:44 am, edited 1 time in total.
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rudderless
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PostRe: Could motion control cause a game market "crash"?
by rudderless » Fri May 07, 2010 9:43 am

It was different back then in that a lot of the userbase was made up of fairly casual gamers who were interested in this new-fangled idea of 'playing games on the telly, like'. These days, a crash would likely be smaller and wouldn't seriously affect the core audience. It's only those that throw their lot in with motion controls that are potentially going to suffer.

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PostRe: Could motion control cause a game market "crash"?
by mitch » Fri May 07, 2010 9:46 am

I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.

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PostRe: Could motion control cause a game market "crash"?
by rudderless » Fri May 07, 2010 9:49 am

mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Could happen. Could happen. I think studios like these need to learn from the established industry big-shots who know what they're doing. More than ever before, games need effective marketing to be successful. Arguably the biggest difference between the Nintendo of last generation and the Nintendo of this has been its marketing rather than its software.

(Especially as the hardware's barely changed one iota, right, chaps? WINKY FACE.)

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Christopher
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PostRe: Could motion control cause a game market "crash"?
by Christopher » Fri May 07, 2010 9:49 am

mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

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PostRe: Could motion control cause a game market "crash"?
by Hulohot » Fri May 07, 2010 9:56 am

The thing is casual gamers do not know what a good game is which is why they are perfectly content
With buying and playing the same old nonsense year in and out, such as fifa and call of duty.

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But on a serious note, motion gaming won't last long

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TheTurnipKing
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PostRe: Could motion control cause a game market "crash"?
by TheTurnipKing » Fri May 07, 2010 9:58 am

suzzopher wrote:
mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

Do either of them actually produce "big budget" titles?

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Christopher
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PostRe: Could motion control cause a game market "crash"?
by Christopher » Fri May 07, 2010 10:00 am

TheTurnipKing wrote:
suzzopher wrote:
mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

Do either of them actually produce "big budget" titles?


I'd imagine Batman 2 will be as will F3ar. Split/Second and Epic Mickey would have big budgets no?

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PostRe: Could motion control cause a game market "crash"?
by SEP » Fri May 07, 2010 10:00 am

Hulohot wrote:The thing is casual gamers do not know what a good game is which is why they are perfectly content


Who the hell are we to decide what they should like?

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TheTurnipKing
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PostRe: Could motion control cause a game market "crash"?
by TheTurnipKing » Fri May 07, 2010 10:03 am

suzzopher wrote:
TheTurnipKing wrote:
suzzopher wrote:
mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

Do either of them actually produce "big budget" titles?


I'd imagine Batman 2 will be as will F3ar. Split/Second and Epic Mickey would have big budgets no?

I was unaware that any of the titles you've mentioned actually performed poorly, though.

Maybe Split/Second - i haven't played it - but Fear and Batman surely did fairly well for themselves?

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Christopher
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PostRe: Could motion control cause a game market "crash"?
by Christopher » Fri May 07, 2010 10:04 am

TheTurnipKing wrote:
suzzopher wrote:
TheTurnipKing wrote:
suzzopher wrote:
mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

Do either of them actually produce "big budget" titles?


I'd imagine Batman 2 will be as will F3ar. Split/Second and Epic Mickey would have big budgets no?

I was unaware that any of the titles you've mentioned actually performed poorly, though.


Well they haven't, but if they do start to bomb how long would these media companies stay interested in the industry?

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PostRe: Could motion control cause a game market "crash"?
by Mafro » Fri May 07, 2010 10:05 am

Nope.

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SEP
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PostRe: Could motion control cause a game market "crash"?
by SEP » Fri May 07, 2010 10:05 am

suzzopher wrote:Well they haven't, but if they do start to bomb how long would these media companies stay interested in the industry?


Entirely hypothetical, and a little paranoid, don't you think?

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TheTurnipKing
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PostRe: Could motion control cause a game market "crash"?
by TheTurnipKing » Fri May 07, 2010 10:06 am

suzzopher wrote:
TheTurnipKing wrote:
suzzopher wrote:
TheTurnipKing wrote:
suzzopher wrote:
mitch wrote:I'm more concerned that Warner and Disney will become fed up with their big budget titles performing poorly and buggering off from the industry, especially as they keep buying studios.


Yeah, that is a great point.

Do either of them actually produce "big budget" titles?


I'd imagine Batman 2 will be as will F3ar. Split/Second and Epic Mickey would have big budgets no?

I was unaware that any of the titles you've mentioned actually performed poorly, though.


Well they haven't, but if they do start to bomb how long would these media companies stay interested in the industry?

About as long as Nintendo would, I imagine. It is a business, after all.

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SEP
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PostRe: Could motion control cause a game market "crash"?
by SEP » Fri May 07, 2010 10:07 am

Honestly, we're starting to sound like emotionally unstable girlfriends who threaten to commit suicide if their boyfriends leave them.

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